Warlock Specifics And Dark Siphoning

bg50

Active Member
If the Warlock myth is off Dark Siphoning increments Toxic Aura for the mobs and each group member

So it gives 42 with the myth off and only 6 with the myth on for single target encounters

Dark Siphoning is a green spell so its getting clicked on for the extra 30% damage but it's really a lot better to get the extra increments if possible

If you leave the myth always off you lose out on the 30% extra damage for Apocalypse

An option to 'Un-click Myth for Dark Siphoning' would be nice)
 

Kannkor

Ogre
With next patch (no eta on it):
Warlock
  • Added 'Do NOT Force Myth OFF for Dark Siphoning'
    • Changed the default behavior of Dark Siphoning to cancel the myth buff. If you don't want this to happen, check it (which would really only be valuable if you solo'd. If you are in a group, you want it to cancel it).
 
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Kannkor

Ogre
Just changed the option.. this way it's on by default for everyone, and anyone who solos can turn it off.
 

bg50

Active Member
it looks like Negative Void needs to be cancelled before casting Dark Siphoning

harder to test but I'm pretty sure it the same for Apocalypse.. the buff needs to be clicked on first

this works in a macro
/cancel_maintained Negative Void
/useability Dark Siphoning

but reversed does not
 

Kannkor

Ogre
sigh. I wonder when that changed... I'm almost positive I tested the damage and everything from it working properly back when I coded it originally (the auto changing). I'll test on some dummies.
 

Kannkor

Ogre
There's some funky shit going on here. This is all hand tested without a bot..
Test #1-4 were done using a "group of training dummies"
Test #1: Start with myth buff OFF, start casting Abolution, and mid cast, turn myth buff on. Damage output was equal to myth buff being "off". Multiple targets were hit.
Test #2: Start with myth buff ON, start casting Abolution, and mid cast, turn myth buff off. Damage output was equal to myth buff being "off". Single target hit only.
Test #3: Start with myth buff ON, start casting Apoc, and mid cast, turn myth buff off. Damage output was equal to myth buff being "off". Single target hit initial only, and single target dot.
Test #4: Start with myth buff OFF, start casting Apoc, and mid cast, turn myth buff on. Damage output was equal to myth buff being "off". Multiple targets were hit.
Tested for Dark Siphoning, and the same results.

The damage output was best calculated to always being "low" as to equal with the myth buff off, but that is a rough guess.

I'll work on something to resolve this...
The problem isn't turning the myth buff off.. it's turning it back on, because that's another "Cast" now...
 

Kannkor

Ogre
In patch 17.047 (No ETA at this time)
Warlock
  • Negative Void (Epic buff) is now toggled OFF prior to casting the ability.
  • Negative Void is now "cast" prior to using an ability that would want it. However, it is limited to a 1/2 second cast time, and will end early if the buff appears.
  • I have left the "old" code in place also, that way if latency in real fights causes the casting to not cast when it should, it WILL be cast mid-spell, which will at the very least allow it to work for any future spells (keeping in mind, the dark siphoning will be randomly turning it off).
  • I have purposefully left in some debug messages about it while testing.
 
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