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DreadLord

Active Member
Hey all thanks for any help in advance. I Been playing EQ1 using MQ and was told this program was like it and provided some of the same features. Was just wondering how to go about setting up say a harvest bot or tradeskill bot. I was also wondering if there was a /warp or /target option available. thanks
 

don'tdoit

Active Member
If you've been an MQ user, certainly you know that you are supposed to actually READ and SEARCH before asking questions. The answer to all of your questions is so easily found it's ridiculous.
 

eqjoe

Active Member
Somehow I don't think that Amadeus would put a /warp in ISXVG. In fact, one of the reasons he does not make these extensions open source is to keep that kind of function from being added to his work.

There is a big difference between automation and flat out cheating.

Yes, there is. Don't argue with me on this one. Warping is flat out game breaking.

-j

EDIT: I think you are a stupid fuck for even asking. But out of respect for the Amadeus and the board mods, I will refrain from calling you a retarded asshat.
 

Kazman420

Active Member
Wow, I can't believe how many times this gets brought up. In all honesty, both of you should do as don'tdoit has suggested and read and search.. But since nobody does that anymore, I'll at least take the searching out for you:

Check the Methods available for use with the: Isxvg (Data Type)

Then check the Methods you can use with the: Vglocation (Data Type)

Of course, if you would have read/searched the ChangeLog at about April 18th 2007 and again on January 14th, 2008 then you would have had your answers. Since I can't link directly to a specific date within the changelog, I took the liberty of copying and pasting what you want.
When Port and Sprint were Added:
Code:
April 18, 2007 -- By Amadeus
[ISXVG-20070411.0161]
* Added a new METHOD to the 'vgloc' datatype: "Port".  This method will instantly teleport you to the location.  Please note that it will only work for
  locations within your CURRENT chunk.  (Type 'vgloc list' for the list of vglocs in your current zone.  Also, see the wiki for information on how to add,
  modify, and delete vglocs.)
  EXAMPLE:  1)  ISXVG:AddLoc[My Favorite Spot]
            2)  walk 100 meters away
            3)  VGLoc[My Favorite Spot]:Port
                (Note:  VGLocs are persistent and will save in your vglocations.xml file.)
* Added a new METHOD to the 'character' datatype:  "Sprint".  This method works as a toggle -- while it is on, you will be able to run about as fast as 
  a well equipped bard, ALL THE TIME.  (This method works as a toggle, use it again to turn it off.)
* Added a new MEMBER to the 'character' datatype:  "IsSprinting".  A bool type that returns TRUE if you're currently using ISXVG's "Sprint" method.  Please
  note that this has NOTHING to do with Vanguard's "sprint" ability.
* Added a new METHOD to the 'character' datatype:  "Afterburner".  This is a method that you can only use every 10 minutes and only lasts for 10 seconds.  It
  will make you run REALLY, REALLY fast.  (Be careful of fall damage!)   Please note that the 10 minute timer starts when you first load the extension, so it's
  NOT going to work when the extension initially loads ..you'll have to wait 10 minutes.
* Added a new MEMBER to the 'character' datatype:  "AfterburnerReady".  (bool type)
[PLEASE NOTE:  Descretion is a MUST when using these new methods.  At high speeds you may not look 'normal' to other players, so you should use it sparingly
               and preferably when no one else is around.  Use common sense!] 
* Fixed issues related to being able to toggle off the new "Sprint" method after using the "Afterburner" method
* Modified the new "Port" member of the 'vgloc' datatype so that it only works once every minute.  It will be available one minute after you
  load the extension.
* Added a new MEMBER to the 'character' datatype:  "CanPort"  (bool type).
* The "Sprint" method of the 'character' datatype will now take an optional parameter indicating the percentage of the max isxvgSprint speed you would
  want to go.  For example, if you do "Me:Sprint[50]" ..you'll go 50% of the max isxvgSprint speed (which could be slower than your normal running speed.)
  If no argument is used, you'll go at 100% isxvgSprint speed (as it worked previously.)
When Port and Sprint were Removed:
Code:
January 14, 2008 -- By Amadeus
[ISXVG-20071212.0019]
* All changes in this patch are a result of this thread: http://www.isxgames.com/forums/showthread.php?t=2155
  Please read my posting at the end of that thread for more information.
* Removed the following METHOD from the 'vgloc' datatype:
  1. Port
* Removed the following METHODS from the 'character' datatype:
  1. Sprint
  2. Afterburner
* Removed the following MEMBERS from the 'character' datatype:
  1. PortReady
  2. AfterburnerReady
  3. IsSprinting
And of course the thread in which the changelog says to visit not only explains why the features were removed, but how you could get them back if you want:
http://www.isxgames.com/forums/showthread.php?t=2155

There you go. Thats all the info you need, consolidated into one nice post for you. Not sure what else to add.. :confused:
 

Snow

Active Member
for the most part to keep on topic with what you asked.. this program is NOTHING like/similar to the MQ utilities for EverQuest.
 

spudman

Active Member
how do you figure? It has a lot of the functionality of mq. It doesn't have the plugins nor the maturity of mq, but most of the 'ability' is there. As far as plugins, they aren't as necessary in ISXVG because it runs much faster than mq and that stuff can be accomplished inside scripts.

What I'm saying is there's nothing keeping someone from writing a moveutils or melee type script that others can plug into their code, interface with, etc. Remember you can have multiple scripts running in LS, so one script can load another (kind of like a plugin) and interface with it while it's running.

I just re-read your reply though and perhaps you're just saying that it doesn't function like mq, which I guess I kind of disagree with that as well. I think they are very similar. It doesn't take an mq scripter long to learn IS scripting and there is a helluva lot more functionality in it.

However, if someone is thinking they will come to isxvg and have all the scripts available that they do in mq, yes, they'd be mistaken. Keep in mind that VG is nowhere near as matured as mq/eq either.

But just to change the subject a little, what changes have they made to the game in the past 3 or 4 months? I haven't been playing cuz of personal life reasons, but think I may come back soon. That or i'll go back to eq and run IS instead of mq. :)
 
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