Request ECCM Script please.

Tron

Member
Request ECCM Script for evebot

Please can someone create a script that will activate my ECCM module and keep it run 24/7 within evebot. I am ratting in Gurista space and there is no section under ship class for detecting your ECCM mods so they never activate at all. Very annoying when fighting Guristas with the 6x ECM Jamming rats in single spawns. I once sat for over 1 hour trying to kill 3 Gurista Eliminators.

/*
Ship class

Main object for interacting with the ship and its functions

-- CyberTech

*/

objectdef obj_Ship
{
variable string SVN_REVISION = "$Rev: 1893 $"
variable int Version

variable int MODE_WARPING = 3

variable time NextPulse
variable int PulseIntervalInSeconds = 2

variable int Calculated_MaxLockedTargets
variable float BaselineUsedCargo
variable bool CargoIsOpen
variable int RetryUpdateModuleList
variable index:module ModuleList
variable index:module ModuleList_MiningLaser
variable index:module ModuleList_Weapon
variable index:module ModuleList_ActiveResists
variable index:module ModuleList_Regen_Shield
variable index:module ModuleList_Repair_Armor
variable index:module ModuleList_Repair_Hull
variable index:module ModuleList_AB_MWD
variable index:module ModuleList_Passive
variable index:module ModuleList_Salvagers
variable index:module ModuleList_TractorBeams
variable index:module ModuleList_Cloaks
variable index:module ModuleList_StasisWeb
variable index:module ModuleList_SensorBoost
variable index:module ModuleList_TargetPainter
variable index:module ModuleList_TrackingComputer
variable bool Repairing_Armor = FALSE
variable bool Repairing_Hull = FALSE
variable float m_MaxTargetRange
variable bool m_WaitForCapRecharge = FALSE
variable int m_CargoSanityCounter = 0
variable bool InteruptWarpWait = FALSE
variable string m_Type
variable int m_TypeID
variable uint ReloadingWeapons = 0

variable iterator ModulesIterator

variable obj_Drones Drones

And similarly here:


/* build module lists */
This.ModuleList:Clear
This.ModuleList_MiningLaser:Clear
This.ModuleList_Weapon:Clear
This.ModuleList_ActiveResists:Clear
This.ModuleList_Regen_Shield:Clear
This.ModuleList_Repair_Armor:Clear
This.ModuleList_AB_MWD:Clear
This.ModuleList_Passive:Clear
This.ModuleList_Repair_Armor:Clear
This.ModuleList_Repair_Hull:Clear
This.ModuleList_Salvagers:Clear
This.ModuleList_TractorBeams:Clear
This.ModuleList_Cloaks:Clear
This.ModuleList_StasisWeb:Clear
This.ModuleList_SensorBoost:Clear
This.ModuleList_TargetPainter:Clear
This.ModuleList_TrackingComputer:Clear

This is very hard to re-write for someone how has only compiled a list of "Priority Targets" before or recalling drones at (99) shield.

Thanks for our help.
 
Last edited:
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