Chain Tab

stryker24

Member
I know this was asked when you first did the cast stack change but not much became of it so I'm asking again.. can we please get a chain tab function implemented again.. It's impossible to get assassin to do his chain 100% properly without it.

If it target switches, has to move.. or hell is even stunned for a few seconds, it can throw it off by 1-2 abilities which throws it off for the rest of the fight. If you use a pre-cast/post-cast setup then exploit weakness proc'n intterupts it and breaks the chain there.

Unless I'm just completely missing something this feature would help sin and probably wizard due to having a similar chain immensely.
 
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Kannkor

Ogre
Chains like that are an absolute nightmare. I'll look at it again when I have time... but no promises.
 

user01

Member
I know this was asked when you first did the cast stack change but not much became of it so I'm asking again.. can we please get a chain tab function implemented again.. It's impossible to get assassin to do his chain 100% properly without it.

If it target switches, has to move.. or hell is even stunned for a few seconds, it can throw it off by 1-2 abilities which throws it off for the rest of the fight. If you use a pre-cast/post-cast setup then exploit weakness proc'n intterupts it and breaks the chain there.

Unless I'm just completely missing something this feature would help sin and probably wizard due to having a similar chain immensely.
You can implement these yourself with a sidescript using -ChangeCastStackListItem. If you're not into scripting just pay Saha for his assassin profile with script included.
 

ClassicCoke

Active Member
Tags were added in as well to make -ChangeCastStackListItem much less painfull. You can now change a whole set of CastStackItems at the same time.

Versions: ISXOgre-2016.06.16, Patch Version-279, OgreBot-17.092, OgreCraft-1.037
  • Ogrebot
    • Feature request: https://forge.isxgames.com/issues/1608
      • Caststack - Now has an option: Custom tag: _____
        • You can enter anything in you desire. I would avoid special characters, including spaces. They just create issues later. If you wish more than one tag, just separate it by a *. Such as: Dispell*Manadrain
        • Custom tags technically do nothing, but they do allow a way for the user to enable/disable things based on a custom field the user enters.
        • For example, you could put a bunch of abilities at the top of your caststack disabled, and give them a tag of: Manadrain. When you need to manadrain a mob, you can enable any abilities with the tag "Manadrain".
  • MCP/OgreConsole
    • Added: -ChangeCastStackListBoxItemByTag
      • Accepts up to 5 parameters
      • Parameter 1: ForWho
      • Parameter 2: Tag name
      • Parameter 3: Status: TRUE, FALSE, or TOGGLE. TRUE ensures the entry is ON. FALSE makes sure the entry is OFF. TOGGLE... well toggles it.
      • Parameter 4: Partial string match. TRUE or FALSE (case sensitive). This is FALSE by default, which means exact match only.
        • If FALSE, exact match only. "manadrain" has to equal "manadrain". "Dispell*manadrain" would NOT be modified if "manadrain" was passed.
        • If TRUE, partial matches are fine. "Dispell*manadrain" would be modified if "manadrain" was passed.
      • Parameter 5: Silent mode. TRUE or FALSE (case sensitive). FALSE by default. If set to TRUE, it will not output any text to OgreConsole when an entry is modified.

  • OgreBotAPI
    • method ChangeCastStackListBoxItemByTag(string _ForWho, string _Object, string _Value=TRUE, string _Partial=FALSE, bool _SilentMode=FALSE)

I created a large pre/post cast stack centered around IPS for my assassin, since so many CA cooldowns line up with that and it worked pretty well. You can't cover every issue, but then I don't think a Chain Tab would either. I might be wrong, but I never noticed Exploit Weakness breaking up my FF sequence when done via Pre/Post casts.
 
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