missioneer

Jerkjohnny

Active Member
Trying to get the missioneer working now for some time, kept just getting frustrated with it and moving on.

I have the agent list set, I know I'm in the right ship, it's labeled correctly, the bot knows what to do. but I get this error message and it pauses:

Debug : amIndex.Used=0
Object_agents.PickAgent: Debug Script paused.


If i hit resume again it undocks and tried to warp to a NULL bookmark.

Any ideas on what I am doing wrong?
 

Jerkjohnny

Active Member
all the agent names are spelled correctly. It seems it cannot tell that it is supposed to even look for an agent?

I don't understand the error message, but i did look in the obj.agents.iss file, and i found the agent indexing part of the script. but I can';t tell what's going on there.

Saw this in the debug "Obj_agents: Initialized (NO Agents Found) " so maybe it's looking for the agent list in a different location than I suspect?

I've tried running the debug of evebot to get more info to no avail. I have been trying to get the missioneer up an running for at least a dozen stable builds so far, every new version I have tried and every time it's never had any functionality at all. I read people saying that it works though, and I'd like to try it out, so if anyone could help it would be much appreciated.
 

Jerkjohnny

Active Member
I'm updating the proper xml files, all the labels are set correclty, I even made a special file for <my character name> Agents.xml. I put the agent list inside tyhe char. config file,

The default config file for any character spits out this :

<Set Name="Fykalia Adaferid">
<Setting Name="AgentIndex">9591</Setting>
<Setting Name="AgentID">3018920</Setting>
<Setting Name="LastDecline">1236455153</Setting>

but the sample agents file has none of that, just the names, which is correct?

Do I need to find the AgentIndex , AgentID information? where is that placed?

the error i get, the error I have always gotten no matter what I change is :

Debug : amIndex.Used=0

I see on other peoples debugs that there is a different number after it in their files.

What am I doing wrong?
 

GliderPro

Active Member
It isn't finding any of your agents. Most likely your agent file is wrong. It should look something like this and be named JerkJohnny.xml. Replace JerkJohnny with your character's name.

Code:
  <?xml version="1.0" encoding="UTF-8" ?> 
- <!--  Generated by LavishSettings v2 
  --> 
- <InnerSpaceSettings>
- <Set Name="JerkJohnny Agents">
  <Setting Name="Chakh Madafe">1</Setting> 
  </Set>
  </InnerSpaceSettings>
 

Jerkjohnny

Active Member
I have tried this, let's say my name is Joe Bob, I made a JoeBob.xml and a Joe Bob.xml , I used the sample agent list as a template in the config folder, I made another one cut and paste from the character config file, I made one from cut and pasting the snippet you provided as well above. None of these have worked.

Using my own agent anmes inserted of course, perhaps it is the xml editor im using? openoffice seems to work fine, ive never had any issue with editing the config files like this before, it was so simple.
 
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Jerkjohnny

Active Member
I got it to work thank you Glider, it's still in testing mode for me personally but, one step closer, and baby, I'll drink to that.
 
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Sadus

Active Member
I tried to use some <!-- --> coments above the agent lists but that makes the file unable to be parsed apparently, had to move my comments down below all of the agents
 

ZX9r

Active Member
I bet i know what he was doing wrong!!!


You have to add them to your toon's "agents or friends list" If they are not in your people and places the game can not set a location for them. If you have ever done a mission for them they they already in there. IF you just grabbed all the names off of eve-agent.com then you also need to look them up and add them to your people and places.

ENJOY!
 

Jerkjohnny

Active Member
no, the reason it wasn't working was improper syntax.

a extra tab, or enter space at teh end or begining of a line for instance.

I thought it was a problem with XML format but it really came down to what i thought it was in teh first place.

my dumb ass =p
 

MFighter

Active Member
before getting isxeve again, just wondering:
how well is the missioneer feature working?
courier missions?
thanks a lot in advance
 

GliderPro

Active Member
before getting isxeve again, just wondering:
how well is the missioneer feature working?
courier missions?
thanks a lot in advance
Courier missions work great
Trade missions mostly work
Combat missions are not actively being worked on anymore
Mining missions haven't been implemented
 

dew1960

Well-Known Member
Courier missions work great
Trade missions mostly work
Combat missions are not actively being worked on anymore
Mining missions haven't been implemented

GliderPro, can you tell me which version is working great for courier missions currently? Thanks in advance man.
 

GliderPro

Active Member
GliderPro, can you tell me which version is working great for courier missions currently? Thanks in advance man.
I've only used the trunk (dev) code. Also, I haven't used evebot in about six months so someone may have broke the code. Although I haven't heard people bitching about courier missions on IRC.
 

MFighter

Active Member
I've only used the trunk (dev) code. Also, I haven't used evebot in about six months so someone may have broke the code. Although I haven't heard people bitching about courier missions on IRC.
courier missions do work great!
was trying some combat missions, but I strongly recommend not to, since it's showing very very weird behaviour...
sometimes it only activates defensive modules, sometimes only offensive and sometimes it actually works...
couldn't figure out why, didn't get the where the whole structure used for combat stuff is "rooted".

why is it not being worked on anymore?

aren't combat missions easier for isk and standings? maybe I'm doing something wrong for courier missions... ;-)

greetz
 

bombolo

Active Member
Trying to get the missioneer working now for some time, kept just getting frustrated with it and moving on.

I have the agent list set, I know I'm in the right ship, it's labeled correctly, the bot knows what to do. but I get this error message and it pauses:

Debug : amIndex.Used=0
Object_agents.PickAgent: Debug Script paused.


If i hit resume again it undocks and tried to warp to a NULL bookmark.

Any ideas on what I am doing wrong?
same problem here

<?xml version='1.0' encoding='UTF-8'?>
<!-- Generated by LavishSettings v2 -->
<InnerSpaceSettings>
<Set Name="bombolo Agents">
<Setting Name="Hakodan Getasori">2</Setting>
</Set>

</InnerSpaceSettings>

this is what i have in "bombolo Agents.xml" and agent is for lvl 2 mission
what is the error? ty for answer
 
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GliderPro

Active Member
That error can be a little misleading. It can occur if Evebot thinks that agent is unavailable or you have a corrupt mission cache. I recommend using more that one agent in your agent list. That way if Evebot locks out an agent for some reason it will move on to another instead of halting.
 

bombolo

Active Member
solved i'm a noob Xd
now work and i use all lvl 3 agent distribution/manufacturing
nice :)
only a question: sometimes bot don't move item from station hangar to ship cargo, why? it's lag or what?
i'm not a programmer and this is probably a stupid question, it's possible write a chek to verify if item is in ship hangar?

cya m8 ty for all really greath job
 

bombolo

Active Member
nope, i look for the process, quest giver have the quest item, bot accept the quest open both cargo (station - ship ) 2 -3 time, don't pick q item, ship undock (whitout quest item) , set destination (6 jump sigh) dock to destination open 4 - 5 time the cargo hold (poor bot no item? Y_Y ), then undock return to quest giver npc (6 jump ahead), pick the item and return to destination (warp 0 from bot ftw :| )... and complete the quest
 

GliderPro

Active Member
The was very hard to read.

What I think you are saying is that EveBot fails to pickup the quest item then travels all the way to the destination before it realizes it doesn't have it. Then it returns to the quest giver and picks up the item. Is that correct?

That would indeed point to lag. I will look into the script that picks up the item and see if I can make it more tolerant of lag. Unfortunately, lag-based bugs are hard to track down.
 

teabing

Active Member
Combat missions are currently pretty stable on trunk if you want to investigate them. If you are flying missions for a non-amarr agent you will need knowledge of XML and will need to edit data/mission database.xml
 
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