Player Found

vaab

Active Member
obj_social.iss
thx
I'm running the anomalies in 3 ravens in semi automatic mode, I was able to cancel callWarpToNextBelt and now my raven are even when there was no rat)))its good for me !
But how can that be after the warp next anomalies after coming out of warp, they began to kill rats the following anomaly?
pardon my stupidity, but obj_social.iss not find anything suitable for solving this problem
how to do that to my ravens did not pay attention to the presence of a number of fleet members and shooting rats as if no one is near?
04:00:34: obj_Combat: Initialized
04:00:34: obj_Ratter: Initialized
04:00:34: obj_Missioneer: Initialized
04:00:35: -=Paused: Press Run-=
04:00:36: Resumed
04:00:39: No targets found...
04:00:44: Reloading Weapons...
04:00:44: Player found B*******z
04:00:49: Reloading Weapons...
04:00:49: Player found B*******z
04:00:54: Reloading Weapons...
04:00:54: Player found B*******z
Not target NPC when someone near (
When one works just fine - Kill all NPC ...
I have no idea how to get to ignore the presence of members of the fleet number (
 
Last edited:

Ashur

Member
Hello folks.

I'm also running into a couple issues with "Player found...".
I'm running 2 bots in the same solar system. If both bots meet in the same asteroid field, they both warp away...to the same belt. And again, and again..

What i need is:
-is there a way to make them warp to different random belts ?
-or maybe is there a way for one of them to ignore the other character and continue ratting regardless of the other's presence ? This would be ideal for me, one stays in a belt and the other checks another, random belt.

Thanks for your answers.
 
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