Crafting Question/Comment/Suggestion

tlh4me

Active Member
  1. Why is the number of writs listed to 5? Why cant we increase this?
  2. Would it be possible to allow us to manually change the queue listing for items in craft. Would be helpful for both pathing and in item creation to denote the order in which combines should be completed.
  3. If you have a combine set for 5 items at level 4 (Pristine) is it possible to check inventory for the existence of those items and level before completing the combine? IE. I say make 5 of item X but the combine fails 2 times thus leaving me with 3 pristine items instead of 5.
  4. Would be nice to have a cancel or reset button on the tool. I have seen times where it will fail (too far away from the machine, etc) and freezes on the queue screen where the only option is to exit the tool and start it over.
 

Valerian

ISX Specialist
  1. Why is the number of writs listed to 5? Why cant we increase this?
  2. Would it be possible to allow us to manually change the queue listing for items in craft. Would be helpful for both pathing and in item creation to denote the order in which combines should be completed.
  3. If you have a combine set for 5 items at level 4 (Pristine) is it possible to check inventory for the existence of those items and level before completing the combine? IE. I say make 5 of item X but the combine fails 2 times thus leaving me with 3 pristine items instead of 5.
  4. Would be nice to have a cancel or reset button on the tool. I have seen times where it will fail (too far away from the machine, etc) and freezes on the queue screen where the only option is to exit the tool and start it over.
  1. The powers that be (Amadeus and myself) say so. Read what it says in the console when you set it higher. Live with it. This is NOT going to be changed. Consider yourself lucky that it does writs at all.
  2. Not likely. Possible feature in the future, but currently my development time is strictly limited.
  3. Not going to happen. If we were to do this, it would throw off the whole component counting. Set your thresholds to 110/90/30 and you will pretty much NEVER fail at a pristine combine.
  4. Might be a possible addition. Cancel button to reset the craft bot -- optionally a Reset button to reset the craft bot and maintain the same queue. See point 2 for possible timeframe for new features.
 

tlh4me

Active Member
Thanks for the insight. I am working with the navigation paths on these as well trying to play with them to get a good map created for various zones, at the moment the crafting instances.
 

bjcasey

ISX Specialist
Valerian: After reading this post and many like it, it may be worthwhile to change the writ count area from a number box to a slider with a max of 5. I'm thinking it might cut down on the number of explanations you guy have to do every couple of weeks.
 

pz

Active Member
or just remove it altogether. raise your hand if you find yourself doing 3 writs often.
 

Nuprecon

Active Member
or just remove it altogether. raise your hand if you find yourself doing 3 writs often.
I do one at a time personally. How "non bottish" is it to do exactly 5 writs then stop for a while and do 5 more?


I'm all for the pop up message that reiterates what the console says.


Although a "random number" button would be cool too.
 

tlh4me

Active Member
From the noob to the tool -

It wasnt a question of a textbox versus slider. I read the console information about unattended gameplay. I was asking why the number was chosen so low. I tend to run the tools on a second machine I have while working and use audible feedback to handle things which need my attention. I was pretty jazzed when I saw this tool actually did writs and as stated, am grateful it does, I was merely hoping I could set this to run much longer than 20-30 minutes without having to stop what I was doing to restart this unless there was a problem.

I also figured using another tool to automate this tool was the simplest workaround but honestly, I was just curious about the reasoning behind it. I often find developers (myself included although this is a new area for me) have pretty good reasons for doing the things we do.
 

Nuprecon

Active Member
From the noob to the tool -

It wasnt a question of a textbox versus slider. I read the console information about unattended gameplay. I was asking why the number was chosen so low. I tend to run the tools on a second machine I have while working and use audible feedback to handle things which need my attention. I was pretty jazzed when I saw this tool actually did writs and as stated, am grateful it does, I was merely hoping I could set this to run much longer than 20-30 minutes without having to stop what I was doing to restart this unless there was a problem.

I also figured using another tool to automate this tool was the simplest workaround but honestly, I was just curious about the reasoning behind it. I often find developers (myself included although this is a new area for me) have pretty good reasons for doing the things we do.
Because the less noticeable the bot is, the less SoE will try to stop it. If you run 12 hours a day in a craft instance some one has the chance of noticing and reporting you.

Where as if your forced to push the button every 30 minutes you'll be more likely to read your chat and see if some one has sent you a tell or Hail Spammed you trying to decide if your a bot or not.

Work arounds for the craft program are never really recomended, and honestly, how hard is it to remember to push the button every 30 minutes?
 

pz

Active Member
merge all threads about craft and 5-writ-max in '09! let's make one giant thread! see how big it gets!

<3
 

Ronin

Active Member
Writs are repeatable quests which rewards status where 10% of status gain is also added to guild status which is how a guild level up.
There are normal writs and then crafting writs, normal requiring you to kill or do something and crafting writs requiring you to, well... craft stuff.

Not that i mind answering, but you might want to remember that this is an ISXEQ2 forum and not a general EQ2 forum ;) Also the official forums at eq2players.com are a great source of info and if you want to read all about how everyone thinks their main class got shafted and raped by SOE, you can check eq2flames.com

//Ronin
 

tlh4me

Active Member
Because the less noticeable the bot is, the less SoE will try to stop it. If you run 12 hours a day in a craft instance some one has the chance of noticing and reporting you.
Dont you think guild halls and the ability to summon writ givers to your house change this argument?

And no, its not necesarily hard to remember, only distracting sometimes. With other scripts to monitor chat and provide audible alerts I would think it would be possible and still "safe" to allow the writ script to run longer.
 

wired203

Active Member
tlh4me honestly read the other threads on it and don't push the subject. Craft is closed source so any changes to it are either from Ama or Val and that's it.

Both have seriously contemplated completly removing them. You should be happy that you can do 5 in a row peroid.
 

tlh4me

Active Member
tlh4me honestly read the other threads on it and don't push the subject. Craft is closed source so any changes to it are either from Ama or Val and that's it.

Both have seriously contemplated completly removing them. You should be happy that you can do 5 in a row peroid.
I am, it was just of interest to me, thats all. My real love is in the mapping and movement, something I am reading up on and testing as I fumble through learning the scripting language and such. My quest is to understand why certain things are the way they are not to throw rocks in the water for the sake of trolling, I honestly mean no offense at all. With that I will drop the subject as suggested.
 

wired203

Active Member
A lot of isx is based on you being near the keyboard most of the time, short intervals away if anything. It's one of the things that keeps most users from being banned. No one wants a ban which is why isxeq2 doesn't have things like speed enhancements etc as they crack down hard on those.

I re-read my post and it may of sounded harsh, but when it comes in from the top trust me the answers on the subject can get really harsh.

Also if you haven't already take advantage of the IRC channel as most of the scripters hang out there and can answer some questions right then and there. Only bonus to them being posted in the forums is everyone then gets a chance to read and learn from it.
 

Valerian

ISX Specialist
Both have seriously contemplated completly removing them. You should be happy that you can do 5 in a row peroid.
I'm still seriously considering this. Each post asking about it throws one more grain of sand on that side of the scales.
 

Nuprecon

Active Member
Dont you think guild halls and the ability to summon writ givers to your house change this argument?

And no, its not necesarily hard to remember, only distracting sometimes. With other scripts to monitor chat and provide audible alerts I would think it would be possible and still "safe" to allow the writ script to run longer.
No, I don't think that changes very much at all. The in house writ givers have a 30 minute life span last i checked (5 writs) and the guild halls are a higher chance of risk unless you are located in your own private guild hall. And even then it looks suspicious (sp?) to others when you are crafting in your alt guild halls.

The only way around it is to isolate your character completely from every one.

Some of us do that, some of us don't. But you cannot build a tool for the advanced user and make it available to the basic user who will abuse it. The noticability of the PROGRAM is what is being protected with that setting. Not the noticability of the individual.
 

tlh4me

Active Member
No, I don't think that changes very much at all. The in house writ givers have a 30 minute life span last i checked (5 writs) and the guild halls are a higher chance of risk unless you are located in your own private guild hall. And even then it looks suspicious (sp?) to others when you are crafting in your alt guild halls.

The only way around it is to isolate your character completely from every one.

Some of us do that, some of us don't. But you cannot build a tool for the advanced user and make it available to the basic user who will abuse it. The noticability of the PROGRAM is what is being protected with that setting. Not the noticability of the individual.
This actually makes a lot of sense and is basically the conclusion I came to from piecing together the various comments in this thread. Protecting the use of the tool for those responsible enough to not abuse its use.

I dont play the game unattended by the way. I have a second computer I use when I am working and these things make it a little easier on the developing carpal tunnel for repetitive tasks. Again, thanks for the insight and the tools. Its been fun learning about them so far. I hope to be a productive member of the community in the not too distant future, still much to learn though
 
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