Troub Changes

With the latest patch, troubs got some pretty decent changes as I'm sure you all know..

That being said, is there much change needed to the way Ogre handles Jcap/etc? Is the (now gone) immunity timer internal to Ogre, or based on something else?

Also, anyone had much time to parse out a new cast order? Using the same order I had before, I've seen about an 6-8k increase in DPS..

On a side note - does anyone have a decent Wiz setup? I'll upload mine, but I'm pretty sure there's room for improvement there. In Ry'gorr / x2 gear, he parses anywhere from 75-100k, which seems a bit low.

Thanks.
 

Kannkor

Ogre
First and foremost - make sure to run a spell export so it updates the spells.

Second, I'm updating the Troub tab, but you will have 2 choices on how things will work.

Priority - Combat
As soon as the target is in combat, it will Jcap them (assuming they don't have one on them already).
Issue: If the tank is a target, they generally enter combat first, so they are hit with it first.

JCap tab
Only fires when you have a valid kill target.

Keep in mind, at max reuse, it's 15s reuse with 33s duration. So if you have 3 people, the following will happen:
0s: Target1: 33s remaining
15s: Target2: 33s, Target1: 18s
30s: Target3: 33s, Target2: 18s, Target1: 3s
33s-45s: Target1 will not have JCap.
 
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