Patch notes
Abilities
Class Buffs for many classes have been reworked to function as Best Buff Only. Casting either the APW or POTA buffs will convert your old buffs into the new buffs but macros may need to be rewritten. Lower Level Buffs can be learned from your trainer.
Items
POTA Set bonus's will no longer put characters into combat briefly when equipped
Item Attachments (also known as Enhancements or Augments) are now unique per item. Equipment currently augmented with duplicate augments will not be affected, however, new duplicate augments will not be allowed.
General
Character loading and saving has seen intense optimization. On the front end, there should be very little noticeable difference, except a large reduction in lag spikes on the server.
Character buff management has seen intense optimization. Aside from the Best Buff Only design changes, there should be little to no functionality change on the front end.
Corpse loading and saving has been dramatically optimized.
KDQ forces guarding Mekalia have been routed. Gnomish Regulars mounted on new Clockwork Dragons have taken up the call and now protect Telon from the Deep Dwarves. Those wishing to support the Mekalian Regulars can purchase a brand new Clockwork Wyrm on the Marketplace.
When players attempt to cancel a buff that cannot be cancelled, they will receive a chat error message informing them of such.
Fixed several bugs related to movement speed.
Charging spells will now slow the caster to walking speed.
All pets now cross chunklines and move through riftways.
Players will now not get stuck unable to log into the game after closing their client or crashing.
Calculated Statistic bonuses from Attributes now work under a new formula and are no longer capped at 990.
Health and Energy bonuses from Constitution and Wisdom (respectively) are no longer soft-capped. Formulas determining those bonuses have not changed.
Fixed a bug on the client, where it was reporting Ranged Damage Bonus from Dexterity much higher than the real value on the server.