Tweaking Profiles

Sunomi

Senior Member
What is the recommended/best practice for tweaking toon profiles? I feel that my 12-box setup does decent however I know that a couple of my toons (illly, troub specifically) seem to be lacking in both heroic and raid content with decent gear.

What I plan on doing until I hear from anyone is to setup some dummies and let the group go to town and get a baseline. From there, I was going to turn on CA debugging and watch each toon starting with what I think needs to really be improved to see what I can tweak.

Figured I'd then make changes then restart them and see the delta. Any thoughts on another method?
 

Kannkor

Ogre
That is exactly what you want to do. Make sure you do at least 5 minute parses. Some people like 10+ minutes to make sure there's minimal room for error.

What I do for the "start to tweak", is I use excel, and math out every single spell they have and put it into an efficiency list, and then build a cast stack based on that. You still need to use your brain a little bit and tweak a few things, but it usually gives me the best results.
 

Sunomi

Senior Member
Interesting. When you say put the spells into an efficiency list can you elaborate more or show me a snippet of what you are referring to? I'm more than happy to put the time in mapping out every spell and tweaking however I'm not sure how to build an efficiency list. Unless, you are simply referring to looking at what spells/ca's cast the fastest/hit the hardest then prioritize those. I'm sure there's a mathematical way to really squeeze the numbers out, I'm just not sure how to build the spreadsheet that produces those values.
 

Sunomi

Senior Member
After searching via Google I came across several thread regarding formulas for efficiency.
http://www.grenricks.com/forums/viewtopic.php?t=9906732
Which uses ((Min damage + max damage) / 2 ) / (Casting time + recovery)

After further searching there are conflicting formulas and ones that work well for casting classes that don't work the same for melee classes.

The knowledge search continues...
 
Last edited:

Kannkor

Ogre
Yes, it greatly depends on how accurate you want to be. I fluff mine quite a bit, because most things are pure percent based, and the resulting order is generally the same.
I examine each ability, pull out the min/max (and dot damage + ticks), get the average as you mentioned above.
Then multiple it by the innate crit bonus + crit bonus, and if the ability can SDA I multiple it by my 1.SDA to get a total damage, then divide by casting+recovery. Colour code them for AE/Encounter, then decide how you want things to work.

It's far from perfect, but it's close enough to give me a baseline.
 
Top Bottom