Xeon said:
Would people like that to be a UI choice?
Yes please!
Besides, i did a little brainstorming on the script... It works really well, but i'd love to see a few improvements. For instance...
Fuelinput
Besides, the fuel-input fields that youve implemented doesnt quite work.
Workorder Priority
A nice addition would be a way to prioritize in what order you wanted the workorders.
1: Easy
2: Very easy
3: Trivial
4: Moderate
5: Difficult
So you wouldnt just hang out at the workorder giver untill you had available workorders.
Sellling
A way to remove stuff from the sell-window would be nice as well.
Using doors
And when using door-plots, you should get closer to the actual point where it was set... So you are sure to hit get through the door instead of sliding off one of the walls
Positioning yourself
Check that you dont stand on top of someone else when crafting - that usually annoys people (like me). Maybe add an option for doing a little random move once in a while when standing there crafting.
Choosing Subclass
When you grab workorders you should only grab the types you want, like i as an artificier, mineralogist, would HATE to get carpentry recipes

My carpenter doesnt like mineralogy recipes... Get the picture?
Improved Movement
When you start the script it seems like its finding out what the heck to do now. Its running a lil confused around, instead of checking, hey - where am i, what should i do.
Also, when you run from the merchant to the craftstation, you run to the taskmaster inbetween - that looks a little stupid from the outside

Please, put in a movement path between the supplier and craftstation so it can run a direct path.
Important stuff
On the about-page you should add "Twiddle Rocks", just for the heck of it...
Raw-boost
You should have a toggle button so you could make it use / not use raws to boost quality in your work-orders.
Delay between reactions
It would be nice to be able to customize delays between reactions. If you look at a bot you can see that the crafting-emotes comes rapidly after eachother. Customizing a little delay there would be nice. But powercrafters should have the ZERO-DLY ability
Buying too much?
And for some reason i always end up with a LOT fuel... Thats actually why i run out of space the most of the time... Because it bought too much? Or is it because of the rewards from workorders...?
Other scripts
Implement VG-Alarm now that you build everything together anyways?
Movement - Lets jump!
Make jump-spots too, so you can make your char jump when its moving. I do that all the time - maybe an option for "random jumps" when you can see there's a long way to the next point, it could random jump a lil'... and forced jumps if you had to jump up an edge, or jump down (i always jump, even if its down in a whole, it just feels natural)...
Statistics
A stat-tab where you can see how many workorders uve done through time, how many per hour that the script has been running, how much exp gained total, how many you complete, how many you have to abandon... how much money you've spend on fuel/oil/solvent/etc... how much money youve earned... SO much stuff to put there
Thats it for now - hope you could use some of the ideas
~