1 PC - 2 Clients (i.melee, ii.healer)
Both clients in different instances of Dracur Prime : Sevalak Awakened
When melee see's %t @ 99% it begins to assist, this instantly causes my client to lag (really bad) but fps remains the same ~45fps.
The other client (ii.healer) continues to operate fine.
Ran debug during this, and it kept trying to cast everything it is setup to do. One thing that I did notice that seemed odd was the debug message:
"spell x is queued (Which is weird because it is already queued)"
- another quirky thing i noticed during the lag was the autoattack melee bar would start, then around 10% of the bar scrolling across (10% of being able to complete a autoattack) it would refresh back to 0% and then would finally complete the hit (the melee ability was not toggling on/off during the refresh)
When combat was finished my client was ~10% behind the raids already killed %t. Once my client finally see's the mob death it goes through a super fast forward buff/movement period, and then i catch upto the raid, then repeat the beginning of this post.
NOTEs:
- This problem I am facing is not an issue when I am in my own raid of 12 bots.
- Raiding various instances at the sametime (using OgreMCP, Uplink: 6 PC's, 12 bots)
- This has only been a issue since Skyshrine was released (started ~2weeks ago)
- Closed 2nd client ii.healer, problem continued
- Ran ogre spell, restarted ogre, problem continued
- Relogged melee, problem continued
- Disabled chains....
- Disabled force named CA....
....
Frustratedasfuckfully yours,
Bbally
Both clients in different instances of Dracur Prime : Sevalak Awakened
When melee see's %t @ 99% it begins to assist, this instantly causes my client to lag (really bad) but fps remains the same ~45fps.
The other client (ii.healer) continues to operate fine.
Ran debug during this, and it kept trying to cast everything it is setup to do. One thing that I did notice that seemed odd was the debug message:
"spell x is queued (Which is weird because it is already queued)"
- another quirky thing i noticed during the lag was the autoattack melee bar would start, then around 10% of the bar scrolling across (10% of being able to complete a autoattack) it would refresh back to 0% and then would finally complete the hit (the melee ability was not toggling on/off during the refresh)
When combat was finished my client was ~10% behind the raids already killed %t. Once my client finally see's the mob death it goes through a super fast forward buff/movement period, and then i catch upto the raid, then repeat the beginning of this post.
NOTEs:
- This problem I am facing is not an issue when I am in my own raid of 12 bots.
- Raiding various instances at the sametime (using OgreMCP, Uplink: 6 PC's, 12 bots)
- This has only been a issue since Skyshrine was released (started ~2weeks ago)
- Closed 2nd client ii.healer, problem continued
- Ran ogre spell, restarted ogre, problem continued
- Relogged melee, problem continued
- Disabled chains....
- Disabled force named CA....
....
Frustratedasfuckfully yours,
Bbally
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