[Xpac] CoE and Ogre

Kannkor

Ogre
It's expansion time again! Few reminders for everyone, and a feature request/bug thread all in one!

Reminders
  • If you get any new abilities, in order for OgreBot to read them, you must do a: ogre spell in the console. Do not zone, or engage in combat while it's running. Once it is completed, reload the bot and your new abilities should appear in the list.

DO NOT SUBMIT ANY REQUESTS WITH BETA INFORMATION. I want live data only.

Feature Requests
There are good feature requests, and bad feature requests. Let me try to explain what makes them good and bad. I don't play all that many classes, so being vague, or giving me minimal information, is a bad feature request. Giving me the full details, and mechanics, is a good feature request.
If you submit a bad feature request, what happens? It means I need to do research on that class/ability, so it gets pushed to the BOTTOM of the list. I'm going to cherry pick the easy to implement ones first.
If you submit a good feature requeset, what happens? It will probably be at the top (or near the top) of the feature request section. Keep in mind, features/bugs that affect more people, will almost always be completed first. Example: Something that affects all priests would be implemented before a feature specific to rangers.

Example of a bad feature request:
Please add support for Paladin new ability.
Remember - I don't play all the classes. I have no idea what this new ability is, how it works, or what you want from it. So I would need to do the research to see how it works. You didn't even take the time to tell me the ability, or where it comes from.

Example of a GOOD feature request:
Paladin new ability: Paper Tank. New presitage line, end ability on left. When a block happens, they get the ability to cast 'OMFG_I_Didn't_Die'. It shows up in the maintained window and you get a message with 'Use your new ability omg omg'.
This means, I can borrow a friends pally, spec it, and go do 1 fight, and I'll have all the information I need.


Bugs
When submitting a bug, be as specific as possible. Try to walk me through how to reproduce it also.
Example of a bad bug report:
New ability in CAs doesn't work.
What I'll do, is go target a training dummy. If I kill it, then I'll close your bug report and assume it's on your end. Since the only test I have, is checking if 'some random' CA works or not.

Example of a good bug report:
Brigand new presitage 'Pokem From Behind' - 3rd down on right side doesn't work in CAs. The bot just skips it.
This gives me how to get the ability, and I can go test it.


In the end, make my life easier, and I'll try to complete your requests.
The same holds true for crafting requests, please be as specific as possible.
 

Taubstumm

Member
Mystic walking & casting ability.

One endline of the Mystic prestige (Spiritual Stability) enhances the Mystic Tree AA spell 'Immunizations' so that the target will be able to walk and cast at the same time. Immunizations lasts for 15 seconds and practically makes the target immune to everything. Is there a way to script it so the target knows it can move and cast while under the Immunizations effect?
 

Spaztic

Member
Ogre Craft + writs

Currently crafting writs is not working. I'm also going to assume crafting from a queue isn't going to work either.
They changed a bunch of crafting stuff, so my guess is due to the fact that you can now select a quantity of items to create if you choose a certain prestige endline, the window now requires some other kind of confirmation.

The bot goes through its initial routine, but after selecting the recipe it never actually clicks "begin"
 

Taubstumm

Member
Inquisitor Verdict change.

Inquisitor prestige endline changes the % to cast verdict on mobs. I'm about 30min from finding out what the %s are - but this does change the Inquisitor tab of ogrebot.
 

Kannkor

Ogre
Inquisitor Verdict change.

Inquisitor prestige endline changes the % to cast verdict on mobs. I'm about 30min from finding out what the %s are - but this does change the Inquisitor tab of ogrebot.
How? You can change the values... Change them to whatever suits your needs.
 

Kannkor

Ogre
Ogre Craft + writs

Currently crafting writs is not working. I'm also going to assume crafting from a queue isn't going to work either.
They changed a bunch of crafting stuff, so my guess is due to the fact that you can now select a quantity of items to create if you choose a certain prestige endline, the window now requires some other kind of confirmation.

The bot goes through its initial routine, but after selecting the recipe it never actually clicks "begin"
Writs are wworking again once I patch. I fixed the not clicking "Begin" and fixed the reactions not working.
 

Kannkor

Ogre
when will you be patching? I stupidly consumed a potion before reading this thread
Once things are up tomorrow. I fixed like 100 things all while being very very sleepy, so I'm going to sleep on it, and test it when I wake up, if all goes well I'll patch.
 

Ali

Active Member
There are some new aa's that do more damage the higher the pre-req ability has incremented.

Example: Right side monk prestige, Waveform increments up to 5, with the end line on the right side, Fluid Combination doing the most damage if used at increment 5.
 

battleaxe

Member
In general, most of the new prestige abilities rely on stacks, so maybe do something similar to the savagery slider as an option. Example, left side Guardian prestige gives you Champion's Watch, a buff that increases in stack each time you're hit - 50 stack max, and Champions Interception, a group intercept spell that mitigates 1% per stack of the Champion's Watch buff.

I figured it'd go well in the priority tab if minimum stack requirements could be defined. Some faked examples:

heal -> group -> 75% health -> 50 minimum stacks requirement -> cast Champion's Interception
heal -> group -> 50% health -> 25 minimum stacks requirement -> cast Champion's Interception

The problem I see coding this is that for each class and prestige line combo, the stacking buff is different.
 
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Kannkor

Ogre
In general, most of the new prestige abilities rely on stacks, so maybe do something similar to the savagery slider as an option. Example, left side Guardian prestige gives you Champion's Watch, a buff that increases in stack each time you're hit - 50 stack max, and Champions Interception, a group intercept spell that mitigates 1% per stack of the Champion's Watch buff.

I figured it'd go well in the priority tab if minimum stack requirements could be defined. Some faked examples:

heal -> group -> 75% health -> 50 minimum stacks requirement -> cast Champion's Interception
heal -> group -> 50% health -> 25 minimum stacks requirement -> cast Champion's Interception

The problem I see coding this is that for each class and prestige line combo, the stacking buff is different.
I plan on just spamming my Interception, why not have some mitigation up 60% of the time, rather than saving it.

Having said that, I do plan on having support for all stacks, but it's pretty early to say yet.
 

Garp74

Member
Bug:

When fighting Drinal in the raid version of Harrow's End, ogre stops functioning while the elevator you're required to fight on is climbing to the top. When the elevator reaches the top, Ogre kicks back in immediately.
 

Kannkor

Ogre
Bug:

When fighting Drinal in the raid version of Harrow's End, ogre stops functioning while the elevator you're required to fight on is climbing to the top. When the elevator reaches the top, Ogre kicks back in immediately.
I suspect it's only mages/priests that stop. While you're on an elevator, you are considered moving, and the bot knows not to try to cast spells while moving.

I'll see if I can find a work around when I get to that zone.
 

mishissa

Active Member
a new option has been added with xpac to show you how many metres you are away from your target which can be activated by going to: Options>User Interface>Name & Chat Bubble>Show Distance to Target

This option will add a number to your targets name tag in the top left of the screen, is it possible for ogre to read this number to allow the move behind target option to be a minimum 2 metres but less than 5 metres distance away from the mob so that Rangers in particular and any other class with an ability that requires a minimum range can move to this sweet spot ?
 

bob_the_builder

Well-Known Member
We have always been able to tell distance from mob without this new feature. I've been using TDISTANCE for awhile.

Anyways, it seems from the OGRE wiki we can set distance:


Move into Melee Range - Moves your toon into melee range. Note: Does not check for collision. Distance can be setup on the Setup tab. Related tab: Setup

Move Behind Mob - Keeps your toon behind the mob. This DOES use collision checks. Distance can be setup on the setup tab (same distance setting as move into melee range). Note: You will stay behind the mob as #1 priority, so be cautious using this on casters). Related Tab: Setup

Move In Front of Mob - Keeps your toon in front of the mob. This DOES use collision checks. Distance can be setup on the setup tab (same distance setting as move into melee range). Note: You will stay in front of the mob as #1 priority, so be cautious using this on casters). Related Tab: Setup
 

Gidgit

Member
Ogre Hirex add on to harvest rares?

Obviously not as high priority as the combat features, but something to tinker with when you get time to look at it.

The New Tradeskill Prestiges give the option for a gathering goblin (similar to the pack pony) - but who returns with rares as well as the normal raws!. I equiped this yesterday on 5 toons and got approx 2-3 of the new top tier rares per harvest, so its decent return rate, especially if it could be automated to happen every 2 hours. A nice dent in my requirements to have to make new expert spells for 20 odd toons. :cool:

The first of the three trees shown on the tradeskill prestige tab is for Refining, ability is second line down on the far left - Summon Artisan's Gathering Goblin. Similar to the Pack Pony and the guild hirelings he will take 2 hours to come back with his harvests and rares.
The extra ranks (1-5) affect how soon you can resumon hime. (12 hours for the first rank, drops to 9 hours for the second rank, 6 hours for rank 3, 3 hours for rank 4, and has an instant recast for rank 5. (Note - recast is only becuase he doesnt follow you around all the time like the pony does - he will despawn after 10 mins - but will still take the std. 2 hours to return with the goods) This is available from level 92 onwards (to have enough tradeskill prestiges to max out the skill)

The skill itself is called "Summon Artisan's Gathering Goblin", you hail him he says "Can't harvest yourself? Seems to mes that you needs a master harvester to show you how it's dones." Then get the normal option to select which tier you want him to harvest and off he goes. When 2 hours is up, Hail him again and he says "Dees packs be full! Take 'em from mes before I eats 'em!". Option to click is "I'll take those materials now." And you can send him off again to gather more.

Would be a fabulous augmentation to Ogre Hirex if its possible to do. (even better to include the Pony as well if/when you get to work on it).


Thanks for all the hard work! Hope you get to play too amoungst all the fixing! :)
 
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dbrown333

Member
Ogre Craft (while making powders from infusions etc)

If you set for Quality Level in Crafting Options to level 1, the bot makes it at level 4 anyway then cancelled the rest of the queue with the message (this message appears in EQ2 not the console) "You can only work on one recipe at a time".

also (in console) OgreCraftError[1.2]: Custom: Counter ( Dissipation )Option1-3: ( 1 )Dur Or Prog: ( Progress-1 )
Dissipation could also be Insubsntiation, Major Reality Breach etc.
 

Kannkor

Ogre
Ogre Craft (while making powders from infusions etc)

If you set for Quality Level in Crafting Options to level 1, the bot makes it at level 4 anyway then cancelled the rest of the queue with the message (this message appears in EQ2 not the console) "You can only work on one recipe at a time".

also (in console) OgreCraftError[1.2]: Custom: Counter ( Dissipation )Option1-3: ( 1 )Dur Or Prog: ( Progress-1 )
Dissipation could also be Insubsntiation, Major Reality Breach etc.
This is fixed and will be released in my next patch.
 

mishissa

Active Member
We have always been able to tell distance from mob without this new feature. I've been using TDISTANCE for awhile.

Anyways, it seems from the OGRE wiki we can set distance:


Move into Melee Range - Moves your toon into melee range. Note: Does not check for collision. Distance can be setup on the Setup tab. Related tab: Setup

Move Behind Mob - Keeps your toon behind the mob. This DOES use collision checks. Distance can be setup on the setup tab (same distance setting as move into melee range). Note: You will stay behind the mob as #1 priority, so be cautious using this on casters). Related Tab: Setup

Move In Front of Mob - Keeps your toon in front of the mob. This DOES use collision checks. Distance can be setup on the setup tab (same distance setting as move into melee range). Note: You will stay in front of the mob as #1 priority, so be cautious using this on casters). Related Tab: Setup
I wasn't aware we could do that, anyway thanks for the info;)
 

ClassicCoke

Active Member
Feature request:

Sorcerer's have a prestige that increases the spell Flames of Velious' damage the lower a target's HPs are.

Wizard - Frozen Burst
Warlock - Freeze Soul

The Flames of Velious spell does addition damage when the target's HPs drop below 75%, 50%, and 25%.

FoV is not worth casting at over 75% and is now quite good when the target is under 25%.

It would be nice to be able to specify a different place in the CA tab for each possibility so FoV is high on the CA list when the mob is under 25% but low on the CA list when the mob is over 75%.

( This was actually in the DoV prestige but it was so weak it wasn't worth implementing. They updated this and it is now worthwhile to take these prestige abilities ).



Feature Request:

Sorcerer's have a prestige that decreases the casting time of certain spells as they gain more increments of a buff.
Wizard - Velium Chill (increments on Frozen Solid / Frozen Rain prestige) (spells hailstorm, blast of devastation)
Warlock - Diseased Mind (increments on Toxic Aura / Toxic Assault prestige) (spells rift, apocalypse)

Depending on the increment amount, the casting time of these spells goes down. When the max increments are reached, the spells are almost instant casts.

It would be nice to be able to be able to prioritize these spells in the CA list depending upon how many increments (probably a range) the buff currently has.



Feature Request: (sorta like the earlier two)

Sorcerer's have a prestige which gives them a new nuke. If the target has the maximum number of increments, it hits really hard. Casting the spell removes all increments.
Wizard - Frozen Solid / Frozen Rain
Warlock - Toxic Aura / Toxic Assault

It would be nice to be able to prioritize these two cases; nuke at max increments and nuke at a lesser increments. (However, I greatly question the worth of casting this nuke at less than the max increments).

The prestiges of
Wizard - Frozen Detonation
Warlock - Caustic Detonation
Also behave the same way, except they are AE spells not single target nukes. They also have a minimum number of increments needed to be cast. (I also doubt if these spells will ever be cast when not at the maximum increments).



Pipe dream hope Feature Request:

Since both the ST and AE nukes will wipe all current increments when cast, this will potentially remove the 'instant cast' amount by the prestige listed in the second feature request ( Velium Chill / Diseased Mind ). It would be nice if there were a way to 'delay' the casting of these nukes if the refresh timer on one of these spells was under X seconds.

Wizard example, I'm at max increments now so I could cast the AE nuke now but I see that Blast of Devastation is only 5 seconds from refreshing. In this case, I'm willing to wait to cast the AE nuke and consume the points so I can cast BoD as an instant.

This is sorta like a chain...but I don't want to wait for the full refresh time on BoD.

Maybe there is a better way to do this.



Super Pipe dream hope / Feature Request:

Illy TimeWarp. The bot/illy tells the group its about to cast the buff. Warlock bot has a really big spell its about to cast. I would the bot to see that TW is about to be cast and delay casting the really big spell until TW lands so it will double. (With some exception being made for Illy death and delays from stun/stifles). I'd be really impressed if the bot could start casting the big nuke before TW actually lands, then have the spell finish casti
ng after TW actually lands.

Similar, for Sorcerers, it would be nice to potentially delay the casting of the increment dependent instant cast spells if a TW was coming up soon.



Lastly, this isn't so much of a request as a thought...
The idea of delaying a spell to be cast seems to fit into the 'chain' idea which I have never been able to get to work very well. I keep coming back to the Warlock Focused Casting's ability; 10 seconds of double spell attack (which has a prestige giving it a chance to be reset by casting some specific spells). There are cases where I want to wait for some big spells to be up to cast FC and other where I don't want to wait for the full refresh timer. It seems like there might be a more general way to encompass this.




Classic Coke
 

Taubstumm

Member
Feature request:

Sorcerer's have a prestige which gives them a new nuke. If the target has the maximum number of increments, it hits really hard. Casting the spell removes all increments.
Wizard - Frozen Solid / Frozen Rain
Warlock - Toxic Aura / Toxic Assault

It would be nice to be able to prioritize these two cases; nuke at max increments and nuke at a lesser increments. (However, I greatly question the worth of casting this nuke at less than the max increments).

The prestiges of
Wizard - Frozen Detonation
Warlock - Caustic Detonation
Also behave the same way, except they are AE spells not single target nukes. They also have a minimum number of increments needed to be cast. (I also doubt if these spells will ever be cast when not at the maximum increments).

Classic Coke
To clerify this one a little more. Requesting something simular to Beastlords savagery. You now get a buff that gives you increments of Toxic Aura/Frozen Solid the more dmg you do to mobs. You can cast Toxic Aura(dd)/Assault(aoe) once you have built up 10 increments, but if you wait until 180 increments you'll do MEGA damage. Requesting a slider added to these spells (or a max/not max toggle button). Honestly, it doesn't take that long to build up the 180 increments, but without something saying "cast at 180", the toon casts it whenever it's available.
 

Kannkor

Ogre
To clerify this one a little more. Requesting something simular to Beastlords savagery. You now get a buff that gives you increments of Toxic Aura/Frozen Solid the more dmg you do to mobs. You can cast Toxic Aura(dd)/Assault(aoe) once you have built up 10 increments, but if you wait until 180 increments you'll do MEGA damage. Requesting a slider added to these spells (or a max/not max toggle button). Honestly, it doesn't take that long to build up the 180 increments, but without something saying "cast at 180", the toon casts it whenever it's available.
That brings up a very good point. Would a "Max" button suffice? So your two options would be - cast it any time it's available (OGrebot already knows you can't cast it when it's less than 10 increments), or only when at max increments. That would be a lot easier to implement.
 

Taubstumm

Member
I vote a max/not max button. I can't see wanting to have it cast at 100 increments. All you have to do is wait a few more seconds and you'll be at 180.
 

Taubstumm

Member
I had an idea for a need with ogrebot, but at the time I didn't see how we could use it effectively. This dumb mob in Chelsith, Overseer Kezik, casts this spell 'overflow' that needs to be interrupted or prevented. Well, I'm not fast enough to interrupt with my tank and it gets us all killed.

I was thinking about your invisibility dropdown menu that players have to list their invisibility spells - and was wondering if you could do the same with interruptable spells. It might help you when you script some zones that would force our toons to interrupt certain spells that get cast.

Thoughts?
 

ClassicCoke

Active Member
That brings up a very good point. Would a "Max" button suffice? So your two options would be - cast it any time it's available (OGrebot already knows you can't cast it when it's less than 10 increments), or only when at max increments. That would be a lot easier to implement.
For Sorcerer Prestige, a "Max" button would suffice.

What the other classes may need, I don't know well enough yet to say but everything I've seen, a "Max" button should suffice for as well.

Classic Coke
 

Scoops

Active Member
Ogre Depot does not enter the new T10 fish into the depot. "plump haddock" and "cutthroat trout"
Until it's patched in, you can modify your EQ2OgreDepotResourceInformation.xml file to add the new T10 fish (put it under the "Tier10Raw" section. I tried to attach the updated one here but get some kind of IOError.
 

Kannkor

Ogre
For Sorcerer Prestige, a "Max" button would suffice.

What the other classes may need, I don't know well enough yet to say but everything I've seen, a "Max" button should suffice for as well.

Classic Coke
Looks like I'm going to have to code all of these "Max" independently. So I'll need a very detailed list of ability names and where they come from in the prestiage list etc.

I have the following handled:
Guardian
Wizard
Warlock
 

Kannkor

Ogre
Bug:

When fighting Drinal in the raid version of Harrow's End, ogre stops functioning while the elevator you're required to fight on is climbing to the top. When the elevator reaches the top, Ogre kicks back in immediately.
OgreBot will freely cast during the drinal encounter now.
 

ClassicCoke

Active Member
Looks like I'm going to have to code all of these "Max" independently. So I'll need a very detailed list of ability names and where they come from in the prestiage list etc.

I have the following handled:
Guardian
Wizard
Warlock

As a suggestion, you might want to code it so that a person/bot can have multiples of these "Max" ability counts and not just one. While I don't think it is possible now, when the next expansion rolls around (if SOE does the same thing as before) some classes will be able to get two of these abilities (like sorcerers) by putting points in the left and right sides.

Classic Coke
 

Kannkor

Ogre
As a suggestion, you might want to code it so that a person/bot can have multiples of these "Max" ability counts and not just one. While I don't think it is possible now, when the next expansion rolls around (if SOE does the same thing as before) some classes will be able to get two of these abilities (like sorcerers) by putting points in the left and right sides.

Classic Coke
As of right this second, there isn't a good way I have found/thought of to do this without hardcoding things, or doing a stupid amount of extra work that isn't worth while with only 1 increment. So, it's very possible that once people get 2 increments, I'll change things. But the time required to do things for 1 MAX button hardcoded per class, vs dynamically adding multiple increments, is huge.
Tested my warlock last night - MAX increment on Rift, Apoc, and Toxic assult, Toxic Assult was my #1 DPS ability :) So working out pretty well.
Unfortunately, much like DA/DI, you get royally screwed on spell double attacks. Because the following happens in this order.
I had Focus Casting MAX set last night prior to toxic assult.
Focus Casting files.
Toxic Assult fires - 180 increments.
Because Toxic assult was used, increments reset to 0.
Toxic Assult spell double attack fires - you have 0 increments. So it does 1/10 the damage.

So that turned out to be a bust. I looked at ACT, my toxic would hit for 2.5m, then for 250k, in the same second. Made me a little sad :(
 

Kevinshp

Well-Known Member
Toxic Assult fires - 180 increments.
Because Toxic assult was used, increments reset to 0.
Toxic Assult spell double attack fires - you have 0 increments. So it does 1/10 the damage.

So that turned out to be a bust. I looked at ACT, my toxic would hit for 2.5m, then for 250k, in the same second. Made me a little sad :(
This sucks so I guess its no use to save it for FC or TC for that matter :-(
 

battleaxe

Member
I'd also like to mention something similar to ogre transmute for Salvaging (break down items like transmuting but into tradeskill mats, usually some rares) and Refining (to convert tradeskill mats, regular and rare, into pure versions of the rares.) I thought of being slick and seeing if I could tweak the transmute script to handle this, but realized that the transmute w/o window was a method on the item datatype.. oh well. Dunno if Amadeus is planning to add similar methods or we'd have to do something else. Not sure how to do it manually or I'd of tried already.
 

Kannkor

Ogre
I'd also like to mention something similar to ogre transmute for Salvaging (break down items like transmuting but into tradeskill mats, usually some rares) and Refining (to convert tradeskill mats, regular and rare, into pure versions of the rares.) I thought of being slick and seeing if I could tweak the transmute script to handle this, but realized that the transmute w/o window was a method on the item datatype.. oh well. Dunno if Amadeus is planning to add similar methods or we'd have to do something else. Not sure how to do it manually or I'd of tried already.
I put in the feature request to Amadeus for both refining and salvaging.
Salvaging, I'll be able to add that (assuming it works the same as transmuting) relatively easy.

Refining... We'll see.
 

Kannkor

Ogre
Another big update just released (Patch 182).

Experimenting - Note: I only tested it about 20 times, and all 20 succeeded. If you are going to experiment you MUST be prepared that you will lose an item at some stage.
Increments - All of the classes I'm aware of have [MAX] option on the CA tab.

A bunch of other little things also. See the revision history for more details.
http://eq2.ogregaming.com/wiki/index.php?title=RevisionHistory
 

Quigly4000

Active Member
Class: Brigand
Increments: 5
Ability: Poisoned Blades

Prestige - Left side

The endline Shred benefits from max increments.

Please add increment functionality to Brigand :)
 

Kannkor

Ogre
Class: Brigand
Increments: 5
Ability: Poisoned Blades

Prestige - Left side

The endline Shred benefits from max increments.

Please add increment functionality to Brigand :)
When it starts incrementing, do you have 2 buffs of the same name? (Like Conj/Necro), or is there a single buff (like Guardians/Wiz/Warlock)?
 

Quigly4000

Active Member
Okay so Poisoned Blades is the name of a buff that i get in prestige line that lasts until cancelled. On any combat art it has a chance to proc Thug's Poison.

Thug's Poison is what shows increments in my buff window. Its the only buff that shows up. It maxes at 5.

Hope that clears it up.
 

Ebofu

Well-Known Member
Poisoned Blades is the AA

Thug's Poison is the increment, max of 5

Shred is the ability, it doesn't consume increments though so there is no harm in spamming it.
 

davebob35

Member
I am not seeing the same results with the increments on my Warlock. I am seeing that the max number of increments before Toxic fires is 24. My group is not uber so the fight I am looking at took 2:30 to complete in Skyshrine. I have put Toxic Assault in my casting order and then clicked the MAX bubble to the right of it. Is that correct. Or maybe it is the possition? I have it in about the 5th position. Due I have to have certain spells infront of it or do I have to eliminate others that might cause the increments to stop accumulating? Thanks for any input and the great work on your part Kannkor getting this going.
 

Quigly4000

Active Member
Poisoned Blades is the AA

Thug's Poison is the increment, max of 5

Shred is the ability, it doesn't consume increments though so there is no harm in spamming it.
Hmm yes, sorry I did not notice that it wasn't consuming the increments. Given its short recast and decent damage even with low increments there really isn't a downside to spamming it. Sorry for the misinformation!
 

Bishop97

Active Member
Class: Paladin
Paladins have 2 of these abilities. Divine Territory is the AOE one and Harbinger of Justice is the single target one.
The incremental is a buff called Divine Justice. When you cast either Divine Territory or Harbinger of Justice initially, the incremental (Divine Justice) appears in your buffs, as does a buff called True Territory, which is the buff that increments the incremental.
Increments: 60

These attacks can be used interchangeably, as in you can start with one of the attacks (to start incrementing) and finish with the other, since they both are based on the same incremental (Divine Justice) and use the same timer.

These are located on right side of Prestige Tree. Bottom circle and the circle before the branching to three circles.
 

blackee

Senior Member
Ogre Hirex add on to harvest rares?

Obviously not as high priority as the combat features, but something to tinker with when you get time to look at it.

The New Tradeskill Prestiges give the option for a gathering goblin (similar to the pack pony) - but who returns with rares as well as the normal raws!. I equiped this yesterday on 5 toons and got approx 2-3 of the new top tier rares per harvest, so its decent return rate, especially if it could be automated to happen every 2 hours. A nice dent in my requirements to have to make new expert spells for 20 odd toons. :cool:

The first of the three trees shown on the tradeskill prestige tab is for Refining, ability is second line down on the far left - Summon Artisan's Gathering Goblin. Similar to the Pack Pony and the guild hirelings he will take 2 hours to come back with his harvests and rares.
The extra ranks (1-5) affect how soon you can resumon hime. (12 hours for the first rank, drops to 9 hours for the second rank, 6 hours for rank 3, 3 hours for rank 4, and has an instant recast for rank 5. (Note - recast is only becuase he doesnt follow you around all the time like the pony does - he will despawn after 10 mins - but will still take the std. 2 hours to return with the goods) This is available from level 92 onwards (to have enough tradeskill prestiges to max out the skill)

The skill itself is called "Summon Artisan's Gathering Goblin", you hail him he says "Can't harvest yourself? Seems to mes that you needs a master harvester to show you how it's dones." Then get the normal option to select which tier you want him to harvest and off he goes. When 2 hours is up, Hail him again and he says "Dees packs be full! Take 'em from mes before I eats 'em!". Option to click is "I'll take those materials now." And you can send him off again to gather more.

Would be a fabulous augmentation to Ogre Hirex if its possible to do. (even better to include the Pony as well if/when you get to work on it).


Thanks for all the hard work! Hope you get to play too amoungst all the fixing! :)
Just came back to the game and I have had decent luck too. Has this been added anywhere?
 

Kannkor

Ogre
I am not seeing the same results with the increments on my Warlock. I am seeing that the max number of increments before Toxic fires is 24. My group is not uber so the fight I am looking at took 2:30 to complete in Skyshrine. I have put Toxic Assault in my casting order and then clicked the MAX bubble to the right of it. Is that correct. Or maybe it is the possition? I have it in about the 5th position. Due I have to have certain spells infront of it or do I have to eliminate others that might cause the increments to stop accumulating? Thanks for any input and the great work on your part Kannkor getting this going.
Hmm... your process sounds correct.
Add "Toxic Assault" to the CA list, then hit MAX. You should see it: Toxic Assult | MAX

Then it shouldn't fire until it is at 180.

Is your warlock level 95? I guess it almost has to be to even get that ability...
I was using a warlock for a few hours last night, and I just checked ACT, and every single one was a max hit (except for the spell doubt attacks, but it's easy to see those because they happen on the exact same second).

On the DEBUG tab, turn on the top option. Then go fight, and watch this.

Is Toxic Assult ever being cast? IE: is it casting and resetting the charges? Or is it never casting AND never going above 24 increments?
 

ClassicCoke

Active Member
That brings up a very good point. Would a "Max" button suffice? So your two options would be - cast it any time it's available (OGrebot already knows you can't cast it when it's less than 10 increments), or only when at max increments. That would be a lot easier to implement.
Additional note, the Wizard left hand side prestige increments (incineration) are on the target mob, not on a buff on the player.


Classic Coke
 

larrydoyle

Senior Member
OgreBot will freely cast during the drinal encounter now.
Is this just for raid zone? In heroic, my bots are doing melee but not casting things like heals. Or is there some option settings I need to have in a certain combo to make it work?
 

Bishop97

Active Member
Is this just for raid zone? In heroic, my bots are doing melee but not casting things like heals. Or is there some option settings I need to have in a certain combo to make it work?
Same thing happened to me yesterday as well. I had the ignore CA range / beneficial spells options checked too.
 

Kannkor

Ogre
Same thing happened to me yesterday as well. I had the ignore CA range / beneficial spells options checked too.
Raid zone only. I still haven't done the heroic zone.

If someone wants, while in the zone do the following and post it for me:

echo ${Zone} * ${Zone.ShortName} * ${Zone.Name}
Then target drinal
echo ${Target.Name}

Give me that info and I can add it for the heroic zone also.
 

Bishop97

Active Member
Raid zone only. I still haven't done the heroic zone.

If someone wants, while in the zone do the following and post it for me:

echo ${Zone} * ${Zone.ShortName} * ${Zone.Name}
Then target drinal
echo ${Target.Name}

Give me that info and I can add it for the heroic zone also.

exp09_drun_drinals_castle * exp09_dun_drinals_castle * Harrow's End

Drinal
 

larrydoyle

Senior Member
exp09_drun_drinals_castle * exp09_dun_drinals_castle * Harrow's End

Drinal
Really appreciate you getting the info for him. I've killed Drinal, but have to manually play healer and dps as the elevator goes up, and that is a pita. Would love to just fight normally.
 

Taubstumm

Member
Hey Kannkor, I recently ramped up to a 3-group raid (3rd group = mages) and am now taking a harder look at the warlock prestige.

Toxic Assault has an added bonus that if you have 180 increments, two unrelated spells, Rift and Apocalypse, have 0 casting speed. (depending on your increments, you get 20,40,60,80,100% cast speeds) I want them to always cast at 180 increments just like Toxic Assault.

Of course, you'd have to put it in your CA list: Apocalypse - Rift - then Toxic Assault. I get that they have to go before TA. Having these two spells as an instant cast is a huge DPS+

Is this even possible to associate /MAX to those spells where it reads the TA counters?
 

Kannkor

Ogre
Hey Kannkor, I recently ramped up to a 3-group raid (3rd group = mages) and am now taking a harder look at the warlock prestige.

Toxic Assault has an added bonus that if you have 180 increments, two unrelated spells, Rift and Apocalypse, have 0 casting speed. (depending on your increments, you get 20,40,60,80,100% cast speeds) I want them to always cast at 180 increments just like Toxic Assault.

Of course, you'd have to put it in your CA list: Apocalypse - Rift - then Toxic Assault. I get that they have to go before TA. Having these two spells as an instant cast is a huge DPS+

Is this even possible to associate /MAX to those spells where it reads the TA counters?
From the revision history:
On the CA/Named CA tab, there is a [MAX] Max Increments option. When selected, you will only cast said ability if the increments for your class are at max.
Note: You can set abilities that are not related to the increments, to [MAX], and the bot will not cast them until you are at Max Increments. Use this option wisely for the best results.
Example: Warlock: You could set: Focus Casting [MAX] and Toxic Assault [MAX]. That way neither one would cast until your increments are at max.


Although.. Focus Casting is a bad example, since you use toxic assault, it uses all your increments, so the double attack does damage equal to 1 increment.

But yes, you can MAX any ability you want.
 

Taubstumm

Member
Sweet. I guess I posted without looking - I tried putting MAX on those spell earlier, but they didn't cast at all. I didn't spend more than 3 minutes testing it though. I'll try again after work.
 

Taubstumm

Member
Okay. Belay my last. I guess it needed to run a cycle first. Had my wife do it over the phone. The first time you click max they don't work, but then after that they kick in.

Ogrebot is working as requested - All conditions normal.
 
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