1) I'd like to only mine certain types of asteroids. I've found what GroupID they are. I tried to change this in obj_Miner.iss but it didn't work too well, it looks like I need to change this in obj_Asteroids.iss instead?
Well I was sitting in a belt, and changed something in obj_Asteroids.iss to only pick asteroids with the right GroupID. It worked like once but after that something weird kept happening. I made it print out in the console what asteroids it was thinking about, it only thought about 5-6 asteroids, they didn't match the desired type, so it kept trying to warp off to another belt instead.
I'm guessing I probably just needed to warp away and warp back to the belt so it would refresh its list of roids? I saw all the ones I was after on the overview just fine but it doesn't use the overview really it seems since it kept trying to mine trash not on the overview before I started tweaking.
2) When I mine in 0.0, I use a dedicated tank, dedicated hauler, and a few miners. I want to control what belts the miners are at manually and never have them warp away for any reason. Is there a single place I can short circuit the 'warp away'? I just commented out some code in obj_Miner.iss like the player proximity stuff but it seems a lot of other classes like Asteroids can cause warping which is kind of bad when my miners don't tank for themselves.
3) This would be a more complicated feature to add I'm sure, but the way I mine is I have a bookmark at each belt that's ~200km from all roids. So if I mine everything within range and the only other roids are X km away (30 lets say) instead of slowboating I warp to the warpin then warp back to another asteroid.
I'm assuming the "Use Belt Bookmarks" option today won't actually make it warp to the warpin then warp back to an asteroid as needed though, right?
Well I was sitting in a belt, and changed something in obj_Asteroids.iss to only pick asteroids with the right GroupID. It worked like once but after that something weird kept happening. I made it print out in the console what asteroids it was thinking about, it only thought about 5-6 asteroids, they didn't match the desired type, so it kept trying to warp off to another belt instead.
I'm guessing I probably just needed to warp away and warp back to the belt so it would refresh its list of roids? I saw all the ones I was after on the overview just fine but it doesn't use the overview really it seems since it kept trying to mine trash not on the overview before I started tweaking.
2) When I mine in 0.0, I use a dedicated tank, dedicated hauler, and a few miners. I want to control what belts the miners are at manually and never have them warp away for any reason. Is there a single place I can short circuit the 'warp away'? I just commented out some code in obj_Miner.iss like the player proximity stuff but it seems a lot of other classes like Asteroids can cause warping which is kind of bad when my miners don't tank for themselves.
3) This would be a more complicated feature to add I'm sure, but the way I mine is I have a bookmark at each belt that's ~200km from all roids. So if I mine everything within range and the only other roids are X km away (30 lets say) instead of slowboating I warp to the warpin then warp back to another asteroid.
I'm assuming the "Use Belt Bookmarks" option today won't actually make it warp to the warpin then warp back to an asteroid as needed though, right?