I am looking to update the warden script to include the remyth and fix a couple things wrong with it about the rezzing routine and updating the group cures and such.. I have question about a function in there...
The function CastSpellRange has a few arguments that are applied to it and not sure how they are suppose to work actually...
the Warden has 3 single target rezzes and one group rez spell ids (300-303)
and I see a few calls in the warden script for those spells but dont seem consistent
for example
does that mean that it will start with ID 300 and if not ready itterate to the next one until spell id 303 is reached?
I saw this from Bob_the_builder inquis script and was going to plagerise it if no objections... since it makes the rezing smarter by determining the priority of which rez should be cast unless I misunderstood it
anyways any help would be appreciated and if I can get it to work better I will add it here for people to check it out
thanks
BBrown
The function CastSpellRange has a few arguments that are applied to it and not sure how they are suppose to work actually...
the Warden has 3 single target rezzes and one group rez spell ids (300-303)
and I see a few calls in the warden script for those spells but dont seem consistent
for example
Code:
call CastSpellRange 300 303 1 0 ${Me.Group[${temphl}].ID}
I saw this from Bob_the_builder inquis script and was going to plagerise it if no objections... since it makes the rezing smarter by determining the priority of which rez should be cast unless I misunderstood it
Code:
if ${rezcount}>1 && ${Me.Ability[${SpellType[301]}].IsReady}
call CastSpellRange 301 0 1 1 ${Me.Group[${deadperson}].ToActor.ID}
elseif ${rezcount}==1 && ${Me.Ability[${SpellType[300]}].IsReady}
call CastSpellRange 300 0 1 1 ${Me.Group[${deadperson}].ToActor.ID}
anyways any help would be appreciated and if I can get it to work better I will add it here for people to check it out
thanks
BBrown