First off I'd like to say I do know how to program I'm just new to the bot and want to get some questions out of the way for stuff I want the bot to do that I haven't figure out how to do.
1) Is it possible to make the bot go to a safe spot based on standings with the player and not based on the white list / black list? It's fairly tedious to update the list.
2) I haven't run into this situation yet so I'm not sure if its in the script (I tried looking at the code and couldn't figure out if it was).
If someone else is in a belt I want to warp to the next belt but if I'm already in combat I want to keep doing what I'm doing and ignore the person (unless they are hostile which I should have left the belt already)
3) How can I make the bot switch crystals based on the distance to the rat?
4) Can I make the bot dock and repair the drones if they are in need of repair? The bot seems to keep launching damaged drones then recalling them right away. (I'd rather not lose the drones so this is preferred to just letting them die)
5) with lasers can I turn off the annoying message that says I'm out of ammo? (This would be useful if using faction ammo but who would bot with faction ammo?)
6) a way to slow boat to close wrecks and loot/salvage them while in combat
7) Can I move closer to the rat I'm currently firing at? (I'm not able to use multifreq because of this and number 3)
Anything that is not currently possible I'd be willing to take a crack at coding but I'd like to know if I'm just missing stuff first.
additionally I'd like to report there's a bug with the mining script and running when a hostile enters local. If run to station is not checked the bot does not run to a safe spot it still docks. I'm not positive the combat tab is supposed to work with the mining one but the issue does exist.
1) Is it possible to make the bot go to a safe spot based on standings with the player and not based on the white list / black list? It's fairly tedious to update the list.
2) I haven't run into this situation yet so I'm not sure if its in the script (I tried looking at the code and couldn't figure out if it was).
If someone else is in a belt I want to warp to the next belt but if I'm already in combat I want to keep doing what I'm doing and ignore the person (unless they are hostile which I should have left the belt already)
3) How can I make the bot switch crystals based on the distance to the rat?
4) Can I make the bot dock and repair the drones if they are in need of repair? The bot seems to keep launching damaged drones then recalling them right away. (I'd rather not lose the drones so this is preferred to just letting them die)
5) with lasers can I turn off the annoying message that says I'm out of ammo? (This would be useful if using faction ammo but who would bot with faction ammo?)
6) a way to slow boat to close wrecks and loot/salvage them while in combat
7) Can I move closer to the rat I'm currently firing at? (I'm not able to use multifreq because of this and number 3)
Anything that is not currently possible I'd be willing to take a crack at coding but I'd like to know if I'm just missing stuff first.
additionally I'd like to report there's a bug with the mining script and running when a hostile enters local. If run to station is not checked the bot does not run to a safe spot it still docks. I'm not positive the combat tab is supposed to work with the mining one but the issue does exist.