Ogre craft broker buying problem

mistahmikey

Active Member
Having a problem with buying mats off the broker. Sometimes it works, most times it doesnt. This is what I often see:

Toon runs up to broker. Broker window opens - it is blank. Mouse cursor is over window. Window sits there empty for a few seconds. Broker window closes. Toon runs to fuel merchant. Merchant window opens. Toon doesn't need fuel, so window closes. Toon runs to workstation. Toon still needs a mat. Toon runs back to broker. Rinse and repeat.

If I go to the broker myself and open up the window, I am able to buy the materials I need. However, I have noticed, at least in some cases, when I type in a name that matches matches more than one mat ((say, for instance, if I need "iron cluster"s, but this also matches "feyiron cluster"s), often the material I want is not at the top of the list. Could this be a problem?

Anyway, if I am missing something here, as I usually am, let me know where I am going wrong. Thanks.
 
Last edited:

Kannkor

Ogre
Having a problem with buying mats off the broker. Sometimes it works, most times it doesnt. This is what I often see:

Toon runs up to broker. Broker window opens - it is blank. Mouse cursor is over window. Window sits there empty for a few seconds. Broker window closes. Toon runs to fuel merchant. Merchant window opens. Toon doesn't need fuel, so window closes. Toon runs to workstation. Toon still needs a mat. Toon runs back to broker. Rinse and repeat.

If I go to the broker myself and open up the window, I am able to buy the materials I need. However, I have noticed, at least in some cases, when I type in a name that matches matches more than one mat ((say, for instance, if I need "iron cluster"s, but this also matches "feyiron cluster"s), often the material I want is not at the top of the list. Could this be a problem?

Anyway, if I am missing something here, as I usually am, let me know where I am going wrong. Thanks.
Broker buying has always been iffy, I need to spend some time trying to make it better, but in the mean time, I highly recommend you just stock pile up on some resources.
 

mistahmikey

Active Member
Yep, exactly what i do now. It's still da bomb. If you can figure out to how to make it even better - BONUS!!!

Thanks for all you do...

:)
 

Vecna

Active Member
I had the same problem with jewelry crafting, think it bought 1 of the items on two different tiers so I just stocked up. Then when in FP on another toon the fuel merchant is the general goods one even though you change it to that it goes for the broker to buy fuel, that was nice. So the stocking up seems to be what you need to do.
 
Here's what I hvae noticed with this issue. I'm bringing up another tinkerer and it will buy the loam with no issues but it's the clusters that my toon will have this issue with. I don't know if this has anything to do with it because I don't understnad the code behind the program but in the recipe it calls for Raw Fulganite but on the broker it's actually Fulganite Clusters. I'm think maybe it's looking for the wrong material and can't find raw fulganite?
 

mistahmikey

Active Member
Still having these problems with Broker buying:

1) Often when crafter tries to buy something from broker, the broker window opens, is blank, and just sits there. As soon as I manually place the cursor over the window, the item it wants to buy populates the window and is purchased. Think this may occur more often when the crafer's eq2 session is in the background.

2) Cannot purchase any material whose name beings with "Raw" in the recipe. For example, if the recipe calls for "Raw Iron", the actual item that needs to be purchased is "Iron Cluster". Another example is "Raw Turquoise"; the acutal item is "Rough Turquoise". And another; "Raw Teak", "Severed Teak".

3) Every once in a while, when item (1) occurs, and I put the cursor into the broker window, the bot actually buys buys fuel from the broker, rather than the fuel merchant.

Please let me know if there is some workaround to these problems. As it stands right now, trying to level 6 toons at once, it requires a LOT of handholding.

Thanks.
 
Last edited:

mistahmikey

Active Member
Of course, and as I indicated much earlier in this post, that is what I do. But, when you are trying to level up a bunch of toons from zero, all doing different crafts, its pretty hard to know a priori what to buy, so you still need to constantly restart things. Would just be nice if these problems could be resolved so this sort of crafting drudgery could truly be AFK'd. Perhaps this is not as big a deal for writs, which are limited in how many you can do before the bot stops, but for tinkering, no intervention should be needed from start to finish. On the other hand, if these issues can't be resolved because the ISXEQ2 interface simply doesn't support it, then so be it - just would like to know.
 

bjcasey

ISX Specialist
Of course, and as I indicated much earlier in this post, that is what I do. But, when you are trying to level up a bunch of toons from zero, all doing different crafts, its pretty hard to know a priori what to buy, so you still need to constantly restart things. Would just be nice if these problems could be resolved so this sort of crafting drudgery could truly be AFK'd. Perhaps this is not as big a deal for writs, which are limited in how many you can do before the bot stops, but for tinkering, no intervention should be needed from start to finish. On the other hand, if these issues can't be resolved because the ISXEQ2 interface simply doesn't support it, then so be it - just would like to know.
That's where you are wrong though. NOTHING is supposed be truly 100% afk'd. It's the reason the writ limit was introduced in the first place.
 

mistahmikey

Active Member
NOTHING is supposed be truly 100% afk'd.
Well, there are plenty of features in Ogre that support just that. Autohunt and Autotinkering come to mind.

In any case, if these issues I raised are simply "features" that ensure AFKing is limited, then that would be nice to know too, and I will marshall on without them. I am simply trying to get the most out of what it seems this product is trying to offer, and there is nothing "wrong" with that.
 

pz

Active Member
well you asked for a workaround, the implication then is that you missed or didn't read the posted workaround. nothing to get worked up about.

in any case, i wasn't being flip. it's exactly what i do when i'm leveling crafters on a server where i don't have access to my guild depots with trilions of mats, i pull up the recipe first and buy several stacks of everything it calls for. or if i'm feeling particularly lazy, just buy a few stacks of all mats for that tier. i got in this habit in the old days prior to ogrecraft because eq2craft would take years to purchase items from the fuel vendor or the broker.

i certainly won't mind if you get kannkor to make ogrecraft broker purchasing work 100% though ;)
 

mistahmikey

Active Member
My goodness, I am not the least bit "worked up" - life is far to short to get my panties in a twist over this sort of stuff. I just assumed you had not read my response to the post that you quoted :) My goal in posting this is to ensure that I can be as lazy as is humanly possible while Kannkor does all the heavy lifting for me. And he certainly does a fine job of it - but there's always more that can be done :p

Anyway, some additional info about this. I have discovered that the broker window clearly needs to be visible and have the cursor within it for the buying feature to work reliably. If I arrange things so the broker window pops up under the cursor, it seems to work just fine. But this basically means leveling only one toon at a time - not the end of the world, but a regrettable waste of precious time that would be nice to see eliminated.

Of course, the "raw" naming problem is still a pesky issue. Seems like it should be fairly easy to fix by just including a mechanism for translating from the recipe name to the broker name. I'd be happy with a user-editable XML file that specifies the translation - then it could be quickly fixed on the fly as needed.
 
Last edited:

Sethric

Active Member
I'll be glad to do the handholding and level them all up to max for ya, but, it would cost you about 5plat a day to cover expenses, and you could expect it to take anywhere from a day and a half to two full days.
 
Top Bottom