Sethric
Active Member
Before I made a feature request, I thought it would be better to see if i'm simply not doing it right.
I was in a guild hall where I was a member, but not trustee, and the rush order agent is behind a circle of furniture.
There might be other things complicating the issue, but, I think that there's what I'm trying to overcome.
OgreCraft doesn't seem to like to do a final 'just try using the actor before you give up' when it cannot find a path to the npc I think.
I'll add a request for 'ignore collision check' option like ogrebot has if it's warranted.
Thanks guys.
I was in a guild hall where I was a member, but not trustee, and the rush order agent is behind a circle of furniture.
There might be other things complicating the issue, but, I think that there's what I'm trying to overcome.
OgreCraft doesn't seem to like to do a final 'just try using the actor before you give up' when it cannot find a path to the npc I think.
I'll add a request for 'ignore collision check' option like ogrebot has if it's warranted.
Thanks guys.