aChallenged1
Active Member
I want to start out figuring out the following, and how to do it...
LavishNav
I found a helpful bit of information on creating a new LavNav file over on ISMods (post HERE)
Anyways, this is what I want to start with. It is no small thing, but it can be done bit by bit adding as I go. If I can get this working in one area, I can start making regions and paths anywhere I can travel.
LavishNav
I found a helpful bit of information on creating a new LavNav file over on ISMods (post HERE)
Anyways, this is what I want to start with. It is no small thing, but it can be done bit by bit adding as I go. If I can get this working in one area, I can start making regions and paths anywhere I can travel.
That's the start of what I want to do in my attempts to get to where I understand LavNav. Any help from anyone who knows what they're talking about concerning LavNav is welcome. Lax has tried, and eventually I'll get it. It just takes me time.What to do:
Define region for Khal Crafters Hall, type: rectangle.
Make it encompass entrance and hallways as one sub region (also rectangle).
Make it encompass the hall itself as another sub region (again, rectangle).
Define areas to avoid (e.g. the big wheel on the floor, and other places that will cause a character to get stuck).
Define box region for the two vendors.
Define a rectangle region for Baasa encompassing his walking path and his end points (refining TM).
Define a region (not sure of type yet) for Kiaravan, his path and points (finishing TM).
Define regions for the various trainers.
Create points for pathing, especially in hallways, through doors, etc.