sounds like ya'll are looking for a workaround to the 'racetrack' fight at the end of deep forge... At least, in all the TSO instances i've run, that's the only real fight that jacks with autofollow. I've tried shadow and eq2follow, and while they all do part of the job well, nothing fully resolved the issue for me...
So,for this fight, I reconfigure autofollow as such:
Tank follows Healer
Healer follows Illusionist
All others Follow Illusionist
The Illusionist drags the team in front of the Mob. Then, as the boss lays down his pits of lava, I move the illusionist forward, thereby dragging the rest of the team (and tank) away from the Boss. Only the tank is in 'combat mode' all others are in casting mode. I play with the camera zoomed way out so I can see/keep the Tank at the feet of the NPC and out of the Lava. I also turned off all EQ2Bot follows and use only the in-game /follow command.
The only issue i have is that sometimes while turning the corner, the tank will strafe off the ledge... but as long as I keep on eye on things, I can catch it before he does.
I cleared DF on my old team 5 or 6 times like this, no problem... But that was about 2 mos ago, so it might have changed...