I'm fairly new to Ogre, just a couple of days in and loving it so far. Have gotten most of my stupid functionality questions out of the way and I am now trying to tighten up cast orders to see if I can't squeeze out some additional dps from my guys.
My basic problem is this now. My wizard is seeing MUCH improved numbers on trash mobs and groups than he used to with the eq2bot scripts. Also he and the rest of my group seem much more consistant fight to fight. However on named fights with the eq2bot scripts he used to spike to significantly higher numbers than im seeing now. Currently on most tank and spank named he does between 25 and 30k. With the eq2bot scripts he was usually 30 to 35k with the occasional 45k anamoly.
I have fiddled around with named combat arts tab and added his long refresh heavy hitters in there, with fiery blast at the top of that list. But I think that I am missing a basic understand of how the cast order works especially between the two tabs. Originally I thought that they run down the list of spells then start back at the top passing over anything that hadn't refreshed yet. But watching him cast more closely it seems to be that the list is more a prioritization than an actual cast order. So they bounce back to the top of the list as those spells and combat arts become available again, only going to the bottom if nothing from the top is able to be cast. Is that correct? Or am I still not seeing something correctly?
Either way, does anyone have any suggestions for named combat arts order for a wizard to improved dps on those fights? I know there is also the priority tab but I have been hesitant about adding another variable to this until I actually had a better understanding about how the CA and NCA tabs work together first.
Thanks,
T
My basic problem is this now. My wizard is seeing MUCH improved numbers on trash mobs and groups than he used to with the eq2bot scripts. Also he and the rest of my group seem much more consistant fight to fight. However on named fights with the eq2bot scripts he used to spike to significantly higher numbers than im seeing now. Currently on most tank and spank named he does between 25 and 30k. With the eq2bot scripts he was usually 30 to 35k with the occasional 45k anamoly.
I have fiddled around with named combat arts tab and added his long refresh heavy hitters in there, with fiery blast at the top of that list. But I think that I am missing a basic understand of how the cast order works especially between the two tabs. Originally I thought that they run down the list of spells then start back at the top passing over anything that hadn't refreshed yet. But watching him cast more closely it seems to be that the list is more a prioritization than an actual cast order. So they bounce back to the top of the list as those spells and combat arts become available again, only going to the bottom if nothing from the top is able to be cast. Is that correct? Or am I still not seeing something correctly?
Either way, does anyone have any suggestions for named combat arts order for a wizard to improved dps on those fights? I know there is also the priority tab but I have been hesitant about adding another variable to this until I actually had a better understanding about how the CA and NCA tabs work together first.
Thanks,
T