mistahmikey
Active Member
On a toon that has "Move To Area" and "Auto Follow Mode" checked, I set a campspot. The toon is set to follow "Me". I move away from the toon; it stays put as expected.
I then uncheck "Move To Area" and "Auto Follow Mode", then call "OgreBotAtom a_StopFollow" followed by "OgreBotAtom a_LetsGo". I would have expected the toon to not move, and be in a state that I could now move it manually without it a) trying to run back to me or b) trying to run back to the campspot. However, it runs right back to me as if it is still in the "follow" state. If I then reissue "OgreBotAtom a_StopFollow", then it stops following me. Its as if either "OgreBotAtom a_LetsGo" somehow reconstituted the "follow" state, or "OgreBotAtom a_StopFollow" was ignored while the toon was in the "campspotted" state.
Not sure if this is a bug or a feature. However, if its a feature, I really would appreciate some wisdom on what I need to do to "release" an individual toon from its "campspotted" and "follow" states simultaneously so it stays where it was when campspotted and I can then move it manually if I desire.
I then uncheck "Move To Area" and "Auto Follow Mode", then call "OgreBotAtom a_StopFollow" followed by "OgreBotAtom a_LetsGo". I would have expected the toon to not move, and be in a state that I could now move it manually without it a) trying to run back to me or b) trying to run back to the campspot. However, it runs right back to me as if it is still in the "follow" state. If I then reissue "OgreBotAtom a_StopFollow", then it stops following me. Its as if either "OgreBotAtom a_LetsGo" somehow reconstituted the "follow" state, or "OgreBotAtom a_StopFollow" was ignored while the toon was in the "campspotted" state.
Not sure if this is a bug or a feature. However, if its a feature, I really would appreciate some wisdom on what I need to do to "release" an individual toon from its "campspotted" and "follow" states simultaneously so it stays where it was when campspotted and I can then move it manually if I desire.