Suggested assasain script tweaks

Nobody

Active Member
Finally got a chance to look at it and a few tweaks came to mind:

1) Lead off with the Exposing Mark line and keep this active as long as the mob is alive. approx DPS boost: 25-75dmg

2) Use the defence (cripple) poison (anathema) and snare (deadfall) often but not after the mob is down to:
80% for non heroic (it'll die fast anyway)
40% for heroic
On epic mobs, should always be on, and before using Finishing Blow check to make sure all 3 are on. should boost DPS about 50-75dmg (for everyone in raid)

3) Poison selection: These are the assasain's bread and butter. since they get X number of uses they would have to be checked after fights and if down - re-use. (not sure how you'd check for each of the 3 types of poison being active though... maybe a box to type in the poison name for each of the 3 types (like the automatically pull box maybe?) damage, debuff and utility.
Should boost DPS 25-50 percent

4) Use evade (and surveil if in combat) more often - boosting the DPS with the above - it will need to be used :)

5) Make sure the deity pet is up between fights. (most assasain's i know chose zek because of the extra STR from it) thats a bit extra DPS there - other pets that buff INT would do more poison dmg i'd say worth about 5-10 more DPS dmg.

6) Checkbox for "cloak after combat is over" so the assasain can open up with high dmg :)
 
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Pygar

EQ2Bot Specialist
Thanks for the suggestions!

I'll give each of them consideration on my next update. I'm debating having poison and diety pets / miracles handled via seperate scripts vs trying to combine them into class routines.

That way you just run a brell script, and a poison script seperately if you want them.

To my knowledge there is no isxeq2 functionality for determining the character's diety.
 
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