So I'm also stuck on this mob. I get the idea of "red stop", "green burn", but I keep getting it into the white and getting a double curse on tank. What am I failing to do -- not having enough DPS on green, or not slowing DPS enough on red? Does anyone know the approximate thresholds I should be controlling to for the different conditions/colors to help? Appreciate any info on what I'm doing wrong.
When you say getting into white... ?
A double curse on tank is fine, just cure it off. I personally turn OFF cure curses on this fight, because tanks will ask for a cure when they get the one that requires curing (if not, priests can run out of cures).
If you are getting a double-same-colour (as in, white twice in a row) it's a wipe.
If he hit red twice, it means too much damage while red.
If you hit green, it meant a middle amount of damage (not too much, but not too little).
If you hit white, it means minimal amount of damage.
The idea is, red every other turn. If you have higher DPS, then white or green is fine. If you have lower DPS, then it has to be green.
That's really all there is to the fight. You can tweak things specifically for this fight if you want and save them into a special profile.
I may release a target helper script for this fight, but it will have absolutely no support what so ever. It's... complicated. (no coding required, but you have to press buttons real time to modify it while it's running). When I have time...