Pop Crafting Timeline

Herculezz

ISX Specialist
the first 2 are actually in the extension for testing, just not in the UI yet, if you wanna give it a go you can run it with RI_RunInstances "quest-A Stitch in Time, Part I: Security Measures" and RI_RunInstances "quest-A Stitch in Time, Part II: Lightning Strikes" they are not polished tho and a few things are not working perfectly but if you give it a go, your feedback would be greatly appreciated and would help in polishing them. As always begin at the respective quest givers.
 

Multicharacter

Senior Member
If a 'coiled springs' spawns at 34.13,-4.85,167.979 your guy will get stuck at 34.43,-5.89,166.47 with 'Can't see target'. Perhaps a quick distance check to see if node is close to that location, and if so, just run slightly off to the side first before running towards node.

At 66, -7, -485.46 it places an EMP device, then gets stuck running against the EMP.
 
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Multicharacter

Senior Member
It doesn't seem to summon Hackbot after gaining the spell (Hackbot doesn't autosummon himself anymore, or at least, not everytime), so you run around but the codes don't get updated. After gaining the spell maybe see if Me.Maintained["Hackbot 3000"] is true and if not cast the spell?

On Stitch in Time Part II it runs to Karana, but because he's so tall the conversation bubbles were out of view and required manually pausing, adjusting camera, and resuming.

When it got to the step 'Collect the tempered lightning rods' it waited, but then didn't collect them. Then it started to run away without having collected them.
 
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pelly

Active Member
I'm running the PoP crafting timeline quests. The script gets stuck in the rock piles and occasionally ran into the aggro mobs killing my toon. I'm restarting RQ, but it runs into random walls. What is the best way to get the script to continue where it left off?

Thanks!
 

Herculezz

ISX Specialist
I'm running the PoP crafting timeline quests. The script gets stuck in the rock piles and occasionally ran into the aggro mobs killing my toon. I'm restarting RQ, but it runs into random walls. What is the best way to get the script to continue where it left off?

Thanks!
Honestly I need to work on those they were coded but not polished and released for people to test, and i just havent had time to get them polished i would say within the next week or so i will work on them and code the rest and the events
 
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