Options? Did Someone Say They Wanted More Options

Sunomi

Senior Member
That is good shit. Question, with the additional checking, I'm assuming there's very little to any additional cpu being used for the new feature? I'm fairly certain I have enough CPU to go around but was just curious.
 

Kannkor

Ogre
I guess technically the answer is yes, when used there will be a tiny bit of extra CPU, but it would be soooooooooooooo minimal. There is the other side of the coin, it can actually use LESS cpu cycles on spells that don't meet the criteria.
I bet there are at least 100 checks on if you can cast a spell. Depending on what fails, is how much CPU it uses. For example, if you failed the 99th check, you wasted 98 checks worth. This is one of the first checks that happen, because it caches the information for the CastStack cycle, that they are extremely quick and short.

The realistic answer, is you won't notice any difference at all using it, or not using it in performance.
 

Luclore

Well-Known Member
Now all you need is to add this same function for threat and then we would be rolling :)

But kidding aside, is that even feasible?
 

Kannkor

Ogre
Now all you need is to add this same function for threat and then we would be rolling :)

But kidding aside, is that even feasible?
It's on my list of things to do. There's one other change I want to see about making first that should be smaller (not going to tell you incase it's not possible :p).
Inire keeps crying about agro also. There's some things I want to get done before the xpac, so the agro thing may have to wait until after, we'll see how things go.
 

Kannkor

Ogre
Just patch this out. It hasn't had enough testing, but I'd rather have wide spread testing so I can fix anything now, rather than closer to the xpac launch. If you notice anything, please report it ASAP and I'll get it fixed and patch quickly.
 

Kannkor

Ogre
There was a crash introduced with the above patch, depending on where you were the first time the tell window loaded. This has been patched and fixed. If you happen to be crashing, just close and reload your sessions so Ogre can patch and update.
 
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