to rockstar: mb u can try to add "orbit and keep at range" fix for evebot :)

Just uncomment the code.


;if ${HasTargets} && ${Me.ActiveTarget(exists)}
;{
; variable int OrbitDistance
; OrbitDistance:Set[${Math.Calc[${_Me.Ship.MaxTargetRange}*0.40/1000].Round}]
; OrbitDistance:Set[${Math.Calc[${OrbitDistance}*1000]}]
; Me.ActiveTarget:Orbit[${OrbitDistance}]
;}

I see, in obj_Targets.iss
thnx :)
 
Last edited:

Damos06

Member
lol i dont see...any more explaination then that...using a HAM tengu and i'd like to keep the hams hahah.
 

thorthor

Member
if ${HasTargets} && ${Me.ActiveTarget(exists)}
{
variable int OrbitDistance = 45000
Me.ActiveTarget:Orbit[${OrbitDistance}]
}

where 45000 is the distance from target, so for HAM ~20000
 

Damos06

Member
if ${HasTargets} && ${Me.ActiveTarget(exists)}
{
variable int OrbitDistance = 45000
Me.ActiveTarget:Orbit[${OrbitDistance}]
}

where 45000 is the distance from target, so for HAM ~20000
mine looks just like this except i have 10000 insted of 45000, and it does nothing just warps to belt and sits there and shoots
 
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