Craft buys 4x what is needed from broker / can't buy all ingredients

foxmajik

Member
I have been using the "craft" script to make artisan items for crafting quests.

I've discovered 2 problems:

  • I have found that if I use the option to buy automatically from the broker, the craft script buys four times what is needed to complete the recipes in my queue.
  • I have found that the craft script will buy most of the ingredients and then give up saying "not all craft items have been purchased."
For example, for my quest "Advanced Provisioner Service" I needed to make 8 Owlbear Steak so I added 8 Owlbear steak to my recipe queue.

I also needed to make 8 Browncap Mushroom Tea, so I added 8 Browncap Mushroom Tea.

Last, I needed to make 8 Wyrm Steak, so I added 8 Wyrm Steak to my queue.

Craft went to the broker and bought 32 Owlbear Meat, 32 Browncap Mushroom and then gave up after buying 8 Wyrm Meat because it couldn't buy another 24 Wyrm Meat even though there were plenty of Wyrm Meats available on the broker at the time and I had plenty of funds to buy the ingredients.

I know that this script is updated on a volunteer basis and no one is getting paid to do this, so don't take this as a demand for service. If the owner of the script has time to look into it I would be grateful.

Thanks,

FM
 

Kannkor

Ogre
Generally speaking, let craft buy things from a vendor, but not from a broker. In a perfect world, have a crafting crate or harvest resource (or whatever it's called) in your guild hall fully stocked so you always have the resources available.

Val is the one whom maintains craft, he is in the middle of a re-write of craft. He'll see this and add it to his list I'm sure.
 

foxmajik

Member
Generally speaking, let craft buy things from a vendor, but not from a broker. In a perfect world, have a crafting crate or harvest resource (or whatever it's called) in your guild hall fully stocked so you always have the resources available.
That's a good point, but I'm not a member of a guild.

I've tried joining a guild, but I ran into a problem where either the guild owner has abandoned the guild and so no one can join, or they want me to sign up for an account on their forum and develop some kind of friendship relationship with them when all I really want out of a guild is to enable the game features that require me to be a member of one.

Honestly, I don't play video games to make friends, I do it as a relaxation activity that preferably involves other people as little as possible. Suffice it to say I'm not the target market for MMO's, and as a result many of the scripts aren't targeted at me.

I want to develop my own character without having to resort to fostering some kind of uncomfortable give and take relationship with an Internet stranger. I take that into consideration when I use these scripts, but I think that if the script offers a feature it should work and if it doesn't, it should be removed from the release until it does.

I already have the answer of "if it hurts when you do something then stop doing that thing," so that's not really helpful.

When I find a bug I report it with the hope it will be fixed in a later version, without a sense of entitlement or expectation.
 
Top Bottom