Thanks for replyActor[Tapestry]: DoubleClick
yes of course, its used in the script I posted aboveThanks for reply
Did you test it?
thank you very muchyes of course, its used in the script I posted above
Would you mind tell me, how do you get this ACTOR's Name? I want to learnyes of course, its used in the script I posted above
Yah, But I made my own script with your help and killed it yesterday, spend 4 hours, finally disco alot of stuff, thank you again.Lixleon, sorry that script I linked you last night did not work this updated one should work fine, my bad, I did some code clean up and forgot to remove something
I'd like to point out that you don't really want to be discoing stuff when you eventually get to the harder heroic content. In the past, hard heroic content was designed for raiders to do, and raiders will get their panties in a bunch if they don't disco stuff. The same applies for raids. As much fun as it is to disco stuff...Yah, But I made my own script with your help and killed it yesterday, spend 4 hours, finally disco alot of stuff, thank you again.
Yes.Hey guys, is it possible for certain object not to have an identifiable character ID? I tried using echo ${Me.CursorActor} when an object became active and clickable, but it just returned Echo <text> as a result.
No.Hey guys, is it possible for certain object not to have an identifiable character ID? I tried using echo ${Me.CursorActor} when an object became active and clickable, but it just returned Echo <text> as a result.