Client lag upon combat (using Ogre)

crunked

Active Member
1 PC - 2 Clients (i.melee, ii.healer)
Both clients in different instances of Dracur Prime : Sevalak Awakened

When melee see's %t @ 99% it begins to assist, this instantly causes my client to lag (really bad) but fps remains the same ~45fps.

The other client (ii.healer) continues to operate fine.

Ran debug during this, and it kept trying to cast everything it is setup to do. One thing that I did notice that seemed odd was the debug message:
"spell x is queued (Which is weird because it is already queued)"
- another quirky thing i noticed during the lag was the autoattack melee bar would start, then around 10% of the bar scrolling across (10% of being able to complete a autoattack) it would refresh back to 0% and then would finally complete the hit (the melee ability was not toggling on/off during the refresh)
When combat was finished my client was ~10% behind the raids already killed %t. Once my client finally see's the mob death it goes through a super fast forward buff/movement period, and then i catch upto the raid, then repeat the beginning of this post.

NOTEs:
- This problem I am facing is not an issue when I am in my own raid of 12 bots.
- Raiding various instances at the sametime (using OgreMCP, Uplink: 6 PC's, 12 bots)
- This has only been a issue since Skyshrine was released (started ~2weeks ago)
- Closed 2nd client ii.healer, problem continued
- Ran ogre spell, restarted ogre, problem continued
- Relogged melee, problem continued
- Disabled chains....
- Disabled force named CA....
....
Frustratedasfuckfully yours,
Bbally
 
Last edited:

insanitywiz

Senior Member
As an aside, how the auto attack UI bar works, is when the swing starts, the UI bar starts to calculate when a swing starts based off weapon speed when it SHOULD end, and counts down based off of that. However, the game client dynamically updates this data, even durring a swing, which the UI element does NOT take into account. So what you are seeing when your Auto attack starts, and then restarts before completing, is actually a successful swing.
 

jbear3x

Well-Known Member
I have this issue as well, and ive narrowed it down to limited bandwidth issues. I play on satellite and experience this quite often. :(
 

Kannkor

Ogre
1 PC - 2 Clients (i.melee, ii.healer)
Both clients in different instances of Dracur Prime : Sevalak Awakened

When melee see's %t @ 99% it begins to assist, this instantly causes my client to lag (really bad) but fps remains the same ~45fps.

The other client (ii.healer) continues to operate fine.

Ran debug during this, and it kept trying to cast everything it is setup to do. One thing that I did notice that seemed odd was the debug message:
"spell x is queued (Which is weird because it is already queued)"
- another quirky thing i noticed during the lag was the autoattack melee bar would start, then around 10% of the bar scrolling across (10% of being able to complete a autoattack) it would refresh back to 0% and then would finally complete the hit (the melee ability was not toggling on/off during the refresh)
When combat was finished my client was ~10% behind the raids already killed %t. Once my client finally see's the mob death it goes through a super fast forward buff/movement period, and then i catch upto the raid, then repeat the beginning of this post.

NOTEs:
- This problem I am facing is not an issue when I am in my own raid of 12 bots.
- Raiding various instances at the sametime (using OgreMCP, Uplink: 6 PC's, 12 bots)
- This has only been a issue since Skyshrine was released (started ~2weeks ago)
- Closed 2nd client ii.healer, problem continued
- Ran ogre spell, restarted ogre, problem continued
- Relogged melee, problem continued
- Disabled chains....
- Disabled force named CA....
....
Frustratedasfuckfully yours,
Bbally
You still having this issue?
 
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