Some General Questions For A Newer Ogre User

Oren

Member
Just got started with Ogre about a month or so ago. The program has literally changed my outlook on the game. I m now the proud owner of 6 gold accounts and more or less have a full mage group set up complete with a tank, a chain healer, a troub and an illy, and a conjy and DPS for the ST, AoE dps combo.

I have taken a few weeks to do my best to learn the layout of the program so that I am not sitting here asking you all stupid questions. Having said that, there are several items that I have not been able to accomplish:

1. When i first log on, my toons are typically parked in my GH. What i would like to happen is to be able to make a button that has them run over to the HB, rekindle, run over to the new preorder buff, renew that, and then run over to the diety altar, and hit that one up. Now i know that Ogre said he will work on the preorder buff sometimes in the future.... thats fine... but is there a way i can create something that would accomplish the other 2 tasks? I imagine all of you arent doing this manually.

2. I have a wide array of travel options available to me in the GH. The one problem i run into is using the world bell. Is there a way i can zone into say Thundering Steppes with my main and have all of the other toons emulate that same selection? Alternatively, i wouldn't be opposed to making an MCP button for the top 5 or 6 locations that i zone to and just use that. So in my mind it would be awesome to create something that tells all of my characters to run over to the globe, use it, and select a particular option for them to zone to. Relay that command to all and you are good to go.

3. I have taken the time to set up my tank, healer, dps, and illy profiles, all of which im fairly happy with with a few not bale exceptions:
a. As a tank, i would like it if there was a script that could attempt to cycle my temps for me, and not just cast them if i fall below 50% health. I know that approach looks god on paper, but in reality, far too many mobs can 1 shot a tank, meaning my temps would never even have a chance to fire. So is there a way for me to have Ogre cast the DP on pull for example, and then cast temp 2 when the DPS run out, and then cast temp 3 when tep 2 runs out etc etc.. i want the program to cycle them so that they arent overlapping. I know its not perfect, but it would give my tank a lot better temp coverage that it currently has.

b. One of the defining characteristics of a sorc class is to be able to build stacks and then hit our Spellbind and/or FC temps right before we unleash hell.... something i cant seem to find a way to do... I know there was tank of a chain tab, but i do not see it as an option in the current version of ogre. What i am essentially wanting to see happen is have Ogre check to see if "Spellbind" is available to cast, if it is, i want it to continue going down the Cast stack, but exclude the top 4 or 5 big hitting spells until all 4 or 5 of them big hitters are available and then temp up and go to town. I can clarify if that sounded confusing.

c. Any way to coordinate my Illy's mimicry with my groups bursts?

BTW I am more than willing to share my profiles, maybe someone can trade me for a good troub profile.... i have never played that damn class and have no idea where to even get started... I could do it, but it would jsut take an enormous amount of time.

Thank you in advance to everyone that helps or points me in the right direction!
 

user01

Member
So all of these are possible, but you'll probably have to either learn to script or give someone pizza.

Lavishscript is sort of annoying in a bunch of ways, but it's similar enough to many languages that you should be able to pick it up if you have any development experience.
 

Oren

Member
No development experience but I am very open to learning new things. I have already started looking at some of the guides here related to Lavishscript in order to get acquainted.

Do I think that I can probably get comfortable enough to code something and make it work, however, in reality I am more interested in playing the game than spending the next month trying to figure out a way to code 10 buttons that would make my life easier :p Please dont take that as me wanting to have someone else just do all the work for me, i guess i was just hoping that someone already has done this and that they could either help me out, point me in the right direction, or tell me to go pound sand because im a newb and am asking for the impossible.
 

Kannkor

Ogre
Just got started with Ogre about a month or so ago. The program has literally changed my outlook on the game. I m now the proud owner of 6 gold accounts and more or less have a full mage group set up complete with a tank, a chain healer, a troub and an illy, and a conjy and DPS for the ST, AoE dps combo.

I have taken a few weeks to do my best to learn the layout of the program so that I am not sitting here asking you all stupid questions. Having said that, there are several items that I have not been able to accomplish:
I'll try to answer these 1 at a time.
1. When i first log on, my toons are typically parked in my GH. What i would like to happen is to be able to make a button that has them run over to the HB, rekindle, run over to the new preorder buff, renew that, and then run over to the diety altar, and hit that one up. Now i know that Ogre said he will work on the preorder buff sometimes in the future.... thats fine... but is there a way i can create something that would accomplish the other 2 tasks? I imagine all of you arent doing this manually.
If you can move all these items to where you call to GH, this could be accomplished quite easily. If you are in a real guild... well, you should get your own for many reasons, but being able to have a bot guild hall setup would make your life a lot easier. Basically when you zone in, you have every single amenity in a half circle around you. So you can interact with every single one without moving.
If you can't re-arrange, well you're screwed without learning some coding.
Assuming you can, here we go:
First, you need to make buttons to see their pseudo code output to OgreConsole, which we will use.
Lets start with Heartbound...
MCP -> Right click an empty button.
In the 'Select Command', find the command you want. In this case, it's 'Heartstone_RekindBond'. Select it, hit Apply, then press it.
Now for the ToT alter (At least I think that's what this one is)...
Same thing, MCP right click.. we're looking for 'AlterOfTheAnicents'.
Using https://forums.ogregaming.com/viewtopic.php?f=13&t=328 combine them into 1 button. As you can see by that walkthrough, you can stack a lot of commands into a single button using this process.

2. I have a wide array of travel options available to me in the GH. The one problem i run into is using the world bell. Is there a way i can zone into say Thundering Steppes with my main and have all of the other toons emulate that same selection? Alternatively, i wouldn't be opposed to making an MCP button for the top 5 or 6 locations that i zone to and just use that. So in my mind it would be awesome to create something that tells all of my characters to run over to the globe, use it, and select a particular option for them to zone to. Relay that command to all and you are good to go.
Sort of... While it's not going to say "oh he went to TS, we should go there also", you can make a button to have everyone zone to TS.
MCP -> Travel_Bell is what you are looking for (or Druid, or Spires, depending if you really meant 'bell').

3. I have taken the time to set up my tank, healer, dps, and illy profiles, all of which im fairly happy with with a few not bale exceptions:
a. As a tank, i would like it if there was a script that could attempt to cycle my temps for me, and not just cast them if i fall below 50% health. I know that approach looks god on paper, but in reality, far too many mobs can 1 shot a tank, meaning my temps would never even have a chance to fire. So is there a way for me to have Ogre cast the DP on pull for example, and then cast temp 2 when the DPS run out, and then cast temp 3 when tep 2 runs out etc etc.. i want the program to cycle them so that they arent overlapping. I know its not perfect, but it would give my tank a lot better temp coverage that it currently has.
No. This gets real complicated real fast with the maintain window filling up. Although with being able to filter things out, I could likely revisit this.

b. One of the defining characteristics of a sorc class is to be able to build stacks and then hit our Spellbind and/or FC temps right before we unleash hell.... something i cant seem to find a way to do... I know there was tank of a chain tab, but i do not see it as an option in the current version of ogre. What i am essentially wanting to see happen is have Ogre check to see if "Spellbind" is available to cast, if it is, i want it to continue going down the Cast stack, but exclude the top 4 or 5 big hitting spells until all 4 or 5 of them big hitters are available and then temp up and go to town. I can clarify if that sounded confusing.
There's two different questions in here.
Spellbind - use the Pre-cast tab. Since you just want it to use spellbind immediately before you cast something else.
Chain tabs... they don't exist anymore, and in essence what you're asking for doesn't exist.

c. Any way to coordinate my Illy's mimicry with my groups bursts?
Sort of. You can have a toon in your group tell your Illy to cast mimicry based on an ability they are casting. For example, when your sorc casts Spellbind, it could also tell your Illy to mimicry him. There is a post some where about this... but I can't find it off the top of my head and I gotta run.
 

Oren

Member
Dang man. I don't feel like I pay enough to get such a detailed reply from you.

I really appreciate you putting that together, I do own my guild hall, but am still curious to see if I can make some of of those movements work. Most of the major amenities are in the very first room that I zone to, so I'll sink around with some coding just for fun.

I'll also work through your list of suggestions to see if I can make them work.

On the tank temp rotation, I mean ideally, this is something that could be worked into the existing cast stack tab by adding in a Temp Buff (vs CA or Named CA or Combat) as a parameter so it has its own category, and make a ruleset that essentially only allows 1 Temp Buff to be active at a time by looking at the maintained window. As these would be part of the cast stack i would just plop them all up at the top of the list to ensure that there would be top priority when they expired. They would also probably need to be combat only.

For a monk for example I'd probably have a list that resembles the following:

Bob and Weave
Tsunami
Brawler's Tenacity
Stone Cold
Superior Guard
etc.


Thanks again,
 
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Oren

Member
Now that i think about it, i wonder if its possible to layer in some predefined camp sports into a single MCP button that would have my characters move from point A to point B use whatever amenity, and then go to point C.. Would probably need to somehow build in a delay between all of those commands though..

In theory this seems possible as camp spots send you to a specific location using the XYZ in-game coordinates right?
 

blammo

Active Member
(because I didn't see it mentioned)

RE: Destinations - Guild Flag support is great.. "Grab flag", take your primary out where you want to go, drop the flag "Use Flag" --zoom!
 
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