Kannkor
Ogre
The evolution I kept mentioning, is OgreCraft.
To use Ogrecraft, simply type:
Ogre Craft
If you get an error that "craft" character doesn't exist, it means you don't have access. During beta, simply ask me for access (I believe everyone has it).
Wiki link: http://eq2.ogregaming.com/wiki/index.php?title=OgreCraft:Overview
Here is some information about OgreCraft.
First, this is completely unrelated to the original craft rewrite. Amadeus gave me permission (and access) to write OgreCraft to offer an alternative to the built in Craft.
Few things worth mentioning.
Writ limit is still in effect. It's still 10.
OgreCraft was written from scratch. It is not a rewrite of anything.
Limit for writs, is still 10.
OgreCraft was designed with functionality and speed as the primary goal.
* Functionality - 100% reactions. Yes, OgreCraft does NOT miss a single reaction, ever. I'm sure in extreme latency cases it's possible. The other possibility, is a typo. If a typo exists, OgreCraft puts debugging information into the console, AND takes a screen shot of the in-game window. With these 2 pieces of information, I can fix the typo.
* Speed - How about finishing a writ from start to finish in 4 minutes. Buying stacks of fuel every 1/2 second.
A lot of convincence options have been added also. I personally hated leveling from 1-9, and 10-19. It now assists with this process.
You can still only do 10 writs at a time.
While you are crafting a recipe queue, you can be preparing a second recipe queue! Lets take a look at an example. You start crafting 20 arrows. While you are in the middle of crafting them, you realize you need 20 stacks of shurikens for that OP brawler, you can add the shurikens to the "Setup queue" while your "Active queue" continues to craft.
Writs will continue to be capped at 10.
Like everything Ogre, I use IDs instead of names where possible. This goes for Recipes! Now, you are probably thinking how does this help you.. Remember when you were doing adorning, and you have 2 recipes with the same name? Guess what, they BOTH work!
Global settings. When you change any options in the UI, those same options will be there for all of your characters on that computer.
Did I mention, maximum writs is still 10?
In a bot-friendly guild hall (meaning, everything is in the same physical room, they don't have to be piled up, just in the same room), there is NO map required.
In a non-bot friendly guild hall (meaning in different rooms), a map is required, but you do NOT have to name anything. You simply have to run around. (More on this later).
I'll bet anyone 100plat, that I still get asked about the 10 writ limit. Any takers?
A search option that makes me giggle inside. I don't know why.. but it does.
During OgreCraft Beta, anyone with a OgreBot subscription will be able to use and test OgreCraft Beta. I know it'll be asked, what happens after Beta? I don't have an answer at this time. Stage 1: Code it, stage 2: beta test it, stage 3: release it. I'm not overly concerned with anything but getting it into beta.
At this time, if you do not have OgreBot, you won't be able to test OgreCraft Beta.
**Update**
Updated pricing information has been posted here: http://eq2.ogregaming.com/wiki/index.php?title=OgrePricing
Please use this thread to post feature requests and bugs. Provide as much information as possible, including copy/paste of error messages. I will simply ignore posts that do not provide sufficient information. (Such as, it's crashing... Great, what were you doing?).
To use Ogrecraft, simply type:
Ogre Craft
If you get an error that "craft" character doesn't exist, it means you don't have access. During beta, simply ask me for access (I believe everyone has it).
Wiki link: http://eq2.ogregaming.com/wiki/index.php?title=OgreCraft:Overview
Here is some information about OgreCraft.
First, this is completely unrelated to the original craft rewrite. Amadeus gave me permission (and access) to write OgreCraft to offer an alternative to the built in Craft.
Few things worth mentioning.
Writ limit is still in effect. It's still 10.
OgreCraft was written from scratch. It is not a rewrite of anything.
Limit for writs, is still 10.
OgreCraft was designed with functionality and speed as the primary goal.
* Functionality - 100% reactions. Yes, OgreCraft does NOT miss a single reaction, ever. I'm sure in extreme latency cases it's possible. The other possibility, is a typo. If a typo exists, OgreCraft puts debugging information into the console, AND takes a screen shot of the in-game window. With these 2 pieces of information, I can fix the typo.
* Speed - How about finishing a writ from start to finish in 4 minutes. Buying stacks of fuel every 1/2 second.
A lot of convincence options have been added also. I personally hated leveling from 1-9, and 10-19. It now assists with this process.
You can still only do 10 writs at a time.
While you are crafting a recipe queue, you can be preparing a second recipe queue! Lets take a look at an example. You start crafting 20 arrows. While you are in the middle of crafting them, you realize you need 20 stacks of shurikens for that OP brawler, you can add the shurikens to the "Setup queue" while your "Active queue" continues to craft.
Writs will continue to be capped at 10.
Like everything Ogre, I use IDs instead of names where possible. This goes for Recipes! Now, you are probably thinking how does this help you.. Remember when you were doing adorning, and you have 2 recipes with the same name? Guess what, they BOTH work!
Global settings. When you change any options in the UI, those same options will be there for all of your characters on that computer.
Did I mention, maximum writs is still 10?
In a bot-friendly guild hall (meaning, everything is in the same physical room, they don't have to be piled up, just in the same room), there is NO map required.
In a non-bot friendly guild hall (meaning in different rooms), a map is required, but you do NOT have to name anything. You simply have to run around. (More on this later).
I'll bet anyone 100plat, that I still get asked about the 10 writ limit. Any takers?
A search option that makes me giggle inside. I don't know why.. but it does.
During OgreCraft Beta, anyone with a OgreBot subscription will be able to use and test OgreCraft Beta. I know it'll be asked, what happens after Beta? I don't have an answer at this time. Stage 1: Code it, stage 2: beta test it, stage 3: release it. I'm not overly concerned with anything but getting it into beta.
At this time, if you do not have OgreBot, you won't be able to test OgreCraft Beta.
**Update**
Updated pricing information has been posted here: http://eq2.ogregaming.com/wiki/index.php?title=OgrePricing
Please use this thread to post feature requests and bugs. Provide as much information as possible, including copy/paste of error messages. I will simply ignore posts that do not provide sufficient information. (Such as, it's crashing... Great, what were you doing?).
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