i have two characters that I have tried to set with named cast orders. A zerker and a wizard. Both have the same problem. They react correctly to the normal combat art order. When I change to the named combat art they dont do a thing. And the couple of things i have in the combat tab work just fine when I am using the combat art tab instead of the named combat art tab.
Ok, maybe I am just not thinking about this in the right way? Do you create an entire new order in the named combat tab or just put in the handful of extra big long recast attacks in there?
Also... will the named combat arts not work UNLESS its a named mob even if the setting is selected under settings? Or... will those combat arts go into the rotation named or not, as long as the named combat arts is selected?
Sorry for all the most likely stupid questions. I can easily see the added potential in ogre vs eq2bot. But without this and my other larger camp spot problem going on in another thread, I feel like I am severely limiting the usefulness of Ogrebot for myself.
Thanks again,
T