question on evebot mining

fredgsanford

Active Member
Hi. I am pretty new to this. Been running the miner and it keeps moving to get closer to the better ores and i just started m ining to a can and this makes it only put like 1 cagro full to each can and will make kinda a bad thing. I have it checked to strip mine area which is what i thought i would need set to stop it from moving till it mined all it could from where it was but that doesn't seem to be the case.
So what i am asking is how do I get it to just sit mine everything it can from where it is then go on to rest of stuff in roid?
Is that what the mine range multiplier is? ie if i set it to 1 will it stay put and mine stuff in reach of ship? According to wiki thats not what its for but he wasn't sure there so could someone clear that up for me please?

Thanks in advance
 

CyberTech

Second-in-Command
Staff member
Hi. I am pretty new to this. Been running the miner and it keeps moving to get closer to the better ores and i just started m ining to a can and this makes it only put like 1 cagro full to each can and will make kinda a bad thing. I have it checked to strip mine area which is what i thought i would need set to stop it from moving till it mined all it could from where it was but that doesn't seem to be the case.
So what i am asking is how do I get it to just sit mine everything it can from where it is then go on to rest of stuff in roid?
Is that what the mine range multiplier is? ie if i set it to 1 will it stay put and mine stuff in reach of ship? According to wiki thats not what its for but he wasn't sure there so could someone clear that up for me please?

Thanks in advance

Strip mining will mine every asteroid type that's listed in your config file that's within mining laser range * multiplier away, before moving.
 

fredgsanford

Active Member
Strip mining will mine every asteroid type that's listed in your config file that's within mining laser range * multiplier away, before moving.
So setting it to 0.8 or 1 even it should not move till everything within 12km for -8 and 15km for 1 with strip miner I as mining lasers? Will check that out and see if it fixes using can or in general makes it act like that with it that low for multiplier.
Will let you know if that doesn't fix my problem to actually just so you know.

Thanks
 

fredgsanford

Active Member
So setting it to 0.8 or 1 even it should not move till everything within 12km for -8 and 15km for 1 with strip miner I as mining lasers? Will check that out and see if it fixes using can or in general makes it act like that with it that low for multiplier.
Will let you know if that doesn't fix my problem to actually just so you know.

Thanks
Hmm seems if i make that multiplier 1.0 it still targets things outside the range but then it also will not work right when going to next asteroid field so as is can't really use it to can mine as it will just keep following roids if there better value then others in range.

Also it doesn't strip mine either as it keeps moving to get close enough to mine higher lvl ores no matter what.

Has anyone tried strip mine option?
Anyway doesn't seem to work the way i would think it does. I should be able to leave the multiplier at 2.2 which is default and with strip mine option on it should not try target roids outside the laser range tilli t runs out so it would not move.

Thanks in advance on any help with this or maybe its a bug and can be fixed.
 

gair

Active Member
fredgsanford,

I strip mine too, and kinda had the same issue you did. I didn't want my ship moving unless I was done. After examing the code, I made a small change that seemed to help my situation. Give it a try and see if it helps.


file: obj_Asteroids.iss

In the UpdateList function change the outer loop "WHILE" condition.

From:
while ${This.AsteroidList.Used} < ${Ship.TotalMiningLasers} && ${This.OreTypeIterator:Next(exists)}

To:
while ${This.OreTypeIterator:Next(exists)}
 

fredgsanford

Active Member
fredgsanford,

I strip mine too, and kinda had the same issue you did. I didn't want my ship moving unless I was done. After examing the code, I made a small change that seemed to help my situation. Give it a try and see if it helps.


file: obj_Asteroids.iss

In the UpdateList function change the outer loop "WHILE" condition.

From:
while ${This.AsteroidList.Used} < ${Ship.TotalMiningLasers} && ${This.OreTypeIterator:Next(exists)}

To:
while ${This.OreTypeIterator:Next(exists)}

Thanks will try that much appreciated. Hmm looks like that makes it use same list till there is none in it right? Cool
But its still a bug really. If strip mine is on then it should not move if there is ore within mining range. Hopefully dev will read this and look into it?
Thanks
 
Last edited:
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