Traveling Bells Errorr Message

Lars

Active Member
Hi Kannkor!
Just a few days a go (I think) using the traveling bell was working nicely but now nothing happens and i get the following error message:

Error:Unparsable in Calculation of "False": 'F' @_ExactMatch:Set["${This.ParentRef.refArgs[${This.ParentRef.iCurrentArg}]}"]
Could not calculate "False"
 

Kannkor

Ogre
Oh I see,

Interesting... normally anything that doesn't evaluate to 1 just ends up being false.
Try changing "False" to FALSE.
 

Kannkor

Ogre
I changed it to force it into a bool.... (But you should still use TRUE or FALSE (or leave it blank) so you are giving it a value, and not just giving it garbage and it's picking one automatically).
 

Lars

Active Member
I changed it to force it into a bool.... (But you should still use TRUE or FALSE (or leave it blank) so you are giving it a value, and not just giving it garbage and it's picking one automatically).
For the Butcherblock bell I actually had change to False while trying, I'm sorry. But when changed to FALSE or left empty nothing at all happens. In OgreConsole I see the command given but nothing happens except for random crashes. Nothing is shown in Innerspace console for some reason.

As set in button travelbell
All
Butcherblock
FALSE

And it has worked before, and as it's been working I've left it alone:)
I did create a pastebin for you. When I used a bell to Tranquil Sea one session krashed, one zoned correctly and the rest (4) stood as idiots in guildhall watching the bell. (All, Tranquil, FALSE)
http://pastebin.com/rsHJnT24
 

Kannkor

Ogre
For the Butcherblock bell I actually had change to False while trying, I'm sorry. But when changed to FALSE or left empty nothing at all happens. In OgreConsole I see the command given but nothing happens except for random crashes. Nothing is shown in Innerspace console for some reason.

As set in button travelbell
All
Butcherblock
FALSE

And it has worked before, and as it's been working I've left it alone:)
I did create a pastebin for you. When I used a bell to Tranquil Sea one session krashed, one zoned correctly and the rest (4) stood as idiots in guildhall watching the bell. (All, Tranquil, FALSE)
http://pastebin.com/rsHJnT24
Excellent. Thank you I'll test it. By the looks of it, it's a bug in isxeq2, but I'll get more info and submit it to Amadeus. Really appreciate the pastebin, makes tracking it down much easier.
 

Lars

Active Member
Excellent. Thank you I'll test it. By the looks of it, it's a bug in isxeq2, but I'll get more info and submit it to Amadeus. Really appreciate the pastebin, makes tracking it down much easier.

Don't really want to revive this thread but I think I figured out why it didn't work and perhaps the crashes as well. I had the amenity Explorer's Globe of Norrath which seemed to work randomly, I later bought Navigator's Globe of Norrath and after that all zoning have worked flawless. And so far no random crashes either when using that bell. :)
 
Top Bottom