Deadly "Do not kill list"

Boomer

Active Member
I have serious issue with stable brunch that add "Priority targets" to "Do not killing list" and I don't have any working idea how to fix that :confused:

next log might be helpful it's loops again and again
Code:
13:38:35: Dropped out of warp
13:38:35: Reloading Weapons...
13:38:35: DEBUG: Found 3 entities.
13:38:35: DEBUG: NPC found: Asteroid Angel Cartel Frigate (550)
13:38:35: PlayerCheck - Fight
13:38:40: NPC: Arch Angel Hijacker(Frigate) 4k isk
13:38:40: NPC: Arch Angel Hijacker(Frigate) 4k isk
13:38:40: NPC: Arch Angel Hijacker(Frigate) 4k isk
13:38:40: NPC: Battleship Value is 0 isk
13:38:40: Locking priority target Arch Angel Hijacker
13:38:40: Locking priority target Arch Angel Hijacker
13:38:40: Locking priority target Arch Angel Hijacker
13:38:40: NPC: Chaining Spawn
13:38:41: Memory: Windows (TM) Vista Ultimate Process: 454736kb Free: 239mb Texture Mem Free: 2711mb FPS: 10 Windowed: TRUE(TRUE) Foreground: FALSE
13:38:46: Locking priority target Arch Angel Hijacker
13:38:46: Locking priority target Arch Angel Hijacker
13:38:46: Locking priority target Arch Angel Hijacker
13:38:52: Locking priority target Arch Angel Hijacker
13:39:14: Activating Invulnerability Field II
13:39:14: Activating Invulnerability Field II
13:39:41: Memory: Windows (TM) Vista Ultimate Process: 458012kb Free: 236mb Texture Mem Free: 2709mb FPS: 10 Windowed: TRUE(TRUE) Foreground: FALSE
"13:39:41: NPC: Adding Arch Angel Hijacker (2100170850) to the "do not kill list"!"
"13:39:41: NPC: Adding Arch Angel Hijacker (2100170853) to the "do not kill list"!"
"13:39:41: NPC: Adding Angel Primus (2100170852) to the "do not kill list"!"
"13:39:41: NPC: Adding Angel Primus (2100170854) to the "do not kill list"!"
"13:39:41: NPC: Adding Arch Angel Hijacker (2100170851) to the "do not kill list"!"
"13:39:41: NPC: Adding Angel Primus (2100170855) to the "do not kill list"!"
13:39:47: Locking priority target Arch Angel Hijacker
13:39:47: Locking priority target Arch Angel Hijacker
13:39:47: Locking priority target Arch Angel Hijacker
13:40:09: Warp Scrambled: Ignoring System Status
13:40:15: Warp Scrambled: Ignoring System Status
13:40:15: Activating Large Shield Booster II
13:40:20: Warp Scrambled: Ignoring System Status
13:40:26: Warp Scrambled: Ignoring System Status
13:40:31: Warp Scrambled: Ignoring System Status
13:40:37: Warp Scrambled: Ignoring System Status
"13:40:37: NPC: Adding Arch Angel Hijacker (2100170853) to the "do not kill list"!"
"13:40:37: NPC: Adding Arch Angel Hijacker (2100170850) to the "do not kill list"!"
"13:40:37: NPC: Adding Arch Angel Hijacker (2100170851) to the "do not kill list"!"
"13:40:37: NPC: Adding Angel Primus (2100170852) to the "do not kill list"!"
"13:40:37: NPC: Adding Angel Primus (2100170854) to the "do not kill list"!"
"13:40:37: NPC: Adding Angel Primus (2100170855) to the "do not kill list"!"
 
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CyberTech

Second-in-Command
Staff member
Update to the latest revision of stable and try it again. when it happens, send me the logs. Preferably on irc, but here is fine if you must.
 

Boomer

Active Member
today I have clearly see same sityation by my eyes from begginig
I have copy purely clear stable version of evebot, do only tank managment changes in Combat config.
I see that my raven fly into belt there's only 3 "Arch Angel Thug", bot start lock them and then 1 NPC BS fly into the belt. bot add frigs into not killing list kill the BS and do same weird loop again. I stop bot, kill frigs that scrambe me, and run bot again and... I see same loop: bot lock priority target, add they to "do not kill list" unlock and lock them again. I try to clear "do not kill list" by change obj_target but it's the same thing, evebot add priority targets to "do not kill list". I think that must be some check for priority targets exist before add NPC "do not kill list" but only check that I found blow my mind, I can't get it.

this is log with only 1 frig in belt, evebot run then my raven already in belt. This log made with purely clear fresh revision of stable evebot
HTML:
08:15:13: -=Paused: Press Run-=
08:15:18: Resumed
08:15:21: NPC: Arch Angel Thug(Frigate) 9k isk
08:15:21: NPC: Battleship Value is 0 isk
08:15:21: NPC: Chaining Spawn
"08:15:21: NPC: Adding Arch Angel Thug (Asteroid Angel Cartel Frigate)(2100422672) to the "do not kill list"!"
08:15:26: Locking priority target Arch Angel Thug
08:16:12: Memory: Windows (TM) Vista Ultimate Process: 420340kb Free: 177mb Texture Mem Free: 2718mb FPS: 31 Windowed: TRUE(TRUE) Foreground: TRUE
08:16:13: Locking priority target Arch Angel Thug
08:17:01: Locking priority target Arch Angel Thug
08:17:12: Memory: Windows (TM) Vista Ultimate Process: 415404kb Free: 176mb Texture Mem Free: 2718mb FPS: 10 Windowed: TRUE(TRUE) Foreground: FALSE
08:17:50: Locking priority target Arch Angel Thug
08:18:12: Memory: Windows (TM) Vista Ultimate Process: 417636kb Free: 174mb Texture Mem Free: 2715mb FPS: 27 Windowed: TRUE(TRUE) Foreground: TRUE
08:18:37: Locking priority target Arch Angel Thug
Also I found that bot warping into belt without bs and makr frigs as DoNotKill, it's a cause a problem with Not Chaining resp now chain becouse a frigs in "do not kill list"
 
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Amadeus

The Maestro
Staff member
I made a change with version 109 that might help with this. If not, then the next version (after we do more testing) may help as well.
 

thirdlight

Active Member
Hes talking about isxeve on amadeus's part.

And now its getting me with this bug. It'll lock the warp scraming ones then unlock them. lock them then unlock them.

Here's my log for more help

Code:
13:15:28: Dropped out of warp
13:15:28: Reloading Weapons...
13:15:28: DEBUG: Found 0 entities.
13:15:29: DEBUG: Found 0 entities.
13:15:30: DEBUG: Found 0 entities.
13:15:31: DEBUG: Found 0 entities.
13:15:32: DEBUG: Found 1 entities.
13:15:32: DEBUG: NPC found: Asteroid Blood Raiders Frigate (557)
13:15:35: DEBUG: Found 2 entities.
13:15:35: DEBUG: NPC found: Asteroid Blood Raiders Frigate (557)
13:15:35: PlayerCheck - Fight
13:15:40: NPC: Elder Blood Herald(Frigate) 7k isk
13:15:40: NPC: Elder Blood Herald(Frigate) 7k isk
13:15:40: NPC: Battleship Value is 0 isk
13:15:40: Locking priority target Elder Blood Herald
13:15:40: Locking priority target Elder Blood Herald
13:15:40: NPC: Chaining Spawn
13:15:45: Locking priority target Elder Blood Herald
13:15:47: Memory: Microsoft Windows XP Process: 357344kb Free: 1050mb Texture Mem Free: 401mb FPS: 27 Windowed: TRUE(TRUE) Foreground: TRUE
13:15:55: Activating Photon Scattering Field II
13:15:55: Activating Photon Scattering Field II
13:15:55: Activating Heat Dissipation Field II
13:16:33: Warp Scrambled: Ignoring System Status
13:16:38: Warp Scrambled: Ignoring System Status
"13:16:38: NPC: Adding Elder Blood Herald (Asteroid Blood Raiders Frigate)(2100193511) to the "do not kill list"!"
"13:16:38: NPC: Adding Elder Blood Herald (Asteroid Blood Raiders Frigate)(2100193512) to the "do not kill list"!"
13:16:43: Warp Scrambled: Ignoring System Status
13:16:44: Launching drones...
13:16:47: Memory: Microsoft Windows XP Process: 357860kb Free: 1055mb Texture Mem Free: 404mb FPS: 19 Windowed: TRUE(TRUE) Foreground: FALSE
13:16:49: 4 drones deployed
13:16:49: Warp Scrambled: Ignoring System Status
13:16:54: Warp Scrambled: Ignoring System Status
13:17:00: Warp Scrambled: Ignoring System Status
13:17:06: Warp Scrambled: Ignoring System Status
13:17:11: Warp Scrambled: Ignoring System Status
13:17:17: Warp Scrambled: Ignoring System Status
13:17:22: Warp Scrambled: Ignoring System Status
13:17:28: Warp Scrambled: Ignoring System Status
13:17:33: Warp Scrambled: Ignoring System Status
13:17:38: Warp Scrambled: Ignoring System Status
13:17:38: Activating Large Shield Booster II
13:17:39: Locking priority target Elder Blood Herald
13:17:39: Locking priority target Elder Blood Herald
13:17:44: Warp Scrambled: Ignoring System Status
13:17:47: Memory: Microsoft Windows XP Process: 358004kb Free: 1047mb Texture Mem Free: 399mb FPS: 19 Windowed: TRUE(TRUE) Foreground: FALSE
13:17:49: Warp Scrambled: Ignoring System Status
13:17:54: Warp Scrambled: Ignoring System Status
13:18:00: Warp Scrambled: Ignoring System Status
13:18:05: Warp Scrambled: Ignoring System Status
13:18:10: Warp Scrambled: Ignoring System Status
13:18:16: Warp Scrambled: Ignoring System Status
13:18:21: Warp Scrambled: Ignoring System Status
13:18:27: Warp Scrambled: Ignoring System Status
13:18:27: Deactivating Large Shield Booster II
13:18:32: Warp Scrambled: Ignoring System Status
13:18:32: Locking priority target Elder Blood Herald
13:18:32: Locking priority target Elder Blood Herald
13:18:37: Recalling Drones prior to shutdown...
 

Boomer

Active Member
catch same bug again, about 3 hours of this loop.
HTML:
04:14:06: Dropped out of warp
04:14:06: Reloading Weapons...
04:14:06: DEBUG: Found 5 entities.
04:14:06: DEBUG: NPC found: Asteroid Angel Cartel Frigate (550)
04:14:06: DEBUG: Found 5 entities.
04:14:06: DEBUG: NPC found: Asteroid Angel Cartel Frigate (550)
04:14:06: PlayerCheck - Fight
04:14:12: Activating Damage Control II
04:14:12: Activating Invulnerability Field II
04:14:12: Activating Invulnerability Field II
04:14:12: NPC: Arch Angel Outlaw(Frigate) 7k isk
04:14:12: NPC: Arch Angel Outlaw(Frigate) 7k isk
04:14:12: NPC: Angel Commander(Battleship) 500k isk
04:14:12: NPC: Angel Commander(Battleship) 500k isk
04:14:12: NPC: Arch Angel Outlaw(Frigate) 7k isk
04:14:12: NPC: Battleship Value is 1000k isk
04:14:12: Locking priority target Arch Angel Outlaw
04:14:12: Locking priority target Arch Angel Outlaw
04:14:12: Locking priority target Arch Angel Outlaw
04:14:12: NPC: Not Chaining Spawn
04:14:57: Locking Angel Commander
04:14:57: Locking Angel Commander
04:15:02: Locking priority target Arch Angel Outlaw
04:15:02: Locking priority target Arch Angel Outlaw
04:15:02: Locking priority target Arch Angel Outlaw
04:15:05: Memory: Windows (TM) Vista Ultimate Process: 431864kb Free: 635mb Texture Mem Free: 2719mb FPS: 9 Windowed: TRUE(TRUE) Foreground: FALSE
04:15:13: Warp Scrambled: Ignoring System Status
04:15:19: Warp Scrambled: Ignoring System Status
04:15:25: Warp Scrambled: Ignoring System Status
04:15:30: Warp Scrambled: Ignoring System Status
04:15:36: Warp Scrambled: Ignoring System Status
04:15:42: Warp Scrambled: Ignoring System Status
04:15:47: Warp Scrambled: Ignoring System Status
04:15:47: Activating Large Shield Booster II
04:15:47: Locking priority target Arch Angel Outlaw
04:15:53: Warp Scrambled: Ignoring System Status
04:15:53: Locking priority target Arch Angel Outlaw
04:15:58: Warp Scrambled: Ignoring System Status
04:15:59: Locking priority target Arch Angel Outlaw
04:16:04: Warp Scrambled: Ignoring System Status
04:16:04: Locking priority target Arch Angel Outlaw
04:16:05: Memory: Windows (TM) Vista Ultimate Process: 432812kb Free: 630mb Texture Mem Free: 2718mb FPS: 9 Windowed: TRUE(TRUE) Foreground: FALSE
04:16:10: Warp Scrambled: Ignoring System Status
04:16:10: Deactivating Large Shield Booster II
04:16:10: Locking priority target Arch Angel Outlaw
04:16:15: Warp Scrambled: Ignoring System Status
04:16:15: Locking priority target Arch Angel Outlaw
04:16:21: Warp Scrambled: Ignoring System Status
04:16:26: Warp Scrambled: Ignoring System Status
04:16:32: Warp Scrambled: Ignoring System Status
04:16:37: Warp Scrambled: Ignoring System Status
04:16:43: Warp Scrambled: Ignoring System Status
04:16:43: Activating Large Shield Booster II
04:16:49: Warp Scrambled: Ignoring System Status
04:16:54: Warp Scrambled: Ignoring System Status
04:17:00: Warp Scrambled: Ignoring System Status
04:17:05: Memory: Windows (TM) Vista Ultimate Process: 433464kb Free: 634mb Texture Mem Free: 2719mb FPS: 9 Windowed: TRUE(TRUE) Foreground: FALSE
04:17:05: Warp Scrambled: Ignoring System Status
04:17:05: Deactivating Large Shield Booster II
04:17:06: Locking priority target Arch Angel Outlaw
04:17:06: Locking priority target Arch Angel Outlaw
04:17:06: Locking priority target Arch Angel Outlaw
04:17:11: Warp Scrambled: Ignoring System Status
04:17:17: Warp Scrambled: Ignoring System Status
04:17:22: Warp Scrambled: Ignoring System Status
04:17:27: Warp Scrambled: Ignoring System Status
04:17:33: Warp Scrambled: Ignoring System Status
04:17:38: Warp Scrambled: Ignoring System Status
04:17:44: Warp Scrambled: Ignoring System Status
04:17:50: Warp Scrambled: Ignoring System Status
04:17:55: Warp Scrambled: Ignoring System Status
04:17:56: Locking priority target Arch Angel Outlaw
04:17:56: Locking priority target Arch Angel Outlaw
04:17:56: Locking priority target Arch Angel Outlaw
04:18:01: Warp Scrambled: Ignoring System Status
04:18:05: Memory: Windows (TM) Vista Ultimate Process: 433388kb Free: 629mb Texture Mem Free: 2719mb FPS: 9 Windowed: TRUE(TRUE) Foreground: FALSE
04:18:07: Warp Scrambled: Ignoring System Status
04:18:12: Warp Scrambled: Ignoring System Status
04:18:18: Warp Scrambled: Ignoring System Status
04:18:23: Warp Scrambled: Ignoring System Status
04:18:29: Warp Scrambled: Ignoring System Status
04:18:34: Warp Scrambled: Ignoring System Status
04:18:40: Warp Scrambled: Ignoring System Status
04:18:46: Warp Scrambled: Ignoring System Status
04:18:46: Locking priority target Arch Angel Outlaw
04:18:46: Locking priority target Arch Angel Outlaw
04:18:46: Locking priority target Arch Angel Outlaw
04:18:51: Warp Scrambled: Ignoring System Status
04:18:57: Warp Scrambled: Ignoring System Status
04:18:57: Activating Large Shield Booster II
04:19:02: Warp Scrambled: Ignoring System Status
..........................................
07:24:47: Deactivating Large Shield Booster II
07:24:52: Warp Scrambled: Ignoring System Status
07:24:52: Locking priority target Arch Angel Outlaw
07:24:52: Locking priority target Arch Angel Outlaw
07:24:52: Locking priority target Arch Angel Outlaw
07:24:58: Warp Scrambled: Ignoring System Status
07:25:03: Warp Scrambled: Ignoring System Status
07:25:05: Memory: Windows (TM) Vista Ultimate Process: 436232kb Free: 574mb Texture Mem Free: 2719mb FPS: 31 Windowed: TRUE(TRUE) Foreground: TRUE
07:25:08: Warp Scrambled: Ignoring System Status
07:25:13: Warp Scrambled: Ignoring System Status
07:25:18: Warp Scrambled: Ignoring System Status
07:25:24: Warp Scrambled: Ignoring System Status
07:25:29: Warp Scrambled: Ignoring System Status
07:25:34: Warp Scrambled: Ignoring System Status
07:25:39: Warp Scrambled: Ignoring System Status
07:25:45: Warp Scrambled: Ignoring System Status
07:25:45: Locking priority target Arch Angel Outlaw
07:25:45: Locking priority target Arch Angel Outlaw
07:25:45: Locking priority target Arch Angel Outlaw
07:25:50: Warp Scrambled: Ignoring System Status
07:25:55: Warp Scrambled: Ignoring System Status
07:26:00: Warp Scrambled: Ignoring System Status
07:26:05: Memory: Windows (TM) Vista Ultimate Process: 436220kb Free: 577mb Texture Mem Free: 2719mb FPS: 31 Windowed: TRUE(TRUE) Foreground: TRUE
07:26:05: Warp Scrambled: Ignoring System Status
07:26:05: Activating Large Shield Booster II
07:26:11: Warp Scrambled: Ignoring System Status
07:26:16: Warp Scrambled: Ignoring System Status
07:26:21: Warp Scrambled: Ignoring System Status
07:26:21: Deactivating Large Shield Booster II
07:26:26: Warp Scrambled: Ignoring System Status
07:26:32: Warp Scrambled: Ignoring System Status
07:26:32: Locking priority target Arch Angel Outlaw
07:26:32: Locking priority target Arch Angel Outlaw
07:26:32: Locking priority target Arch Angel Outlaw
07:26:37: Warp Scrambled: Ignoring System Status
07:26:42: Warp Scrambled: Ignoring System Status
07:26:47: Warp Scrambled: Ignoring System Status
07:26:53: Warp Scrambled: Ignoring System Status
07:26:58: Warp Scrambled: Ignoring System Status
07:27:03: Warp Scrambled: Ignoring System Status
07:27:05: Memory: Windows (TM) Vista Ultimate Process: 436216kb Free: 579mb Texture Mem Free: 2719mb FPS: 30 Windowed: TRUE(TRUE) Foreground: TRUE
07:27:08: Warp Scrambled: Ignoring System Status
07:27:13: Warp Scrambled: Ignoring System Status
07:27:19: Warp Scrambled: Ignoring System Status
07:27:19: Locking priority target Arch Angel Outlaw
07:27:19: Locking priority target Arch Angel Outlaw
07:27:19: Locking priority target Arch Angel Outlaw
07:27:24: Warp Scrambled: Ignoring System Status
may be change check for DoNotKillList and add check priority targtets before adding in them? in this time that happend becouse first warped frigg added to do not kill list before battleships warp in and my raven warp out before bs income
 

Boomer

Active Member
I think need to change this
HTML:
            if ${DoNotKillList.Contains[${Target.Value.ID}]}
            {
				DoTarget:Set[FALSE]
            }

			; Do we have to target this target?
			if ${DoTarget}
			{
-----------------------------------cut--------------------------
			else
			{
                if !${DoNotKillList.Contains[${Target.Value.ID}]}
                {
                    UI:UpdateConsole["NPC: Adding ${Target.Value.Name} (${Target.Value.Group})(${Target.Value.ID}) to the \"do not kill list\"!"]
                    DoNotKillList:Add[${Target.Value.ID}]
                }
				; Make sure (due to auto-targeting) that its not targeted
				if ${Target.Value.IsLockedTarget}
				{
					Target.Value:UnlockTarget
				}
			}
it seems to be change to
HTML:
                if !${DoNotKillList.Contains[${Target.Value.ID}]} && !${This.IsPriorityTarget[${Target.Value.Name}]}
                {
                    UI:UpdateConsole["NPC: Adding ${Target.Value.Name} (${Target.Value.Group})(${Target.Value.ID}) to the \"do not kill list\"!"]
                    DoNotKillList:Add[${Target.Value.ID}]
                
				; Make sure (due to auto-targeting) that its not targeted
				if ${Target.Value.IsLockedTarget}
				{
					Target.Value:UnlockTarget
				}
			}
              }
it's also fuzzy logic then marks spawn as chaning and unlock frigs becous of chaning flag.
 
Last edited:

andrey

Active Member
at the program loading gives out an error:
C:/Program Files/InnerSpace/Scripts/core/obj_Sound.iss:10 Local object definition not allowed, in 'obj_Targets'
Failed to parse script 'C:\Program Files\InnerSpace\Scripts\evebot.iss'
RunScript 'evebot' failed
 

hellokitty

Active Member
Here is what I have changed to fix this.

obj_targets.iss
Line 428 was:
if !${HasMultipleTypes}

I have changed Line 428 to:
if !${HasMultipleTypes} && !${HasPriorityTarget}

This fixes the problem of the bot trying to kill priority targets and not kill them because they are being chained.
 
Last edited:
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