EQ2 Bot and Autofollow

bjcasey

ISX Specialist
What options do I have to have set so that the bots will continue to autofollow my tank while in combat? I want to know this so that I can attempt to box some of the TSO instances where moving during combat is required. Thanks.
 

godfetish

Active Member
There is another script called eq2follow that forces them to stay within X distance of someone. You would have to turn off in combat movement altogether to use it, they would never stop moving to fight.

I think it's used like:

run eq2follow 6 Muggles

Where 6 is the distance and Muggles is the PC name to follow.
 
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larrydoyle

Senior Member
I've wondered about this too. I've tried using the shadow command and not had much luck. But, I have not also turned off all in-combat movement, especially since I have some scout classes. Godfetish, can you elaborate one what settings you need to have enabled to get the toons to still follow the tank, but fight/heal when the tank pauses at certain intervals (i.e., deep forge last named fight)? Thanks:)
 

godfetish

Active Member
Check the box for no incombat movement and the bot's stand their ground. Then with eq2follow they will just follow the tank around like a puppy dogs casting and healing. The problem is with scouts...or even other classes now seem to want to get behind or flank...

Anyway, the tank would have to position the mob properly so the gimped characters can fight it properly.

You could make eq2follow have an idle loop like eq2harvest does; a simple wait while ${Mob.Detect} or ${Me.InCombat} or ${Me.ToActor.InCombatMode} or ${Me.IsHated} (my new favorite change since it's freaking awesome and never wrong like detect or incombat when solo - if you are hated, then something is on your ass where incombat and the other return false it seems till you are hit or have attack on or something) would allow combat spin and hold off on the movement, but what other problems would occur with that? You would need to hack eq2bot and make it move to the tank always...which is one of the problems. Bots that get stranded too far away just idle out and await death or the tank to come within range, whichever occurs first...

Vicious cycle with a veritable plethora of issues...

Anyway, not being bitchy, just mentioning all the issues you might need to deal with if you do this yourselves.

**EDIT** I know InCombat is busted...but include the ${Me.ToActor.InCombatMode} replacing it there...I'm not scripting atm, I'm working in MPI on a cluster of shitty linux boxes via ssh
 
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Pygar

EQ2Bot Specialist
I don't agree with the above methods.

On deep forge, I leave movement ON, and I set the slider to 100 distance.

When the bot needs to cast a spell and the MT / KillTarget is out of range, the bot moves into cast range.

This is exactly what I need to happen as I move the mob around the room.

Shadow is intended to leash a bot to another player for jousting purposes. When I need my defiler to stay within 5 meters of the templar, i run shadow pygar 5. I still leave movement on in the bot, as if it is somehow 2 meters out of heal range after moving to the templar, it wont sit there and drool, it will move to range and cast.

The downside is sometimes the templar is taking him out of range and he sorta shifts fighting between following the templar or running in. Thats fine for me though, as soon as the joust is over, he returns to exactly where he needs to be to be effective.
 

larrydoyle

Senior Member
OK, I will try that next time. Just curious Pygar, do you have any issues when you move around the corners of the room? With the larger arches I've seen with my scout classes, I would be worried about them falling into the lava. That's been happening when I've tried other methods like follow, or when I've done what you suggest but with a shorter range (like 25-40). I can switch over to mostly magic/ranged DPS, but I really like having my power-regen scout class for many of these longer fights. As always, appreciate your insights and advice.
 

mistrornge

Active Member
EQ2follow

All that seems to happen is the bots immediately move away from whoever is named and then stop. Make no other movements and don't follow the lead person. Is this working for anyone else?
 

maxpoint

Active Member
I've used it a couple times the last few days, only thing i've noticed is that whoever is put on shadow, if you're moving a fair distance will jitter and then continue then jitter back and forth then continue. Other than that it works as intended be sure to put a range after the toon to shadow
 

bob_the_builder

Well-Known Member
All that seems to happen is the bots immediately move away from whoever is named and then stop. Make no other movements and don't follow the lead person. Is this working for anyone else?
Working for me... and sometimes works too well. Like when a bot needs to buff someone and they are not close the bot takes off running to them.

But yuppers, working just fine. Make sure you have the two check boxes unchecked on the first tab, the two for movement. And set the slider all the way. You can test it like I was saying, set the bot to buff someone and then send that person really far away and watch the box chase after them to buff them.

Bob
 

mistrornge

Active Member
A really quick death is what this seems to cause. Tried this in the Evernight Abbey. Haven't died that quick in some time. The bots spent the battle running into walls mostly.
 

thrakos

Active Member
sounds like ya'll are looking for a workaround to the 'racetrack' fight at the end of deep forge... At least, in all the TSO instances i've run, that's the only real fight that jacks with autofollow. I've tried shadow and eq2follow, and while they all do part of the job well, nothing fully resolved the issue for me...

So,for this fight, I reconfigure autofollow as such:
Tank follows Healer
Healer follows Illusionist
All others Follow Illusionist
The Illusionist drags the team in front of the Mob. Then, as the boss lays down his pits of lava, I move the illusionist forward, thereby dragging the rest of the team (and tank) away from the Boss. Only the tank is in 'combat mode' all others are in casting mode. I play with the camera zoomed way out so I can see/keep the Tank at the feet of the NPC and out of the Lava. I also turned off all EQ2Bot follows and use only the in-game /follow command.

The only issue i have is that sometimes while turning the corner, the tank will strafe off the ledge... but as long as I keep on eye on things, I can catch it before he does.

I cleared DF on my old team 5 or 6 times like this, no problem... But that was about 2 mos ago, so it might have changed...
 

Tamorus

Well-Known Member
All I do on the last guy in DF in make sure they all have the two movement boxes unticked, turn on melee autoattack, expand the assist MA slider and change the assist % to 99...never fails...you move the mob, they move to hit the mob. Done it about 50 times never died...although my swash did die in the lave because I fucked up positioning on the pallyand got stunned.

The mob this does not work on is the guy on the bridge with the laser zombies in Commanlands...maybe NA...the scouts always try to get to the flank and the front and end up dead.

Also Drago in the new EA instance.....it is best to do what I say in step 1 and god damn sure all your toons have ae's turned off....pain in the ass fight but that zone is a joke now aside from Drago...and he is just annoying not hard.
 

Plavok

Active Member
I mainly still have a problem with the gnawler in maidens. He always dies ofc, but some of my guys always die since they are not running out straight (with shadow on), but towards the ladder first.

Will have to try the auto-attack thing on the Firelord. I usually just tank & spank him at the ramp and heal through the "bombs". This allows the ported chars to run back instead of swimming the lava trying to get back up while failing miserably to do so.
 

mistrornge

Active Member
He's fairly easy if you just fight him until he drops the "bomb" and then move your tank 16m out of the way. As Pygar said the rest of the group will attempt to stay in range by following the MT/mob. So stop and fight again until next bomb. Keep moving him until the mob is dead.
 

Pygar

EQ2Bot Specialist
He's fairly easy if you just fight him until he drops the "bomb" and then move your tank 16m out of the way. As Pygar said the rest of the group will attempt to stay in range by following the MT/mob. So stop and fight again until next bomb. Keep moving him until the mob is dead.
Yeah, maybe I wasn't clear on that, don't move till you need to move, and then don't over move.

I now fight him where he stands, flip him away from dps and just stand in the bomb and let healers heal thru it.

That's probably not an option for everyone. I'm going to look at improving shadow some for these things though. We're using it outside of my original scope for it. I designed it for simple raid jousts, not racetracks or places with obsticals.
 
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