Ogre Destroys Rum Cellar!

Kannkor

Ogre
Note: The code below is in Ogrebot 17.056. At the time of writing this, it is not released.

In under 12 hours of the campaign launching, clearing the event heroic in 7 minutes, and the Challenge event heroic in 13 minutes.
The heroic.. well I get lost a lot, so... who knows how long that takes me.

I'll be pushing the Event heroic(EH) and Challenge Event heroic (CEH) code live very soon. It comes with a warning.

None of this is "afk", and it probably won't ever be. That's not my thing. You will need to pay attention and do "things".

Both EH and CEH are identical, except if you fail a condition in CEH, it actually hurts, or wipes you, whereas in EH, you can recover/ignore it if you are over geared.

First named: Oofgoof Doof
set up for doof
This position is right at the zone in.
When Doof calls out someone with Bulk buster, they will run away (towards the zone). If it's your tank, you will get a message and a ding letting you know you should move away.
He does a chain and you need to break it, the bot handles this.

Second named: Sir Wharfie
Hardest (and dumbest) fight in the zone IMO. I am not real happy with this placement, but it's the best I could find. Feel free to leave specific feedback on better positioning/strat.
set up for sir
If you are at the zone in, go up the elevator at the FAR end. And do the set up there.
Pull Wharfie..
At some point in the fight, he gets a package, which gives him a 50% chance to reflect up to 1.2m damage PER attack. This will 1-shot most scouts because of flurry. When this happens, target yourself, and disable AEs.
Kill a heavy box, then target yourself, re-enable AEs. Manually (pause) grab the barrel, run over to the named and drop it on his head.
Target the named to kill him again.
Repeat this process until dead. If you need a 2nd, or 3rd box, you may need to pause your DPS and kill it manually. This is acceptable to me, so it's unlikely to change :)

Third named: Zaxfalump
set up for Zaxfalump
This set up does nothing but place you in a general area. Where you fought Wharfie, it's to the left in the middle near the bridge. Just do a set up and you'll figure it out.
Your bard will automatically do the 4 boxes on the top level. I'm not sure if this is even worth it.. but I spent the time coding it, so you're going to sure as shit use it.
There are two stages to this fight. When Zaxfalump is rooted in the center, and when Zaxfalump is not rooted.
Stage 1: When Zaxfalump is rooted.
You basically sit here attacking him for probably no reason until he gets 10 stacks. Once he gets 10 stacks, Flumpy (sp is way wrong, but I don't remember it). When this happens, he also spawns adds. Kill the ADDS first, then Flumpy. As adds continue to spawn, kill them off.
During this stage of the fight, he will put white/black circles until everyone, and you have to run out of them. This is automatic.
Once Flumpy dies, Zaxfalump becomes unrooted and we enter stage 2.
Kill Zaxfalump and AE the adds down. If you're AE dps is really bad, you may consider trying to kill some adds off, but I have a feeling you will be overwhelmed. I'm sure there is some way to prevent this, but I have no issue AEing the adds down.


Speed runs. Doing EH in 7 minutes, and CEH in 13 minutes isn't going to happen on your first run through. First thing first, clear the zone before you try to speed it up. Here are some tips for trying to maximize your speed. Secondly, if you're going into this with blue gear, you probably don't have the gear to "speed run" it.
First named: Don't waste your time with trash, pull the named, the trash will come. Just AE it down.
Remember, this is a speed run, loot that chest without looking at the garbage. It sucks, trust me.
Get your ass to the far elevator, and click it to come down, get on it and get it going up ASAP. The second it hits the top, get off it, do a campspot, set up, and while they are setting up, your tank is off pulling. Use Rescue on pull to ensure no one pulls agro.
When you see the package is incoming, keep burning him. While this is a little risky, it's needed. Watch the named for the actual buff. It will go into the first slot, and is a bunch of blades. When this happens, tab/target the box beside you, while you hit your disable AEs at the same time. No time to waste doing this in two separate actions!
When the add is dying, self target, enable your AEs while you're tabbing to your scout by the barrel, picking it up and running it over to the named.
Retarget the named and finish him off. (okay, you may need to do it a second time. The second time pause someone and go kill a barrel and run it over).
When the mob dies, hit lets go, collect your loot, and start moving.
Turn OFF move behind/move into melee range. This is important so you can attack while moving.
Tag each add and move to the next. You want to grab every add ASAP so you can AE them down.
Once the adds die, get into the spot and as soon as the named becomes agro, target him to start it.
You'll need to test to see how many adds you can ignore. The more you can ignore, the shorter the zone is.
For obvious reasons, make sure you are playing your tank so you can have the back to the raid.


Solo/advanced solo - I have no interest in, and unlikely I will run.
Raid zone - I will run this and probably code it within the next few weeks/months. I generally do not code raid mobs early on, because we want to avoid disco whoring. Let the "real" players have their glory.
 

appleuser

Well-Known Member
Very nice! How are you getting on with CM Heroic end boss? It seems to get broken for me, as Chandra sticks at 70ish% and the dumb parrot doesn't rez Rumuffin. Not sure if it's broken or I am missing something I'm supposed to be doing, but am getting bored of trying lol.

Just a heads up, I don't bother placing any crates on the last named in Event Heroic. Once the adds spawn I drop my group to the floor and just run out of the target circles, and let the tank scoop up the brownie adds.

On Sir Wharfie CM, are you spreading your toons out to avoid the detrimental daze/cancel autoattack, or just ignoring it? Rataphewy is just destroying me at the moment too :(
 
Last edited:

Kannkor

Ogre
Very nice! How are you getting on with CM Heroic end boss? It seems to get broken for me, as Chandra sticks at 70ish% and the dumb parrot doesn't rez Rumuffin. Not sure if it's broken or I am missing something I'm supposed to be doing, but am getting bored of trying lol.

Just a heads up, I don't bother placing any crates on the last named in Event Heroic. Once the adds spawn I drop my group to the floor and just run out of the target circles, and let the tank scoop up the brownie adds.

On Sir Wharfie CM, are you spreading your toons out to avoid the detrimental daze/cancel autoattack, or just ignoring it? Rataphewy is just destroying me at the moment too :(
CM Chandra... It seems buggy as all fuck. Some times it bugs out and you have to wipe and start over, other times she just ends up dying. There's just so many different little mechanics going on... I spent enough time figuring out exactly what is happening in the EH, that I just brute force as much as I can in the Heroic. I really dislike the heroic, but I don't mind the EH.

Yea... I coded the crates thinking that was what was killing me, when it was being alt tabbed and the circles killing me. However.. now that it's coded... I let them do the circles on the top. I actually ignore all adds on the boss now.
 

scroticus

Active Member
A few things i've noticed with the CEH. Added the stalkers (the adds for frumpy or whatever his name is) to the auto target list for the FS EH (saved it as FS CEH so it wouldn't foul up the EH) and started winning....sort of. If you have a toon die, and your group is out of rez range...revive that toon via the mcp before the next move....black circles drop on dead bodies and that's bad if you're moving into a black circle to avoid the white ones. Haven't beaten the last mob yet, but i'm real damn close....should get him on the next attempt.

-foolish thinking i was gonna get that fucker. so i can get to part 2 without too much issue, but as soon as the sprites pop and i start trying to blow them up it's like instant death. I'm getting hit with zap for something like 1.2mil damage a shot......my healers are pretty decent (and my tank is a fucking beast), but they can't keep up with that....thoughts?

-Still crushing the event heroic (tank in dps gear/spec no less), and getting to phase 2 of the zax fight in challenge mode and immediately being handed my ass...i've tried to ae, tried to singular focus (heard the zap comes from hitting the spite sprites), tried a bunch of weird shit but no luck...anybody got some suggestions?
 
Last edited:

appleuser

Well-Known Member
Anything inc for CEH? I can kill first two but last named is a pita. The loot from him is worth it though.
 

Kannkor

Ogre
Anything inc for CEH? I can kill first two but last named is a pita. The loot from him is worth it though.
Sure, tell me exactly what you want changed and why. The existing code seems to work fine for most people. If there is something to the fight that will make it easier, I'm all ears. But I've spent hours and hours coding and recoding that fight, if someone wants a change, they will have to give me details on what and why.
 

appleuser

Well-Known Member
Ok, please note this is only in the challenge version, the regular event heroic works just fine.

Like Scroticus said above me, I can handle the first part of the fight by adding a autotarget in for the stalkers and Fwump, but as soon as the next phase starts and the bard is running the boxes, my tank and then the rest of the group gets owned by the sprites adds magic damage. I am running 2 healers as pure heals (defiler and inq) and we still can't cope. My group has 3 or 4 red gemmed raid armor pieces, and some raid jewellery. How much arcane resistance does your group have? Any tips on how you cope with the adds? I have tried switching to them to dps them down but it doesn't seem to make any difference to the outcome.
 
Last edited:

Kannkor

Ogre
I don't really have any suggestions, other than watch the stacks on your tank, and find out what stacks he hits before you starting dying. Then start using cool downs during that stage. Once the bard is done running, the amount of sprites will start going down (from around 12 at cap to 7). The hardest part is early on.
I run a super defensive MT group. So of all fights in the game, this is one of the easier ones for me.
 
Top Bottom