Maybe I'm doing something wrong...
I'm testing to see if there is LOS to a node from the characters current LOC, even if a node (actor) is almost right next to the character and there are no rocks etc in the way this returns almost always TRUE?
Is the LOS code very fussy about inclines etc?
I'm testing to see if there is LOS to a node from the characters current LOC, even if a node (actor) is almost right next to the character and there are no rocks etc in the way this returns almost always TRUE?
Is the LOS code very fussy about inclines etc?
Code:
${EQ2.CheckCollision[${Me.X},${Me.Y},${Me.Z},${Actor[${HID}].X},${Actor[${HID}].Y},${Actor[${HID}].Z}]}