Root and Nuke (Wizard/Warlock)

Sunomi

Senior Member
I recently subscribed to isxGames.com and so far the information here is outstanding. I am very new to how the scripts run in innerspace but thus far have been able to get a good part of it working correctly (maining the harvesting). I have a warlock and a wizard I wanted to try and solo green con mobs with and I have all the lastest class scripts downloaded via SVN. What I'm trying to find (again even) out is if there is a root and backup/nuke reroot script. I thought I came across a post that did show an additional line to be added to a pre-exitsting script but I cant find it again. The closest thing I could find was this post http://www.isxgames.com/forums/showthread.php?t=181 thats dated a year ago. Any suggestions would be appreciated and awesome work!
 

abbadon

Active Member
Root N Nuke

The post you sent follows to the Wizard script that has this in the release notes;

Root-n-nuke currently busted, will address in next release. Soloers be ware.


The warlock script which can be found here:

http://isxgames.com/forums/showthread.php?t=266

Lists this in the features:

-Will attempt root-n-nuke when solo or when gains agro

You might be able to cobble something together from the warlock script to the wizard script. Pygar is the last to update both.
 

Pygar

EQ2Bot Specialist
The are designed for group play.

The warlock will atleast root and back up if he has agro, but this is extremely dangerous behavior in tight quarters.

My best recommendation for you on greens is to pull with a root and go from there.

You certainly could look at the code in warlock and discern a way to add a root and movement check to each cycle of the combat routine. I was considering adding the option the next time I upgraded those scripts, but I currently don't have any estimate for when I'll have time to do that.
 
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