Ascension Combos - Coming Soon

Kannkor

Ogre
This is now released. See this post for more information.

The question of Ascension Combos keeps coming up, time and time again. Some people have started using side scripts etc.

I have started implementing these directly into Ogrebot.

It gets slightly complicated pretty quickly, but here is a brief overview of what I have so far.
Auto Completes Ascension Combos.

Because every offensive ascension ability is part of a combo, YOU decide how you want to start a combo and put it into your caststack. The rest of your minions will try to complete the combo.
This will work in a bot group, in a real group, in raid, etc.
Some abilities may only work in a bot group unless I can get more information about them. (Brittle Armor for example, I can't find any text when you cast it).

Keep in mind, this is very early on and I suspect things will get more complicated, so how this all works could change. But will have something soon.

-Kannkor
 
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Oren

Member
That is fantastic news!!!

Gonna make a request right off the bat to put in a button on the MCP to enable/disable this please, just like you do for everything else :)
 
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Kannkor

Ogre
That is fantastic news!!!

Gonna make a request right off the bat to put in a button on the MCP to enable/disable this please, just like you do for everything else :)
It's a checkbox, so that already exists via uplinkoption.
Here's more specifics:
Code:
MCP -> Select Command: Uplinkoption_change
Parameter 1: ForWho (Such as 'all')
Parameter 2: Name of object: checkbox_settings_autocomplete_ascensioncombos
Parameter 3: Value. TRUE, FALSE, or Toggle
 

Solenoid

Member
This is awesome. When completed, do you envision the best approach being just to add the combo starters into the Cast Stack and let the actual abilities being cast to complete those starters?
 

Kannkor

Ogre
This is awesome. When completed, do you envision the best approach being just to add the combo starters into the Cast Stack and let the actual abilities being cast to complete those starters?
Yes, but you also want to try to have them slightly staggered. Because you don't want Toon1 casting Starter1 while Toon2 is casting Starter2. You want Starter1, Combo1 to finish, then Starter2 to start.
I'm likely just going to finish leveling all 4 ascension classes on everyone before I worry about it too much. I'm hoping by then someone either has a way, or a suggestion that works and we can work from there.
 

Cheesy

Well-Known Member
Yes, but you also want to try to have them slightly staggered. Because you don't want Toon1 casting Starter1 while Toon2 is casting Starter2. You want Starter1, Combo1 to finish, then Starter2 to start.
I'm likely just going to finish leveling all 4 ascension classes on everyone before I worry about it too much. I'm hoping by then someone either has a way, or a suggestion that works and we can work from there.
A 'Chain' tab perhaps? :D
 

Kannkor

Ogre
A 'Chain' tab perhaps? :D
I hate you so much.
Although in this case, it's not an appropriate use of a chain tab! Because it's more than one character chain, and would be challenging(impossible in some scenarios) to know if the other people's ability is up yet. (Would work for local botting but not a raid/real person scenario).
I've been thinking about implementations for this down the road. But I figure I'll let people play with it and continue to give feedback before doing anything major.
 

pelly

Active Member
With all of my main group Ascended, I've been working to optimize combos now. At this point, I just checked the box and spaced out the ascensions in my cast order. I am just wondering how others are doing this.

What I gather from what has been posted so far is that there are 24 total ascension abilities involved in a combo and are bidirectional. No ascension ability is used in 2 different combos, however it is unclear whether or not there are multiple combo combos. 8 ascension abilities are not used in any combo as neither are the self buff ascension abilities either. The 24 abilities and their combos are listed below (from EQ2 wiki). Each ascension class has 2 abilities in a combo with another ascension class.

[Stone Hammer + Blood Contract]
[Telluric Rending + Tainted Mutation]
[Ethershadow Assassin + Brittle Armor]
[Virulent Outbreak + Etherflash]
[Erosion + Wildfire]
[Ethermancy + Scorched Earth]
[Septic Strike + Glacial Freeze]
[Granite Protector + Levinbolt]
[Elemental Amalgamation + Mudslide]
[Revocation + Cascading Force]
[Implosion + Terrestrial Coffin]
[Withering + Frozen Heaven]

Initially, I was planning on using 1 toon to trigger combinations and gray out all of the other toons ascension abilities in the cast order, but that would not work as you would only account for 6/12 combos. Essentially, you need to have at least 3 toons with different ascension classes to ensure all combos were cast. That said, cast order for bard (RO/VC), chanter (Mimicry) and brig (shadow) potentially have ascension abilities cast at specific times to improve burst dps with other class specific abilities, so timing is already tricky.

That said, for now I plan to leave 'auto complete ascension abilities' checked, but leave my cast orders as is. I did create a ascension tag so I could turn on and off the popular ascension abilities selectively when needed, and another ascension expert tag for debuffs/buffs needed only when raiding or running experts (e.g. necrotic caress, obsidian mind). My pre-cast routine with charm swapping for rising tide, etc. takes care of the initial burst dps, but after that it is pretty standard cast order execution.

If anyone has this figured out better than me, please share.

FYI - I am running Zerk (geo), Ranger (geo), Coe (eth), Troub (ele), Defiler (tha) and Brig (tha).

Thanks!
 

Cheesy

Well-Known Member
Personally I just looked at the list of abilities, and which ever toons had the highest dps potential, I made sure they were the ones to complete combos. In a similar manor if 1 ability far outweighs the other in terms of DPS (Ethermancy vs Scorched Earth for example), I made sure to combo the better ability.

I tried to get my dirge ones into RO cycle where possible, but didn't put a whole load of effort into that. Also ignored them for mimicry in all honesty.

I'm sure there are better ways to do it, but thats the options I took.
 
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