Nav Paths on Auto Hunt

jakejp

Member
I was reading this thread http://www.isxgames.com/forums/showthread.php/5348-Ogre-Navigation-Mapper-Information and wanted to try it out myself. I set up all the points to where I want to move. When I hit START Movement, my guy does not move at all. I tried pressing num lock, arrow up, and W. Also, I tried doing it manually by typing, "ogre move "randomlocpos" and it said, "Destination not supplied or found. Where do you want to go?" Can someone please help me out with this? Thank you
 

Kannkor

Ogre
I was reading this thread http://www.isxgames.com/forums/showthread.php/5348-Ogre-Navigation-Mapper-Information and wanted to try it out myself. I set up all the points to where I want to move. When I hit START Movement, my guy does not move at all. I tried pressing num lock, arrow up, and W. Also, I tried doing it manually by typing, "ogre move "randomlocpos" and it said, "Destination not supplied or found. Where do you want to go?" Can someone please help me out with this? Thank you
You'll have to be more specific.

In the console in the zone you were in, type: ogre move -list (or it's ogre move list).
Does it display any of the named points? If so, target yourself, then type: ogre move Namedpoint
If you want to move to a "randomlocpos", you need to: ogre move loc x y z
No commas.
 

jakejp

Member
You'll have to be more specific.

In the console in the zone you were in, type: ogre move -list (or it's ogre move list).
Does it display any of the named points? If so, target yourself, then type: ogre move Namedpoint
If you want to move to a "randomlocpos", you need to: ogre move loc x y z
No commas.
Now when I manually type ogre move namedpoint, it will move to there. In the auto hunt, I have the nav points set up in order I want them, and when I hit start movement, it doesn't move at all (yes I'm targetting myself). In the console, it says,"Moving to Namedpoint" but doesn't move at all. What's the deal there?

EDIT!!: I tried all the points and only 1/4 four of them work with ogre move namedpoint. All the others say what I had said in my first post, Destination not supplied or found. Where do you want to go?
 

Kannkor

Ogre
Now when I manually type ogre move namedpoint, it will move to there. In the auto hunt, I have the nav points set up in order I want them, and when I hit start movement, it doesn't move at all (yes I'm targetting myself). In the console, it says,"Moving to Namedpoint" but doesn't move at all. What's the deal there?

EDIT!!: I tried all the points and only 1/4 four of them work with ogre move namedpoint. All the others say what I had said in my first post, Destination not supplied or found. Where do you want to go?
Did you name any with numbers only? IE: 1
 

dtgreer

Member
Did you name any with numbers only? IE: 1
I quite often use the auto hunt tab but it does not appear to be working post update.

In the console, i see "(embedded): 3 atom00000488() execute run eq2ogrebot/extras/AHMovement but the toons do not move on my previous Nav Path list. I even removed all of the points and reloaded them to no avail.

My points are more then just numbers.
 

Gidgit

Member
I am having the same issue.

Using a previously used (regularly) map and saved set of nav points the bot will just not move at all. If I move manually in range of mobs, then will use pulling spells etc, but no moving outside of the standard "move to melee" setting.
I even reset the points, tried adding a couple of new ones even, but with no success. I even made a new map - also does not work.
When I type "ogre move list" it lists all of the nav points. Targetted myself, typed "ogre move <pointname>" and it moved. But still no moving when I click "Start Movement" - Just says "Moving to <pointname>" but doesnt move.

Did not see any message when starting auto hunt in the console except normal message (Loading Map, Loading ISO, Navigating to x points then Move to point1) I even tried to see if anything happening via debug - but is just running normal main loop -
I was getting odd message when i toggled some of the "new" options just to see what they did - "Debug: ReadUI called with an invalid UIEleID ( 0 )" = did a search but I could not find any other posts relating to this error - So i am thinking might have been added with the new options?

Let me know if you need any other info - happy to send what I can if it helps.
 
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Kannkor

Ogre
Odd... something happened and only the development version got updated, not ogrebot release.

None the less, patch 174 is out which should fix the ReadUI problem. I suspect this will fix all the problems, but I'll give it a quick test also.

btw...
Code:
Debug: ReadUI called with an invalid UIEleID ( 0 )
Means there is a mismatch between the UI files and OgreBot. While it doesn't mean anything to you, giving me that info, along with exactly what you clicked makes it VERY easy to track down (in this case, just knowing it was on the AutoHunt tab was enough).
 

Kannkor

Ogre
No, I did not name them just numbers.
So...

When you type:
ogre move list

It gives you the list.
Then if you type:
ogre move OneOfTheNamesFromTheList

It only moves to 1/4 of them? What happens (copy/paste) on the ones that don't work?
 

jakejp

Member
So...

When you type:
ogre move list

It gives you the list.
Then if you type:
ogre move OneOfTheNamesFromTheList

It only moves to 1/4 of them? What happens (copy/paste) on the ones that don't work?
Can you tell me how to copy/paste from the console?
 

Gidgit

Member
I have the same issue here.
Still cannot get the auto hunt to actually move. Not even on 'Movement Only".

"Ogre move list"
Lists all points ok

"Ogre Move new"
I get the following.
Loading Ogre move...
Adding OgreMove to the collection since the map is already loaded..
Moving to new
09:02:46 OgreNav: No Valid Target, stopping movement and script
End of OgreNav (Powered by script: OgreMove)

This point "new" was a new one I created just a few metres away to ensure was not an issue with any previously created points. - But I tried 6 or so of the other points and also did not work.

Start Movement on Autohunt tab
Loading map: <mapname>
Loading LSO file: C:/InnerSpace/scripts/EQ2OgreCommon/ZoneFiles/<mapname>
Navigating to 39 points.
Moving to <pointname>
Then nothing... just standing there. Will attack respawns etc but no movement.

Debug just gives screens of the usual
OgreBotEcho(09:15:00): WhatIsTheBotDoing: Main() - Main loop (Start of bot routine)
OgreBotEcho(09:15:00): WhatIsTheBotDoing: Main() - Main loop (Start of bot routine)
OgreBotEcho(09:15:00): WhatIsTheBotDoing: Main() - Main loop (Start of bot routine)
OgreBotEcho(09:15:00): WhatIsTheBotDoing: Main() - Main loop (Start of bot routine)

Also - I am not sure if the Ogre Harvest function uses similar functionality, but just in case, loaded the same map and nav points into the harvest bot and it moved ok to all points happily picking up some shinies for me on the way :D. Not sure if this helps, but thought it may be of interest to try.

 
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Kannkor

Ogre
"Ogre Move new"
I get the following.
Loading Ogre move...
Adding OgreMove to the collection since the map is already loaded..
Moving to new
09:02:46 OgreNav: No Valid Target, stopping movement and script
End of OgreNav (Powered by script: OgreMove)

This point "new" was a new one I created just a few metres away to ensure was not an issue with any previously created points. - But I tried 6 or so of the other points and also did not work.
When using "ogre move new" - you must have something targeted (such as yourself). That's why you got this..
Code:
09:02:46 OgreNav: No Valid Target, stopping movement and script
Start Movement on Autohunt tab
Loading map: <mapname>
Loading LSO file: C:/InnerSpace/scripts/EQ2OgreCommon/ZoneFiles/<mapname>
Navigating to 39 points.
Moving to <pointname>
Then nothing... just standing there. Will attack respawns etc but no movement.

Debug just gives screens of the usual
OgreBotEcho(09:15:00): WhatIsTheBotDoing: Main() - Main loop (Start of bot routine)
OgreBotEcho(09:15:00): WhatIsTheBotDoing: Main() - Main loop (Start of bot routine)
OgreBotEcho(09:15:00): WhatIsTheBotDoing: Main() - Main loop (Start of bot routine)
OgreBotEcho(09:15:00): WhatIsTheBotDoing: Main() - Main loop (Start of bot routine)

Also - I am not sure if the Ogre Harvest function uses similar functionality, but just in case, loaded the same map and nav points into the harvest bot and it moved ok to all points happily picking up some shinies for me on the way :D. Not sure if this helps, but thought it may be of interest to try.

All 'ogre' movement uses the OgreNav, but how they decide if they are allowed to move is a bit different.

How many people in your group? Were you in a raid? Was anyone out of zone? Try to look and see if anything was 'odd'.
 
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