Question about group make up

Socal001

Active Member
Hey guys I have 13 characters to choose from, I know that's a lot but i get bored. All of them are 92/320 and most have their ER's done. My question is which combo would make up the best group for heroic content. Here is the list:

SK
Inq
Mystic
Dirge
Illy
Sin
Bruiser
Templar
BST
Brig
Lock
Warden
Zerker
Sin ( 2nd one )
Necro
The first 6 ( SK,INQ,MYSTIC,DIRGE,ILLY,SIN) I use most often but I have been told that Defilers are better healers then mystics and my bruiser has alot more avoid and mitigation then my SK, even though my SK is in full faction SS gear and my bruiser is not. So out of that list which would be the best combo to run with? I have no problem betraying as well if that should be needed. Thanks for the input I appreciate it.
 

Kannkor

Ogre
Hey guys I have 13 characters to choose from, I know that's a lot but i get bored. All of them are 92/320 and most have their ER's done. My question is which combo would make up the best group for heroic content. Here is the list:

SK
Inq
Mystic
Dirge
Illy
Sin
Bruiser
Templar
BST
Brig
Lock
Warden
Zerker
Sin ( 2nd one )
Necro
The first 6 ( SK,INQ,MYSTIC,DIRGE,ILLY,SIN) I use most often but I have been told that Defilers are better healers then mystics and my bruiser has alot more avoid and mitigation then my SK, even though my SK is in full faction SS gear and my bruiser is not. So out of that list which would be the best combo to run with? I have no problem betraying as well if that should be needed. Thanks for the input I appreciate it.
My vote is the standard method.
Tank, Chain priest, plate priest, bard, chanter, DPS.
Since you only have a bard, a dirge, I would go with melee based group. So that means..
Dirge, Inq, Mystic, Beastlord or SIN.
The enchanter... IMO, Illys bring more group dps buffs, and Coes bring more mana regen. For just heroic content, IMO illy.

Tank, I've said for quite some time, you have 3 choices, monk, bruiser, or guardian. Of those 3, I personally prefer brawlers, then monks. But any of those 3 are fine.

That's my answer, but still leaving you a bit of choice.

You also said you were willing to betray if needed. The other method, is to go caster group (which I prefer, even through I run a melee group now).

Something like..
Tank, Mystic, Inq, Illy, Troub, Lock.

As for the tank, an SK will give better group buffs for the group, however, they aren't a strong tank (not as strong as the 3 I mentioned above). So it's a choice between a tank that will boost group DPS, or a tank that can survive better.
 

battleaxe

Member
I pick Bruiser/Inq/Myst/Dirge/Sin/BL, but that's just an opinion.. I'm sure others have better ideas. Can drop BL for other Sin, but I think a BL can do more then an assassin.
 

macker0407

Active Member
Raid gear tends to make a difference. If you plan to raid gear all of your characters(either directly or via SLR), then Kannkor's suggestions are largely right. However, if you're going to remain largely heroic geared but still do heroic content, especially challenge heroic content, you really want a caster group. There are simply too many AE's involved in challenge content that'll brutalise even the best heroic geared character if you don't stay at range.

For what it's worth, I currently run: SK, Defiler, Fury, Troub, Conj, Coercer and I've done everything except for the triplets and final named in DP:CM with only a raid belt and cloak on my SK. Everyone else is in heroic gear.

I've tried repeatedly to swap the fury for an inq, but stun/stifle immunity really doesn't matter all that much for heroic content especially when measured against the convenience of t-shell. It allows you to bypass so many fight mechanics and the short refresh means it's nearly always available. For example, Valagas in DP:CM would normally require jousting for his AE's, but I simply do a straight burn and ignore the AE's thanks to the fury and troub giving me AE immunity coverage for just over a full minute.

Similarly, I've repeatedly tried swapping the conjurer for a wizard and warlock, and while AE DPS went up, especially linked encounters, the heroic fights that matter are single target burns and the conjurer always pulls ahead. The wizard came close, but that comes at the cost of giving up quite a bit of utility(stoneskin proc, stoneskin spell, group % HP/pot buff and ET). So, my recommendation would be:

SK or Monk
Mystic
Warden
Dirge betrayed to Troub
Necro betrayed to Conj(give up some DPS that is irritating to maintain on the necro for utility)
Illy

I'm sure someone will be along shortly telling me I'm terrible for running a druid, and doubly so for suggesting someone else do the same :)
 

Socal001

Active Member
What's funny is I betrayed to a Monk a while back but couldn't get ogrebot to work. At that time I didn't know about the debug feature to find out why it wasn't working. After a few days I betrayed back to a bruiser LOL. Thanks for the input, I do like the monk but one thing I have been hearing is that monks don't have great aoe agro compared to SK,Pally or even their counterparts bruisers. I have never tried the Guard class before. From EQ2flames.com i get the impression that they are lacking in aoe, snap agro, and DPS. Not sure yet but I guess I can level one up and go from there.
 

macker0407

Active Member
When it comes to single target snaps, I can't say I've had much issue with guardians or monks. SK's certainly take the cake when it comes to AE snaps with CC being castable on the move and DM providing an instant refresh of it.

And you need to bracket AoE ability on tanks. Pretty much no tank can come even close to a SK('zerks sploiting DM notwithstanding), but apart from having fun on netherdrake fights it's not hugely important. At least not with current heroic content.
 

Socal001

Active Member
Raid gear tends to make a difference. If you plan to raid gear all of your characters(either directly or via SLR), then Kannkor's suggestions are largely right. However, if you're going to remain largely heroic geared but still do heroic content, especially challenge heroic content, you really want a caster group. There are simply too many AE's involved in challenge content that'll brutalise even the best heroic geared character if you don't stay at range.

For what it's worth, I currently run: SK, Defiler, Fury, Troub, Conj, Coercer and I've done everything except for the triplets and final named in DP:CM with only a raid belt and cloak on my SK. Everyone else is in heroic gear.

I've tried repeatedly to swap the fury for an inq, but stun/stifle immunity really doesn't matter all that much for heroic content especially when measured against the convenience of t-shell. It allows you to bypass so many fight mechanics and the short refresh means it's nearly always available. For example, Valagas in DP:CM would normally require jousting for his AE's, but I simply do a straight burn and ignore the AE's thanks to the fury and troub giving me AE immunity coverage for just over a full minute.

Similarly, I've repeatedly tried swapping the conjurer for a wizard and warlock, and while AE DPS went up, especially linked encounters, the heroic fights that matter are single target burns and the conjurer always pulls ahead. The wizard came close, but that comes at the cost of giving up quite a bit of utility(stoneskin proc, stoneskin spell, group % HP/pot buff and ET). So, my recommendation would be:

SK or Monk
Mystic
Warden
Dirge betrayed to Troub
Necro betrayed to Conj(give up some DPS that is irritating to maintain on the necro for utility)
Illy

I'm sure someone will be along shortly telling me I'm terrible for running a druid, and doubly so for suggesting someone else do the same :)

Would you recommend I betray the Illy to a coercer?
 

macker0407

Active Member
Not unless you have serious hate issues or power problems. Illusionists have slightly better DPS and include some nice DPS boosts to the rest of the group(proc, TC, TW, Rampage, etc.), but sacrifice utility to get there. However, the utility loss isn't high enough to bother going through betrayal unless you actually need it.
 

Kannkor

Ogre
I'm sure someone will be along shortly telling me I'm terrible for running a druid, and doubly so for suggesting someone else do the same :)
You're terrible, and doubly for suggesting someone else do the same!



Bet no one seen that coming.
 

Eyedea

Active Member
I run an SK, Dirge, Sin, Inq, Defiler, Coe group. I stepped into CM DP for the first time yesterday and killed the first two named after some tweaks. I've debated going back to my Guardian as the tank but havent really had any issues in SS...
 
Sk, Dirge, Swash, Warden, Inq, Illy

Can kill three named in DP HM, the rest of SS is relatively easy. Wardens really aren't bad. Not having wards poses an issue sometimes, but having turtle shell and group death prevent every minute and half nullifies those issues usually. BD + Turtle Shell + Group death Prevent + Swash AE Blocker + Immaculate + Death March(10% dmg reduction) all really eliminates the need to follow most SS scripts.

Edit: This is my main group setup, and has been since the beginning of DoV. I know that having a shaman would be easier to survive, but just demonstrating that having a warden really isn't bad. I have a Mystic (not geared as well as the warden), but I prefer my warden that does ~70k dps with turtle shell vs. my mystic's ~30k with excessive heals. I also realize that a lot of people prefer coercer, but my power is never an issue with an illy, and my illy in the past has always outperformed my coercer in terms of DPS. While swash is not the highest dps, my swash does put out ~350k, whereas a guildy's assassin puts out around 400k
 
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I have two paid accounts and 4 FTP to make out my group. What subclass should I use on the paid accounts? I was thinking Tank and healer being I could use better gear for them.

Also, is there any script that will mimic the main toon when getting and completing quest or something to facilitate making it easier to do with six toons.
 

Kevinshp

Well-Known Member
I have two paid accounts and 4 FTP to make out my group. What subclass should I use on the paid accounts? I was thinking Tank and healer being I could use better gear for them.

Also, is there any script that will mimic the main toon when getting and completing quest or something to facilitate making it easier to do with six toons.
Yes tank and healer. Ogre can help with quest updating and isboxer can as well
 
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