ToV : Nexus Core (Heroic) BJ Movement for Noobs

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ethreayd

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You should first do the Hive before starting another zone to get enough DPS to continue.


Even if you should do High Keep to equip in DPS gear befor doing Nexus, because Nexus is link to the Hive in Weekly mission I post that thread first. BJ Scripts works pretty well in this zone, so it is easy until you reach the modules :

1. Luminox
Clear the room clockwise starting left after triggering the mobs. You should finish near where you enter the platform. When you killed the last trash, Luminox will activate. Quickly click on CS-JO-JI and BJ Setup for Luminox. Just enjoy your toons killing it.

2. Gyro
Go to the right room and after clearing trash, go next to the entrance and CS-JO-JI and BJ Setup for Gyro.

3. Amalgam of Energy
Go to the left room and after clearing trash, go next to the back and middle and CS-JO-JI and BJ Setup for Amalgam (Slow). Slow is better with your newbie level of DPS.

4. Modules
It takes me a VERY long time to figure this one out. It's the most difficult one in the dungeon. You need to go in the room at the back.

FIRST : Click on OFollow, when choose All (Default, just click Enter) - All (again, just click Enter) and put "1" as the distance. The toons will glue to you.

There is some mini modules in the corridor, you can do a /g Set up for BJ Mini Modules but I prefer to do it manually (just get back when they start firing).

In the back room, after cleaning, DO NOT DO a CS-JO-JI. I mean it, do NOT Campspot. Just target the Energy Module and BJ Setup for BJ Modules Enable

The Tank will be followed by toons to avoid the ray of death. It's a little anarchic but that's the way it works for me.

5. Luminox Prime.
This one is easy. Just try to get in the central near the entrance on the left, same spot as first Luminox. Hit CS-JO-JI then BJ Setup for BJ Prime
Be careful, That's not the last one on the list ! Then just enjoy the last boss killing. If one of your toon die and cannot rez just hit revive, take control of it, and get back to the fight.

Enjoy
 

bjcasey

ISX Specialist
1. Luminox
Clear the room clockwise starting left after triggering the mobs. You should finish near where you enter the platform. When you killed the last trash, Luminox will activate. Quickly click on CS-JO-JI and BJ Setup for Luminox. Just enjoy your toons killing it.
You don't need to CS-JO-JI, the script does it for you. Make sure that you follow the walk through: http://www.bjscripts.com/home/index.php/isxbj-using-bj-movement-walkthrough

4. Modules
It takes me a VERY long time to figure this one out. It's the most difficult one in the dungeon. You need to go in the room at the back.
All of this is explained in the walkthrough. Encounter "set up" commands that don't have the words set up in them, but instead have enable do not require camp spot.
 

appleuser

Well-Known Member
Havent run this zone for a few weeks, but today am having issue with boss.

The toons are not jousting far enough on missiles, only by a small margin, but it's enough for the missiles to be hitting us and wiping half the group or more if I am unlucky.

I think it needs to be 70m to avoid them hitting?

edit: Actually, I've found if I manually pull him closer to the group after the joust we seem to be far enough away from missiles. If I leave him as he is when he runs in he is 3m too close for the next set/
 

Yahaoola1

Member
BJ Could you please explain how to position the team for the module fight. Its kicking my ass. Its worked before but night I think I am going to go to bed and hope you have had a chance to answer.
 

bjcasey

ISX Specialist
First you should read the walkthrough for an explanation of the differences between Set up and Enable. The general idea for the Modules fight is to not camp spot, but turn any movement off in ogre like Move Behind. Issue the Enable command and then pull the Energy Module. Your fighter will move out of the way at a 90 degree angle every time he charges up his beam. At the end of the beam phase, your tank will move back to a common area so that the other module dude doesn't whip the group too far away.

If you aren't being moved, check your movement keys. You must have your foward movement key as w.
 

Yahaoola1

Member
Set up checks out. Been running movement for months and love it, but on this one fight I am not getting the 90 degree side movement. I do on lum prime, just not on this fight. Distressing.
I use default movement for follow should I be using ogrefollow in tight?
By putting them on ogrefollow at 1 fight went like all your other scripts: Smooth as glass!!
 
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Yahaoola1

Member
Set up checks out. Been running movement for months and love it, but on this one fight I am not getting the 90 degree side movement. I do on lum prime, just not on this fight. Distressing.
I use default movement for follow should I be using ogrefollow in tight?
By putting them on ogrefollow at 1 fight went like all your other scripts: Smooth as glass!!
I just had same problems, again, then I remembered reading some other post about camping to desktop, restarting team and all the layers. Perfecto, dead Modules.
 

bjcasey

ISX Specialist
I just had same problems, again, then I remembered reading some other post about camping to desktop, restarting team and all the layers. Perfecto, dead Modules.
Could you tell me the order you kill the named in when you have this issue?
 

bjcasey

ISX Specialist
Closing this due to a lack of replies. I can't fix things if people aren't going to follow up on reports.
 
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