Any way to NOT cure a specific curse

nezuld

Active Member
Is there a way to set up my healer to NOT cure a specific curse? In the 2x Drunder zone there is mob that will generate an add if a certain curse is cured. I would like to know if there is a way to tell my healer not to cure that curse (or a list of them) but still do the others?

Thanx
 

Kannkor

Ogre
Is there a way to set up my healer to NOT cure a specific curse? In the 2x Drunder zone there is mob that will generate an add if a certain curse is cured. I would like to know if there is a way to tell my healer not to cure that curse (or a list of them) but still do the others?

Thanx
No. In any cases like that they have to be hard coded.

If you'd like I can add it in if you provide the following:
${Zone.Name}
${Actor[namednpc].Name}
Log file entry: curse you want to cure
Log file entry: curse you do NOT want to cure.
 

nezuld

Active Member
Ok, will do. I don't know how many curses do get cured so I will have to look. I assume that you cannot say cure all but xxx, you need a "good" list and a "bad" list?

When I run it next I will get the log info.

Thanx
 

Kannkor

Ogre
Well, I disable cure cursing on that specific fight, then add a special cure curse routine in for the curse that needs to be cured.
 

Kevinshp

Well-Known Member
just curious... sorry to derail...

what mob in the x2 are you referring to?
Ya don't remember a mob that has a curse that cant be cured besides the curse on the second named that if you have curse you have to run away from raid, and in that case it cant be cured at all.
 

Wescondley

Active Member
It's the last name in the zone. You have to split the raid force, one on the named, and antoehr on the adds that keep coming at you from the bottom of the stairs. At some point during the fight, someone gets cursed, and curing it causes an add to spawn on the person that had the curse. It basically wipes the raid.
 

straith

Member
I think you are talking about the 2nd to last named that has two adds that are with it Sloth and Greed I think... You need to pull the named to the bottom of the steps and burn the two adds as fast as possible, by the time they die, the "Essence of x" will start spawning at the back of the room and slowly coming to the front. You absolutely must have an OT to pick these up before they reach the MT group which will be burning the named (because if they get close to the named you will likely wipe). When the "Essence of x" dies a pillar will spawn and give a buff to the person closest to it which will allow them to practically one shot the next "Essence of x" that spawns. They basically rinse and repeat this process until the named is killed and you loot the chest. There is a curse that has to be cured, so you cure it... The buff from the pillar is supposed to be a curse as well but I've never seen it come up as one, so have the people healing the OT group be careful about curing curses that come up after the death of an "Essence of x." There is no curse that cannot be cured or it will wipe the raid.

IF you are talking about the final boss it is a simple turn and burn so I don't know what you're talking about. Just make sure the OT grabs all of the statues and holds them until the end of the fight. The MT should easily be able to hold the grey adds and you cannot kill them anyhow, so yeah, focus the named down.
 

quan

Active Member
ah

so on the confessor fight there is a curse that if cured spawns one of those gindal pridemonger assassin guys?

i was wondering what triggered their spawns...

so i guess the bigger question then is, are there any curses that you want to cure on that fight. if you cant/dont want to cure the curses from the pillars and you dont want to cure the one that spawns the pridemonger assassin, are there others? I only recall elemental etc. I will give it a run tonight though with cure curse completely off and see what happens.
 
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