Garp74
Member
Hiya,
I am used to running a melee group. I ran with Guardian/Dirge/Coercer/Assassin + Inq/Defiler for a long time, and got used to hitting HOLD UP and placing the mob 5m in front of the group so they could backstab. To expand my horizons, I'm now running group #2, which I've made a caster group (SK/Troub/Illy/Conjy + Inq/Mystic). As I gear up group #2, I'm trying to get used to the ranged format, where I place the mob 10m-15m away from the group and let them blow things up. It occurs to me, however, that the Troubador is kind of a hybrid class (and I'm still learning the class, so maybe I'm way off base here). What do you do with a Troubador in a ranged group? Do you turn on "Move into melee range" or "Move behind mob" and hope that you aren't fighting a mob who you don't want to be close to? Do you just leave him at ranged and let his spells + 601 MA bow do a lot of damage? Do you do something else?
Advice welcome, and thanks!
Garp
I am used to running a melee group. I ran with Guardian/Dirge/Coercer/Assassin + Inq/Defiler for a long time, and got used to hitting HOLD UP and placing the mob 5m in front of the group so they could backstab. To expand my horizons, I'm now running group #2, which I've made a caster group (SK/Troub/Illy/Conjy + Inq/Mystic). As I gear up group #2, I'm trying to get used to the ranged format, where I place the mob 10m-15m away from the group and let them blow things up. It occurs to me, however, that the Troubador is kind of a hybrid class (and I'm still learning the class, so maybe I'm way off base here). What do you do with a Troubador in a ranged group? Do you turn on "Move into melee range" or "Move behind mob" and hope that you aren't fighting a mob who you don't want to be close to? Do you just leave him at ranged and let his spells + 601 MA bow do a lot of damage? Do you do something else?
Advice welcome, and thanks!
Garp