max_raid
You want to change this...
To something like this...
5 2 should work, if it's buggy make it closer
edit:
I'm not sure what the do { wait 1 } while loop is for. It just looks like a place to get stuck if moveto doesn't bring you within range, you can probably take it out.
edit again:
That should help if you'r having skinning issues
You want to change this...
Code:
if "${Me.Target.Distance}>34 && ${Me.Target.Distance}<${PullDistance} && !${Me.Target.Owner(exists)} && (!${Me.TargetHealth}<100) && !${Harvesting}"
{
call DebugIt "D. Moving in to pull range"
call movetoobject ${Me.Target.ID} 34 8
do
{
wait 1
}
while ${Me.Target.Distance}>34
}
Code:
if "${Me.Target.Distance}>5 && ${Me.Target.Distance}<${PullDistance} && !${Me.Target.Owner(exists)} && (!${Me.TargetHealth}<100) && !${Harvesting}"
{
call DebugIt "D. Moving in to pull range"
call movetoobject ${Me.Target.ID} 5 2
do
{
wait 1
}
while ${Me.Target.Distance}>5
}
edit:
I'm not sure what the do { wait 1 } while loop is for. It just looks like a place to get stuck if moveto doesn't bring you within range, you can probably take it out.
edit again:
Code:
Me.Target:LootAll
wait 5
VGExecute /cleartargets
call DebugIt "D. Looted Corpse"
wait 10
call DebugIt "${Pawn[corpse, radius, 5]:Target}"
if "${Me.Target.IsHarvestable} && ${SkinMobs}"
{
call DebugIt "Harvesting Corpse"
VGExecute /autoattack
wait 200
Me.Target:LootAll
waitframe
}
Last edited: