stryker24
Member
I know this was asked when you first did the cast stack change but not much became of it so I'm asking again.. can we please get a chain tab function implemented again.. It's impossible to get assassin to do his chain 100% properly without it.
If it target switches, has to move.. or hell is even stunned for a few seconds, it can throw it off by 1-2 abilities which throws it off for the rest of the fight. If you use a pre-cast/post-cast setup then exploit weakness proc'n intterupts it and breaks the chain there.
Unless I'm just completely missing something this feature would help sin and probably wizard due to having a similar chain immensely.
If it target switches, has to move.. or hell is even stunned for a few seconds, it can throw it off by 1-2 abilities which throws it off for the rest of the fight. If you use a pre-cast/post-cast setup then exploit weakness proc'n intterupts it and breaks the chain there.
Unless I'm just completely missing something this feature would help sin and probably wizard due to having a similar chain immensely.
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