Skyshrine: Underdepths
Easy Mode
Tel'koran Crimsonmaw
FYI:
AOE:
Strat: Has 2 adds, his adds have to be killed first. If you burn him down first, he'll just heal to full. There was some red text when each add died indicating a curse had been released, but it didn't seem to do anything.
Theldek the Stinger
FYI:
AOE:
Strat: Summons adds at certain percentage points. Unless your tank is beyond terrible, just DPS him down.
Dagarn (Can be turned into challenge mode)
FYI: There are 3 groups of mobs in this room that drop a potion which can be used to turn the next set of encounters in Challenge versions. The potion needs to be used after they drop a certain amount of HP and you get some flavour text.
AOE:
Strat: Dagarn spawns fiery plasamoids that should be killed as quickly as possible as they give you a buff. Note, the plasamoids doing quite a bit of DPS(quad 8k's on a priest per plasamoid) so try to avoid letting them agro on a squishy.
Balor the Primeval
FYI: If you're doing the zone in quest, return to the start NPC before engaging Balor. Otherwise you'll have to reset the instance to do the second quest in the series.
AOE:
Strat: Is in the middle of a bridge and is permarooted. When you engage him, sections of the bridge will fall away and depending on your distance to him he'll random port you either away(melee) or port you to him(ranged). Because of the gaps in the bridge I suggest turning off bot movement and then either decide if you want to manually run characters back or just suffer them sometimes being out of range.
Conflagrator Belkreiz Blazeclaw
FYI: On engage you get a buff that increases DPS rather drastically but also has a downside(no idea what though, the description is vague).
AOE:
Strat: He also summons golems and apparently absorbs them which gives him a buff that increases his outgoing damage. Didn't seem to make all that much difference as I just burned him down. Tank and spank.
Ikatiar (Can be turned into challenge mode)
FYI: Knocksback.
AOE: Envenomed breath curses everyone within range and is a 5 second fear and 50% hp health per tick drain.
Strat: Tank it against the wall of the pit and use AOE avoid spells when he starts casting the AOE.
Sevalor Gorescale
FYI:
AOE:
Ogrebot Tip: If you're using Ogrebot you can use the built in autotarget tab to automatically target the vile prisons when the spawn so you can kill them quickly.
Other Tip: You can use Poulet's autotarget script located in the script release forums to target the vile prisons to kill them.
Strat: He casts a comet spell(Fist of Fyrn?) on occasion(~99% hp tick every 2 seconds if you're in the area it lands) as well as encasing a random group member in a vile prison. DPS the vile prison when it pops(if you let the buff expire it'll at the very least do a 50% group power drain and fear, although I suspect it does more). At 50% he activates a golem and goes immune. Switch to the golem. The immunity seemed to swap between the two ever now and then, just keep switching targets. Eventually you'll get a message saying he's drawing power from the golem, kill said golem as quickly as possible and then kill Sevalor.
Malteor Flamecaller
FYI:
AOE:
Strat: Spawns a named add at a certain HP percentage, kill it. I ignored all of the other adds that popped as they had too much HP to DPS down while keeping up with the pop rate. Adds don't despawn when the named dies.
Dozekar the Cursed (Can be turned into challenge mode)
FYI: You must have Ancient Skyshrine Control Wand which was dropped from the two previous named in order to kill this named if you have heroic/em raid gear. If you are HM raid geared and a complete beast (you know who you are) you can kill this encounter without it.
AOE:
Strat:
1. Set up the group near the ramp where you came in, but make sure that you are close to a wall so that you can't be knocked back over the ledge.
2. Select someone in your group who has Ancient Skyshrine Control Wand in their inventory (I would choose either a bard or chanter). They will not be controlling their character for the entire fight. Instead they will have a much more important role. This person will now be referred to as Wand Person.
3. When everyone is ready have the Wand Person engage the named from max range and then run back to the group. When they get to the group they should immediately start spam clicking the wand. If the named is in range it will change the Wand Person's view into a robot that they will control for the next 90 seconds.
4. As the Robot, they need to engage the named and pull him to the far side of the room away from the group. Use the combat arts on the hot bar, but don't use the AOE taunt.
5. Repeat steps 3 and 4 for the rest of the fight.
6. At 90% health you will have a chance to activate hardmode if you desire. At 80% there will be a group of 3 linked adds that will join the fight and rush the group. These adds will continue to spawn in waves the rest of the fight.
7. Have the group kill the adds off.
Challenge Mode