how do you figure? It has a lot of the functionality of mq. It doesn't have the plugins nor the maturity of mq, but most of the 'ability' is there. As far as plugins, they aren't as necessary in ISXVG because it runs much faster than mq and that stuff can be accomplished inside scripts.
What I'm saying is there's nothing keeping someone from writing a moveutils or melee type script that others can plug into their code, interface with, etc. Remember you can have multiple scripts running in LS, so one script can load another (kind of like a plugin) and interface with it while it's running.
I just re-read your reply though and perhaps you're just saying that it doesn't function like mq, which I guess I kind of disagree with that as well. I think they are very similar. It doesn't take an mq scripter long to learn IS scripting and there is a helluva lot more functionality in it.
However, if someone is thinking they will come to isxvg and have all the scripts available that they do in mq, yes, they'd be mistaken. Keep in mind that VG is nowhere near as matured as mq/eq either.
But just to change the subject a little, what changes have they made to the game in the past 3 or 4 months? I haven't been playing cuz of personal life reasons, but think I may come back soon. That or i'll go back to eq and run IS instead of mq.
