You should use this spreadsheet to get the right blend of Skills and Attributes:
http://www.vanguardcrafters.com/forum/showthread.php?t=22357
--
Please post comments, suggestions, bugs, etc on this thread for VGCraftBot
Get release from here:
http://www.isxgames.com/forums/showthread.php?t=711
----------------------------------------------------
Feature Requests:
AI Improvements I want to work on:
* Add in Complication penalties to allow better computation of Action cost:
1. AP cost penalty multiplies the action AP cost by:
very low penalty: 1.1
low: 1.2
moderate: 1.3
high: 1.4
have not seen very high, wild guess it will be 1.5
2. If there more than one action cost penalty up, the penalty adds up. For example 2 moderate AP would make the action cost 0.3+0.3 - 60% higher.
* Using Tool actions to increase Quality is a good thing at higher levels as you get 2/1 progress+quality
-- However, at lower levels, doing that will get you into trouble
Check out this thread
Digest the info at this URL to see if I can optimize anything else.
Skill/Attribute Build notes:
8/10/10 Station/Tool/Utility skills
10/10/8/8 to PS/Ingenuity/Finess/Reasoning attributes
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http://www.vanguardcrafters.com/forum/showthread.php?t=22357
--
Please post comments, suggestions, bugs, etc on this thread for VGCraftBot
Get release from here:
http://www.isxgames.com/forums/showthread.php?t=711
Code:
* Version 0.994 -- March 28th, 2007
UI now supports different Quality settings for each Recipe AP level
Enabled support for the actionStore
Misc bug fixes
Will now clear Complications with a Bonus but more bad stuff than good
* Version 0.993 -- March 26th, 2007
Massive change to Crafting Action selection AI
Changes to movement code to use Collision Detection
Added Trade Invite reject
Slow Turn while moving will NOT stop at each waypoint
----------------------------------------------------
Feature Requests:
- Option to request Work Order Batches first
- Drop Down select list of Work Order skill requirements
- Put a timer on how long it crafts (have it go for 2-3 hours then stop)
- When in KickStart mode, try /craftingselectstep # instead of Use method -- DONE
- Fix problem with 'pause' and 'auto add items'
- Set up an option to path out to a general goods person to do repairs.
AI Improvements I want to work on:
* Add in Complication penalties to allow better computation of Action cost:
1. AP cost penalty multiplies the action AP cost by:
very low penalty: 1.1
low: 1.2
moderate: 1.3
high: 1.4
have not seen very high, wild guess it will be 1.5
2. If there more than one action cost penalty up, the penalty adds up. For example 2 moderate AP would make the action cost 0.3+0.3 - 60% higher.
* Using Tool actions to increase Quality is a good thing at higher levels as you get 2/1 progress+quality
-- However, at lower levels, doing that will get you into trouble
Check out this thread
Digest the info at this URL to see if I can optimize anything else.
Skill/Attribute Build notes:
8/10/10 Station/Tool/Utility skills
10/10/8/8 to PS/Ingenuity/Finess/Reasoning attributes
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