Couple of EQ2Bot questions...

PappaSmurf

Active Member
Just a couple of questions about EQ2Bot when running in solo-mode.

While running EQ2Bot if toon dies he is sent to the closest res point and he stands there waiting around. After a short period of time EQ2 closes completely. I am pretty sure this is EQ2Bot that is camping my character out. Is there anyway to turn that "feature" off?

Also is there a way to set a path from the closest res point back to my grinding/camp area so that EQ2Bot wil run back after death and continue grinding?


Thanks
-- PappaSmurf
 

Tsumari2

Active Member
You need to remove the camp command from the ondeath event and create the start point for your dungeon crawl at or close to the respawn point. works like a charm. I have been asked not to post modified Karye code so you'll have to find this yourself.
 

Pygar

EQ2Bot Specialist
Changing the Camp ondeath feature is not directly supported by EQ2Bot, but I think it is a fair feature request to include in the next version.
 

PappaSmurf

Active Member
Thanks for the quick replies! I will take a look at the ondeath event and change things so it doesn't camp on death.

I have recently started using the "Camp" mode of EQ2Bot instead of the "Auto-Hunt" mode and after some experimentation figured out the "Pull" points setup. Still not sure how the "Camp" points work though, so any info on this would be greatly appreciated.

Also, the EQ2Bot UI displays some info on the first page when the bot is running, like time running and exp, etc. I looked through the XML abit and dont see where these elements are defined. What I was hoping to do was to add a new element there that displayed the number of mobs killed during the session. Anyone know how the UI elements are defined in the XML?


Thanks,
-- PappaSmurf
 
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