DoV/Drunder Heroic CLEARED!

Kannkor

Ogre
Ok, found the toon where I had an extra elemental detonation adorned I had forgot about, so the mobs split on Bonewing just fine now.

However, I have a positioning question with the ogre scripting.

I start the group with campspot on the far left side of the zone. Originally, I would tank the mob(s) a bit farther left away from the group, and when the rifts came would move a bit and the group would "follow" as I dragged across the zone. However, eventually the rift would be placed where my tank was, which meant when I moved the tank, my group would move further left into the rift (where my tank had been stranding).

So, what is the correct position, relative to the group and their scripted movement, to tank? I tried to just tank right on top of the rest of my group, and that works ok for the first named, the split into 2 named, but then becomes a difficult healing situation when I have 3 of them directly on top of the group (for the mages). I have not tried tanking the named on a parallel track to the rest of the group like this:

Group --> moving across zone left to right

Tank ---> moving across zone left to right

Two other things .. what happens when/if you get to the right side of the zone and not everything is dead? I guess I don't completely understand the movement scripting logic for the camped group toons. And is there any easy way to target the final adds that spawn on the 3rd split (when you have 3 adds)? I think they all have the same name, and tab targeting (or mouse targeting) is messy due to all the stuff going on.

Appreciate the help. I think I can get this dead if I can just figure out how to make the positioning with the scripted movement work properly.
I can only suspect you mean you tried to tank to the right, not the left.

This is what I do.

.......[X]
...........
.[T]..[X]
...........
........[X]
T is the tank
X are the rest of your group
When a rift spawns, everyone moves to the right, so it's not possible for a rift to spawn in their path.

If one spawns on the X beside your tank, you will need to readjust, you have 2 options.


.......[X]
......[T]..
.......[X]
...........
........[X]
Or simply put him exactly on top of the middle group.

Kill before you get to the right side. I can do it before moving 1/4 of the zone, most people can do it when reaching around 1/2. So unless the fight goes absolutely terrible, you should kill it before reaching the right wall. if you do... I guess turn off campspot and move away with come to mes or follow. At this stage it I'd like to think it would be only 1 mob.
 

pz

Active Member
came up in irc the other day, obviously if your group is more melee dps based you're gonna have to put more effort into positioning the mobs for melee to hit them. and re targetting, once you get used to it i've had no issue manually targetting the final split mobs since soe made them physically smaller. worst case you have the wrong one targetted for a few seconds til you notice.
 

larrydoyle

Senior Member
I can only suspect you mean you tried to tank to the right, not the left.

This is what I do.

.......[X]
...........
.[T]..[X]
...........
........[X]
T is the tank
X are the rest of your group
When a rift spawns, everyone moves to the right, so it's not possible for a rift to spawn in their path.

If one spawns on the X beside your tank, you will need to readjust, you have 2 options.


.......[X]
......[T]..
.......[X]
...........
........[X]
Or simply put him exactly on top of the middle group.

Kill before you get to the right side. I can do it before moving 1/4 of the zone, most people can do it when reaching around 1/2. So unless the fight goes absolutely terrible, you should kill it before reaching the right wall. if you do... I guess turn off campspot and move away with come to mes or follow. At this stage it I'd like to think it would be only 1 mob.
Ah .. yes, I was keeping the group to the left of the tank. So I'll try the right. However, it seems like the other positioning I hypothesized in my post should also work (2 parallel tracks, with group "above" and tank below) should work too. Thanks for the help!
 

shaggy5

Member
Alright, I am unsure of what I am doing wrong with Bonewing... On my own, I kill the first, 2 spawn, I kill one of them, then 4 spawn and the damage is crazy with having to dodge the rifts. So I looked at the revision notes, I have Autoload Raid options and grind options selected, I then do /g set up for bonewing but nothing happens. The running of scripts is still new to me, but I want this mob dead already, I get so close then splat.

So, here are my question:
1. When I have grind and raid option checked the script is already there to be used?

2. When do I do '/g set up for bonewing'? Do I set up the toons, the way kannkor suggested, then do '/g set up for bonewing'? Or should the toons automatically move to their spots?

3. If I have to set the toons up before running bonewing, once they are set up do I do a default campspot, then run '/g set up for bonewing'?

4. if someone could please make a quick and dirty dummy guild of what to type where and when? Then once I get the script figured out, when the rift spawns do the toons move by themselves or do I need to hit like, come to me or joust (which I still have never tried using that) to get them to move once a rift spawns?

So Far I have cleared drunder 1,2, all of 3 except last guy, he is still giving me trouble. All DoV instance. Gonna try ToRZ HM once I get bonewing down because I will run into the same problem with how to work these scripts.Also, ToFS x2, but want to try the drunder x2 also.

Thanks for ur help guys, I appreciate it

Sorry about all the noob questions, but for running the scripts and typing stuff in group chat, this is new for me as I was figuring out the rest of ogre before I started delving into the more advanced stuff.
 
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shaggy5

Member
Ok so I figured some of this out - I hit campspot then do /g set up for bonewing - Now when the rift spawns how do I get them to move? Also when you do the set up are the toons parrallel to where the names come from or horizontal? Once the rift spawns they just sit there - i tried joust out but the didnt seem to move, or do I cancel the campspot by hittin Lets go then set campspot again?


Ok figured this out - last question:
I have a group of: Zerk,dirge,swash,coercer,inqy,mystic - when I /g set up for bonewing - everyone gets in position except my swash and I can' get him ti move with the group. Is there something I am suppose do do for a full group? Or is the script only set for a group of 5?
 
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mistahmikey

Active Member
If you select the "Settings" tab "Auto Load Grind Options" option, you don't have to do the "/g set up ...." - you can just position your team on the left side of the zone (as you face bonewing) where you want them to start and hit the "Cs-Dft" MCP button. They will move as needed automatically after that.

For the move to occur properly on each toon (excepting the Tank if you play him manually), you will need to select the "Settings" tab "Move To Area" option . You also need to ensure EQ2's "Free Look Controls" option is set to "Avatar Relative" (under EQ2 Options/Controls/View Options).

For this fight, I stack my team against the left glowing barrier and "below" where bonewing starts (towards the zone-in portal). I put my tank a little further below them. Pull BW over to your camped team, and as the emotes occur, your team will run to the right a little bit and stay at that spot. Just move your tank in parallel with the team.

After each move, your tank must reposition the BW spawns properly in front of your team. Be vigilant for the occasional aggro drop that occurs, particularly when you have 3 of them up. Once you get the hang of it, you will typically have it dead when you are halfway across the zone. If you do get all the way to the right barrier and BW is not dead, you will need to release the DCS, pull your team back to the left side, reset the DCS, and continue as above.
 
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shaggy5

Member
Awesome thank you mista, am I also going parallel to the throne where the mobs are coming from? Th way I was trying to go was parallel to the throne are in EoW, and the team kept moving forward. I was doing the /g option, which i will not going forth, and everyone ran across the zone to a spot. I think I may have it - this is my goal for tonight, thanks for all the help.
 

shaggy5

Member
Alright here is what is happening - I make it to the third split. But the swash still will not move with the group - he just stands there when everyone moves. I am losing cuz idk if it is cuz I am ported from the group but it is like the group is on the other side of the zone - then if I splat omw back, they cannot rez me n survive as long as they can. Is this like way off from the way the script is suppose to use, and I am being extra clueless. =(
 

Kevinshp

Well-Known Member
Alright here is what is happening - I make it to the third split. But the swash still will not move with the group - he just stands there when everyone moves. I am losing cuz idk if it is cuz I am ported from the group but it is like the group is on the other side of the zone - then if I splat omw back, they cannot rez me n survive as long as they can. Is this like way off from the way the script is suppose to use, and I am being extra clueless. =(
make sure your swashy is set for campspot and he is jousted out. if you use the jstinout buttin your tank and scouts won't move unless you hit joust out.
 

mistahmikey

Active Member
1) Are you using the "Cs-Dft" MCP button to camp your team?

2) Is the swashy's "Settings" tab "Move To Area" option selected?

3) Does the swashy follow your follow-target correctly?

4) Is the swashy actually assisting your assist-target?
 

Poulet

Member
you have to camp spot then joust out
I didn t read all your post though but I thinknthats what you re missing
 

Kannkor

Ogre
Here is set up:

(Right side) (Left side)

Bonewing




.....X.....X...X...X.....X..... S ...........X..........
.................................... ---------------> Second Move
................T.................. ...........T.........



Zone out

T=Tank
X=Group
X on second group=Whole group piled
S on second move=Swash

(Of course I am not moving across half the zone on the first joust)

Is this right?
This made me chuckle..
.....X.....X...X...X.....X.....
Why would you set up this way, when you KNOW they move to the right? It moves __ meters to the right of where a gas thing spawns. That's why, if you use the setup, they are placed...
X
..
X
..
X

Then they move to the right, so the next move would be..
....X
.....
....X
.....
....X
 

Kannkor

Ogre
Well the reason I did
.....X.....X...X...X.....X..... S ...........X..........
.................................... ---------------> Second Move
................T.................. ...........T.........
is because that is parallel to the throne. (I must of read that part wrong)


So now that I know how they are setup correctly and they are placed horizontally moving parallel, that is fixed.

Now I get to that part in the zone, and unless I type '/set up for Bonewing' - they do not set up that way, so I do need to type that in the group window?
How do I get them to move into position without typing '/g set up for Bonewing'? I just set them up, hit campspot and they will move right based how I position them, assuming I set them up correctly? Now I see why they bunched up; I had them set up wrong.

Now for the Joust out... Do I need to hit Joust out? I have not been and when the red text come up, they move... I will try hitting Joust out and hopefully get this jerk down tonight, finally. Thanks guys.
When you want information.. don't ask 37 questions, when 1 will do. It's frustrating to read.

This has been posted many times, I believe it's even in the wiki under grind options, if not, it's at least in the revision history.
Turn camp spot on (Note: I didn't say CS-JO-JI, because that does a joust in, so if you use it in this situation, do a joust out after).
In group chat, type "set up for bonewing" if you want to start at the predefined spot. If you do not want to, then don't. I personally don't care where you start.
Handle your tanks movement.
Collect loot.

Please, please read, and re-read what people post to help you, otherwise people will stop helping, because it's falling on deaf ears.
Below is from your most recent post.
I just set them up, hit campspot and they will move right based how I position them, assuming I set them up correctly?
Below is from the post RIGHT BEFORE YOUR POST.
Kannkor said:
It moves __ meters to the right of where a gas thing spawns.
Is something not clear?

Yes, I realize I'm being a little more aggressively than normal, but there are people trying to help you (such as, me) and you aren't listening. So you get aggressive Kannkor, or no help.
 

mistahmikey

Active Member
Perhaps I am not doing this conventionally, but the fight is simple for me when I do it this way (I play the tank manually):

1) Pull team over to the left side of zone (against glowing barrier) and stack them all on the same spot.

2) Select the "Grind" option and hit the MCP "CS-Dft" button.

3) Tank pulls Bonewing to the left side a little below camped team (so BW is within melee range of the team)

4) DPS until the first emote

5) Team automatically moves a little right; Tank follows below them in parallel; tank might have to jack with them a bit to get them repositioned nicely

6) Rinse and repeat 4/5 until first BW dead - two big BWs now spawn

7) Pull two big BWs just below team again

8) Kill one big BW, moving right a little bit each time emotes occur - two small BWs now spawn (so 1 big BW, 2 small BW up at this point)

9) Work on killing two small BWs that pop, continuing to move right

10) When two small BWs dead, kill remaining big BW - two final small BWs spawn

11) Kill the two final small BWs

Of course, the whole time you are killing ANY of the BWs that are up, you get the little gas rifts when they emote, and have to move right with the team to avoid getting blown around. So if 3 BWs are up (which should be the max if you kill them in the correct order), you may have to move 3 times in quick succession before you can settle in and DPS again.

As far as plunking them all down on the same spot goes, this may not work for you if your casters are too squishy. If so, then you can just separate them along a perpendicular line to the direction of travel.

Casters
|
Melee
|
BW
|
Tank
|
-----------> everyone moves in this direction (left to right) in lock step as rifts spawn (well, as I said eariler, tank may have to play around with positioning the BWs because they don't always come right along when your team moves)
 

Kannkor

Ogre
Back on top of the world! EoW HM cleared!

I've had quite a few people ask me if I've cleared it... I hadn't tried in a long, long time. Here's my findings...
I coded the 2nd namer (Will be in patch 142), so you move away from the knockback.
Third namer is a pure DPS check.
Bonewing - same as EM, just a LOT more HPs.

Whoever made these encounters, had 1 idea in their mind, and that was pure DPS or nothing. Unless you have a VERY high DPS group, you can't do these zones, endurance is not an option (except for bonewing), because if you don't burn fast enough, the 2nd and 3rd name just heal to full.

IMO, you'll need some HM drunder gear to have a realistic chance at doing EoW HM.... Or probably be level 92 :)
 

Kevinshp

Well-Known Member
Back on top of the world! EoW HM cleared!

I've had quite a few people ask me if I've cleared it... I hadn't tried in a long, long time. Here's my findings...
I coded the 2nd namer (Will be in patch 142), so you move away from the knockback.
Third namer is a pure DPS check.
Bonewing - same as EM, just a LOT more HPs.

Whoever made these encounters, had 1 idea in their mind, and that was pure DPS or nothing. Unless you have a VERY high DPS group, you can't do these zones, endurance is not an option (except for bonewing), because if you don't burn fast enough, the 2nd and 3rd name just heal to full.

IMO, you'll need some HM drunder gear to have a realistic chance at doing EoW HM.... Or probably be level 92 :)
Again we bow to your uberness!
Btw what was your dps on second named?
 

fireopal

Active Member
I have killed bonewing many times in the EM EOW with your script that runs them in 3 parallel lines across and that works great. yesterday and today i noticed that after the first red text they move all to one line that is North of where the 3 parallel lines were. so it looks like this

it used to go...

A---->A---->A

B---->B---->B

C---->C---->C

now they are all going
ABC---->ABC---->abc

A---->

B---->

C---->

any ideas what caused this? i know the 3 set of mobs (aviaks) that spawn a knock back rock is scripted to move out of range and i think thats the line that they move to.

its still killable this way but i preferred the 3 lines bc less chance for someone to be thrown
 

fireopal

Active Member
56 118 -233 are the first coords that the group moves to after a flame spawns on someone in the group if this helps
 

Kannkor

Ogre
I have killed bonewing many times in the EM EOW with your script that runs them in 3 parallel lines across and that works great. yesterday and today i noticed that after the first red text they move all to one line that is North of where the 3 parallel lines were. so it looks like this

it used to go...

A---->A---->A

B---->B---->B

C---->C---->C

now they are all going
ABC---->ABC---->abc

A---->

B---->

C---->

any ideas what caused this? i know the 3 set of mobs (aviaks) that spawn a knock back rock is scripted to move out of range and i think thats the line that they move to.

its still killable this way but i preferred the 3 lines bc less chance for someone to be thrown
I changed the code. I couldn't keep it in 3 sets if I was to code it turning around when you got to the edge (which is important for EoW HM).
 

bjcasey

ISX Specialist
Can put my name down on the list of clearing all DoV/Drunder/Eow Heroic content. Thanks Kannkor for the leet strats.
 

Kevinshp

Well-Known Member
I am getting pawned by second named in there. I have BL Assasssin mystic inq dirge and Guardian Guard is full HM with some drunder HM.

the rest is are mostly all HM kael and kraytox

I go for about 40's then tank goes splat! I am targeting the mender first and he is about 50% by then.
 

bjcasey

ISX Specialist
Guard, INQ, MYS, COE, BST, DRG

By about 45 seconds into the fight the healer named needs to be dead and you need to be targetting the main named cause it will be getting ready to memwipe. As soon as it memwipes you need to get on the other named add to burn it down.

(03:57) Terrinon Bloodclaw: 620426
BST | 49% | 308212 | 0%
COE | 17% | 108178 | 0%
GUARD | 14% | 89976 | 0%
DRG | 13% | 85881 | 0%
MYS | 3% | 20918 | 74%
INQ | 1% | 7261 | 23%


That's a lower end parse. I had some trouble today on some of the named, but it gives you an idea what kind of dps you need to be bringing. Guardian stoneskins suck when you have a billion adds hitting you so you need to get creative and use coercive shout, bladedance, spirit tap and anything else you can to keep yourself alive. All of my toons are in a mix of EM/HM DoV and HM Drunder.
 

Kevinshp

Well-Known Member
Guard, INQ, MYS, COE, BST, DRG

By about 45 seconds into the fight the healer named needs to be dead and you need to be targetting the main named cause it will be getting ready to memwipe. As soon as it memwipes you need to get on the other named add to burn it down.

(03:57) Terrinon Bloodclaw: 620426
BST | 49% | 308212 | 0%
COE | 17% | 108178 | 0%
GUARD | 14% | 89976 | 0%
DRG | 13% | 85881 | 0%
MYS | 3% | 20918 | 74%
INQ | 1% | 7261 | 23%


That's a lower end parse. I had some trouble today on some of the named, but it gives you an idea what kind of dps you need to be bringing. Guardian stoneskins suck when you have a billion adds hitting you so you need to get creative and use coercive shout, bladedance, spirit tap and anything else you can to keep yourself alive. All of my toons are in a mix of EM/HM DoV and HM Drunder.
what gear is your BL in? and are you using ali's spec?
my toons do about that just not the BL
 

Ali

Active Member
I am getting pawned by second named in there. I have BL Assasssin mystic inq dirge and Guardian Guard is full HM with some drunder HM.

the rest is are mostly all HM kael and kraytox

I go for about 40's then tank goes splat! I am targeting the mender first and he is about 50% by then.
Use a brawler and laugh at it :p

If only getting mender to 50% at that point, you're going to need more gear/dps though.
 

pr517

Active Member
(02:45) Terrinon Bloodclaw: 839344
Briga | 26% | 218877 | 0%
Bruis | 19% | 155727 | 3%
Mysti | 18% | 148636 | 80%
Coerc | 17% | 140979 | 0%
Dirge | 12% | 96646 | 0%
Inqui | 9% | 78479 | 16%

It's more fun when your healers contribute! Dirge kept being the victim of one-shot memwipes, so fell behind.
 

Kannkor

Ogre
(02:45) Terrinon Bloodclaw: 839344
Briga | 26% | 218877 | 0%
Bruis | 19% | 155727 | 3%
Mysti | 18% | 148636 | 80%
Coerc | 17% | 140979 | 0%
Dirge | 12% | 96646 | 0%
Inqui | 9% | 78479 | 16%

It's more fun when your healers contribute! Dirge kept being the victim of one-shot memwipes, so fell behind.
pr517 - Do you use ogrebot? If so, would you share your inq/mystic profiles? I haven't seen any priest doing that kind of dps in quite some time (as a bot).
 

pr517

Active Member
Ahh, I don't use Ogre; I maintain my own personal bot, but I can describe what the profiles might look like. Mystic only does DPS, emergencies/temps, single ward, torpor, oberon, prophetic ward, aggressively group heals (except after a crystal move when mob placement is still dynamic, then group wards also.) Inquisitor only does DPS, emergencies/temps, straight heals (never reactives, except emergencies). Both use minimal debuffing, as in only Echoes and Haze / only Condemn. Both are in DPS stance with 2-handers. They buy time with the AOE dehate/mez/stun if interrupted by adds too much.
 
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